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Everything posted by EmlD
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Mirage 2000 C/RDI
EmlD replied to EmlD's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, good idea, i have found plans for Dassault Mirage IVA, i will start a work on in :) Thank you. EmlD -
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Registration Precedure for Skunkworks
EmlD replied to meconicuk's topic in Thirdwire - First Eagles 1&2
Hi, http://forum.combatace.com/index.php?showt...ost&p=70850 Good luck! EmlD -
Hi, paste the D1 folder and the Decails.ini into 24Sqn folder 1. The Dec file. Its a TGA 32bit, you can edit it in photoshop to give it the colors you need. If you rename it like Dec001, Dec002...you can select this by the number in the loadout menu. To make Dec.tga load depending on squadron, you have to make another skin folder....maybe...just try out 2.The position and scale of Dec.tga on the struts, you can set it in decails ini. Numbers are: If DecalFacing LEFT, RIGHT, then Position=Y,Z If DecalFacing TOP, LEFT then Position=X,Y Dont forget about Scale Enjoy 24Sqn.rar
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Ok, that means, only the mass of additional bomb, rocket or GunPod will have influence on the performance. It won't be a cheating. EmlD
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Hi, here is a section of planename_data.ini which responds for the new gun as gunpod: [WingStation] SystemType=WEAPON_STATION InputName=FIRE_SECONDARY_GUN StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.0,-0.20,0.56 AttachmentAngles=0.0,2.0,0.0 AllowedWeaponClass=GP------------------> GunPod AttachmentType=NATO,FRANCE ModelNodeName= PylonMass=4--------------------------------->This mass will be added to the Plane takeoff weight PylonDragArea=0.00------------------------> This is additional DRAG cosed by the GunPod Seems, that it will influe the the perfomanse. But i don't know, if the pylon is theoretical always attached to the plane, even if the additional GunPod isn't selected....the performance will sink even without a GunPod??? Do the GunPod declared in weapondata.ini (not the pylon in planename_data.ini) has own drag? It has own mass, i am sure: [WeaponData018] TypeName=lewis01 FullName=Lewis mount ModelName=lewis1 Mass=20.000000--------------------------<<<< Diameter=0.100000 Length=1.200000 [...] EmlD
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Hallo. You can make it via decails.ini Declare there a new cection for the struts. How you know the meshname of struts? Check the Dh2.out file, i found the mesh with a name OutterLeftStruts and OuterRightStruts, that should be the struts you are wont to paint on :) EmlD
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Hi kokopelli, Heck.. You are tolking about INTERNAL GUNS2.... Yes..this is the way, how we will add a new plane to the game with a different armament, in the end we will have 9 Nieports24 with different armament. But, we are talking about this: we wont a GUN (Lewis) to be like a BOMB or ROCKET, we wont add it through the loadout selection as a GunPod. What we are working for, is to have only 3 planes in the end: N24, N24bis and N27 and it will be possible to choose the different gun armament for it in the LOADOUT menu im hangar (1 Vickers or 1 Lewis, or Vickers/Lewis)! Do you see the difference??? If we work with InternalGun2 (Like by SE5a) we will have 9 equal planes with different armament...but we wont to have only 3 different planes...rgr? Many of you have played the IL2 Sturmowik....and if you wont to replace the 20mm Gun with 30mm gun by BF109-G6, you choose just another gun in the Loadout, but you don't choose another PLANE... So, be patient, we will get it :) EmlD
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Ok, i got it to be seen on the wing, even without rockets, i can select it while flying together with primary Vickers and separate (only Lewis)..if selected together ..fires only Vickers, if selected Lewis ..it doesn't fire. (i am talking about the "in flight selection" with JoyKey-next weapon, after the loadout menu selection) For weaponsdata.ini is ewerything right declared. I am not sure for N17_data.ini Can anyone find a stock SFP1/WOV/WOE plane with GunPod, we need to look on the [WeaponStation] section of its _data.ini Why does it not FIRE? :crazy: EmlD EDIT: a plane with working gun_pod is good too, not only a STOCK plane..sry ;)
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You can upload it, Nieuports will come soon or later ;) Thank you! EmlD
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There are 2 ini files (Gundata for guns to shot from and weapondata for weapons to drop and to let it explose) To make a weapon work from LOADOUT menu, we need to declare it in weapondata.ini, but i am not sure if we can shot them... i am sure we can drop them of :) So maybe it is impossible to ask weapondata.ini to give us a shooting weapon, not a "dropping" one...cos MG isn't a bomb. I haven't seen a GUNPOD type of weapon than can be created in WeaponEditor EmlD
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I am ready to make it all. It isn't much work, i have to model a Lewis, and then export LOD files for all 9 planes. Tex has to edit the FM (considering the Lewis drag and new Engine data for N27) Who wonts to make skins for all of them? Thats all, but Tex comes back only in 2 weeks... EmlD
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Ok, i see. You mean: 1. New N24 with single Vickers (French) 2. New N24bis with single Lewis on the wing (British) 3. If i replace 1 Vickers (of 2) with Lewis on N24 i will be a N27? Is it a plan? We will have: 1. N24bis (1 Vickers) 2. N24bis (1 Levis)-------------> NEW 3. N24 (2 Vickers) 4. N24 (1 Vickers)--------------> NEW 5. N27 (1 Vickers, 1 Lewis)----> NEW It could be much better to make the guns available to choose in the loadout menu. We will have N24 and N24bis and you could take as many guns as you wont. Is it possible? EmlD
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Hi, do you wont Lewis MG? If you wont it, tell me: 1. Do you wont additional Lewis on top of N24bis? 2. Is it possible to make Lewis to be chosen in loadout menu as gun pod? How? 3. If no gun pod is possible, do you wont 2 different N24bis planes (one with Vickers, one with both)? Or should i just add the Second gun on the top wing? 4. What about N24? The best solution is gun pod... but how? I please you to tel me your opinion (not only Lucas81), is he the one who cares? Due to download quantity ..he is not the one.... EmlD
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Hi jabber1975, welcome to CombatAce, nice to see you here... Did you find already the "StrikeFightersEditingInfo" -short: SFNotes? ..it will give you an answer for many FM modeling questions.. I see you are not only WWII but WWI modder too... Here is a forum on CombatAce, where i am from: http://forum.combatace.com/index.php?showforum=101 EmlD
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The FM is tuned for HARD mode, it works in normal mode as well. EmlD
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The FM is tuned for HARD mode, it works in normal mode as well. EmlD
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View File Niuport 24 bis Nieport 24bis v1.0 with 1 Vickers and own cockpit! FM by TexMurphy 3D Models and textures by EmlD To install extract the N24bis folder to your .../Aircrafts directory Enjoy. EmlD Submitter EmlD Submitted 03/02/2007 Category Nieuport
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View File Nieport 24 Nieuport 24 v1.0 with 2 Vickers and own cockpit! FM by TexMurphy 3D Models and textures by EmlD To install extract the N24 folder to your .../Aircrafts directory Enjoy. EmlD Submitter EmlD Submitted 03/02/2007 Category Nieuport
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Oh yes Lucas, you are right .. I was making this cockpit after pictures of Nieuport 23... As for ribs, i wont to let them out, because my fuselage has 2 walls and it isn't round :) what makes a cockpit small.. if i place the ribs into it, it will look too small.. But anyway, thanx for advise. Cockpit finished and placed into N24, N24bis, N28 N24's will be uploaded now and N28 updated to v1.02 EmlD
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Hi, little update is here. Cockpit is ready, textures must be applied. After that, i will upload N24 and N24bis with cockpits and update N28 to give it an own cockpit too. Shall i change here something? (it is not too late) EmlD
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No WW1 "Dogfights" re-created on show yet?
EmlD replied to Bandy's topic in Thirdwire - First Eagles 1&2
Hi, i got "History Channel - Dogfights - The Greatest Air Battles" 1h and 30 min 1: One Spad13 (Capt. Rickenbacker) vs 4 FokkerD7 and 2 DFWC 2: P-51 vs Bf109 3: F-86 vs Mig-15 4: F-4 vs Mig-17 Someone interested? EmlD