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mook

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Posts posted by mook


  1. Hello guys~

     

    In the 3D Max version8.0,

    I had downloaded minmaxextents.mcr, 3WExporter.dlu.

    and then I had copied these files..

     

    3dsMax8\Scripts\minmaxextents.mcr

     

    3dsMax8\plugins\3WExporter.dlu

     

    but, after I excuted script minmaxextents.mcr,

    I don't look for x-y-z coordination object I wanted to export...

     

    Let me know the method to aquire minextentposition...


  2. I dont think the points in a mission matter when upgrading aircraft. The Upgrade date is what controls when u get to upgrade ur airplane to a different one.

     

    Thank your reply,

    but,

    I had assigned the date ;

    NormalMissionRate=120

    NormalMissionRateDeviation=0

    OffensiveMissionRate=60

    OffensiveMissionRateDeviation=0

     

    therefore,

    Now I had a the date as a like below by calculation..

     

    month-day-year

    1-1-1980

    3-1-1980

    4-30-1980

    6-29-1980

    8-28-1980

    10-27-1980

    12-26-1980

    2-24-1981

    4-25-1981

    6-24-1981

    8-23-1981

    10-22-1981

    12-21-1981

    2-19-1982

    4-20-1982

     

    so, I wrote the upgrade date ; 1-1-1980 to upgrade F-15A

    UpgradeType=FIXED

    Upgrade[01].Date=03/01/1980

    Upgrade[01].Type=F-15A

    Upgrade[01].Texture=IDFGray1

     

    Although the upgrade date is accuracy, my air craft does not upgrade..

    I have thought not the date but the required point to be upgrade my aircraft..

    It makes me wonder...


  3. Im' making campaign which is name Area88 by modified Israel terrain on WoI.

    but, I have a problem to upgrade Aircraft..

    I would solve this problem with you.

     

    Let me discribe my campaign data..

     

    --------------------------------------------------------------------------------------------

    [CampaignData]

    StartDate=01/01/1980

    StartDateDeviation=0

    ForceWithInitiative=2

    SurpriseAttack=TRUE

    MaxMissions=15

    NormalMissionRate=120

    NormalMissionRateDeviation=0

    OffensiveMissionRate=60

    OffensiveMissionRateDeviation=0

    StartTime=14:00

    StartScreen=Area88_freidly1.bmp

    StartText=

    CampaignBaseScreen=Area88_Shin.bmp

    CampaignEndWinScreen=Area88_end1.bmp

    CampaignEndLoseScreen=Area88_lose.bmp

    CampaignEndStallScreen=Area88_end2.bmp

    CampaignEndKIAScreen=Area88_KIA.bmp

    CampaignEndWinText=woi2Win.txt

    CampaignEndLoseText=woi2Lose.txt

    CampaignEndStallText=woi2Win.txt

    CampaignEndKIAText=woi2Win.txt

     

    [Force001]

    Alignment=FRIENDLY

    Nation=USAF

    BaseArea=Tel Aviv

    AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[001].Secondary=SMALL_RUNWAY

    AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR

    AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR

    AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR

    AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[007].Primary=BRIDGE

    AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[008].Primary=BRIDGE

    AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR

    AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR

    AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[010].Primary=ANY

    AirOffensive[010].Secondary=ANY

    StartGroundOffensive=50

    StartInterdiction=0

    Morale=100

    Supply=80

    NormalSupplyRate=25

    OffensiveSupplyRate=-10

    DefensiveSupplyRate=-4

    SupplyForOffensive=40

    AircraftReplacementTime=1

    AircraftReplacement=50

    GroundUnitReplacementTime=1

    GroundUnitReplacement=25

    RandomTransportType=ANY

    WeaponResupplyTime=1

    StartAirDefenseLevel=1

    AllowRandomAceCreation=TRUE

    UseFAC=TRUE

     

    [Force002]

    Alignment=ENEMY

    Nation=Soviet

    BaseArea=Cairo

    AirOffensive[001].Primary=WAREHOUSE

    AirOffensive[001].Secondary=FUEL_STORAGE

    AirOffensive[002].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[002].Secondary=WAREHOUSE,FUEL_STORAGE

    AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR

    AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR

    AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY

    AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[007].Primary=BRIDGE

    AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[008].Primary=BRIDGE

    AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR

    AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR

    AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

    AirOffensive[010].Primary=ANY

    AirOffensive[010].Secondary=ANY

    StartGroundOffensive=100

    StartInterdiction=10

    Morale=100

    Supply=100

    NormalSupplyRate=25

    OffensiveSupplyRate=-10

    DefensiveSupplyRate=-4

    SupplyForOffensive=60

    AircraftReplacementTime=1

    AircraftReplacement=30

    GroundUnitReplacementTime=1

    GroundUnitReplacement=50

    RandomTransportType=ANY

    WeaponResupplyTime=1

    StartAirDefenseLevel=3

    AllowRandomAceCreation=TRUE

    UseFAC=TRUE

     

    //-----------------------------------------------------------------------------

    //---- IDF Air Units

     

    [AirUnit001]

    AircraftType=F-8E

    //Shin's mission

    Squadron=3TFS

    ForceID=1

    Nation=USAF

    DefaultTexture=USNGrey4

    BaseArea=Area88 => This is changed from Israel target data...

    //CarrierBased=TRUE =>To be continue...

    CarrierNumber=88 =>To be continue...

    BaseMoveChance=0

    RandomChance=100

    MaxAircraft=2

    StartAircraft=2

    MaxPilots=2

    StartPilots=2

    Experience=100

    Morale=100

    Supply=100

    Intelligence=100

    MissionChance[sWEEP]=60

    MissionChance[CAP]=70

    MissionChance[iNTERCEPT]=50

    MissionChance[ESCORT]=80

    MissionChance=40

    MissionChance[CAS]=40

    MissionChance[sEAD]=40

    MissionChance[ARMED_RECON]=40

    MissionChance[ANTI_SHIP]=40

    MissionChance[RECON]=40

    Supply[001].WeaponType=AIM-9J

    Supply[001].Quantity=4800

    Supply[002].WeaponType=F-5E_CTFUEL

    Supply[002].Quantity=4800

    Supply[003].WeaponType=ALQ-131

    Supply[003].Quantity=4800

    Supply[004].WeaponType=LAU-10A

    Supply[004].Quantity=4800

    Supply[005].WeaponType=CBU-24B

    Supply[005].Quantity=4800

    Supply[006].WeaponType=AGM-65B

    Supply[006].Quantity=4800

    Supply[007].WeaponType=MK82

    Supply[007].Quantity=4800

    Supply[008].WeaponType=F-5E_FUELTK

    Supply[008].Quantity=4800

    Supply[009].WeaponType=AIM-7E-2

    Supply[009].Quantity=4800

    Supply[010].WeaponType=Rockeye

    Supply[010].Quantity=4800

    Supply[011].WeaponType=Mk43

    Supply[011].Quantity=4800

    Supply[012].WeaponType=AGM-67A

    Supply[012].Quantity=4800

    Supply[013].WeaponType=AIM-9X

    Supply[013].Quantity=4800

    Supply[014].WeaponType=MeteorB

    Supply[014].Quantity=4800

    Supply[015].WeaponType=AIM-7X

    Supply[015].Quantity=4800

    Supply[016].WeaponType=LAU-10B_NUC

    Supply[016].Quantity=4800

    Supply[017].WeaponType=LAU-33A

    Supply[017].Quantity=4800

    Supply[018].WeaponType=Tank1300_Mirage

    Supply[018].Quantity=4800

    Supply[019].WeaponType=Tank610_F15

    Supply[019].Quantity=4800

    Supply[020].WeaponType=FA18EF_Tank480

    Supply[020].Quantity=4800

    Supply[021].WeaponType=LAU-3A

    Supply[021].Quantity=4800

    //UpgradeType=NEVER

    UpgradeType=FIXED

    Upgrade[01].Date=03/01/1980

    Upgrade[01].Type=F-15A

    Upgrade[01].Texture=IDFGray1

    Upgrade[02].Date=06/01/1980

    Upgrade[02].Type=Kfir_C2

    Upgrade[02].Texture=IDFCamo1

    Rebase[01].Date=04/1981 =>To be continue...

    Rebase[01].BaseArea=Yankee Station =>To be continue...

    Rebase[02].Date=10/1981 =>To be continue...

    Rebase[02].BaseArea=Area88 =>To be continue...

    --------------------------------------------------------------------------------------------

     

    UpgradeType=FIXED

    Upgrade[01].Date=03/01/1980

    Upgrade[01].Type=F-15A

    Upgrade[01].Texture=IDFGray1

    Upgrade[02].Date=06/01/1980

    Upgrade[02].Type=Kfir_C2

    Upgrade[02].Texture=IDFCamo1

     

    In this sentence,

    I had a upgraded Aircraft;F-15A in once chance...

    When I had a upgraded Aircraft, I had over 2800 point after mission...

    but, I have no upgrade chance after this chance that I had 1200 point after mission..

     

    Are there any upgrade condition ? required point?


  4. I have experienced a strange problem in WOI after installing WOI_Aug2008_update.

     

    In campaign mode, I achieved easily campaign successful after finished only one mission at any time. :dntknw:

     

    Here is a camaign data.

     

    [CampaignData]

    StartDate=06/06/1982

    StartDateDeviation=0

    EndDate=06/12/1982

    ForceWithInitiative=1

    MaxMissions=20

    NormalMissionRate=0.5

    NormalMissionRateDeviation=0.5

    OffensiveMissionRate=0.25

    OffensiveMissionRateDeviation=0.1

    StartScreen=WOI_Camp3Start.bmp

    StartText=

    CampaignBaseScreen=

    CampaignEndWinScreen=CampaignWin.bmp

    CampaignEndLoseScreen=Loser1.bmp

    CampaignEndStallScreen=Winner1.bmp

    CampaignEndKIAScreen=Loser1.bmp

    CampaignEndWinText=woi3End.txt

    CampaignEndLoseText=woi3End.txt

    CampaignEndStallText=woi3End.txt

    CampaignEndKIAText=woi3End.txt

     

    I had modified the MissionRate, It was not affected on WOI campaign...

    Do you have experieced this case as me? or Do you know the method to solve it?

    :dntknw:


  5. It's an interaction between the gunpod (which is its own Mesh/LOD) animation and the plane mesh/LOD gear animation.

     

    You normally set the weapon animation to AnimationID=1 (frames 1-10) and this problem happens sometimes if part or all of your gear animations are within the same AnimationID.

     

    I think this problem was reported to TK but it would be helpful to post this problem at his technical support forum at his site to remind him about it.

     

    All of our models avoid using AnimationID=1 so we don't run into this problem.

    thanks capun~

    Let me desripte my MiG-25PD foxbat data

     

    [NoseGear]

    SystemType=LANDING_GEAR

    Retractable=TRUE

    DeployTime=5.0

    AnimationID=1

    DragArea=0.25

    HideGearNode=FALSE

    ModelNodeName=FW-Strut01

    ShockNodeName=FW-Shock

    ShockTravelAxis=Z-Axis

    InsideNodeName=

    ShockAnimationID=4

    ShockStroke=0.40

    SpringFactor=2.0

    DampingFactor=1.0

    WheelNodeName=FW-Wheel

    RotationAxis=X-Axis

    RollingRadius=0.370

    CastoringWheel=TRUE

    CastoringNodeName=FW-ax

    Steerable=TRUE

    MaxSteeringSpeed=41.15

    Locking=FALSE

    MaxSteeringAngle=45.0

    InputName=YAW_CONTROL

    ControlRate=1.0

    HasBrakes=FALSE

    RollingCoefficient=0.05

    MaxDeploySpeed=128.61

    MaxLoadFactor=5.0

     

    [LeftMainGear]

    SystemType=LANDING_GEAR

    Retractable=TRUE

    DeployTime=5.0

    AnimationID=1

    DragArea=0.50

    HideGearNode=TRUE

    ModelNodeName=BW-LMain

    ShockAnimationID=6

    ShockStroke=0.25

    SpringFactor=4.0

    DampingFactor=2.0

    WheelNodeName=BW-LWheel

    RotationAxis=X-Axis

    RollingRadius=0.543

    CastoringWheel=FALSE

    HasBrakes=TRUE

    BrakingCoefficient=0.75

    RollingCoefficient=0.05

    MaxDeploySpeed=128.61

    MaxLoadFactor=6.0

     

    [RightMainGear]

    SystemType=LANDING_GEAR

    Retractable=TRUE

    DeployTime=5.0

    AnimationID=1

    DragArea=0.50

    HideGearNode=TRUE

    ModelNodeName=BW-RMain

    ShockAnimationID=7

    ShockStroke=0.25

    SpringFactor=4.0

    DampingFactor=2.0

    WheelNodeName=BW-RWheel

    RotationAxis=X-Axis

    RollingRadius=0.543

    CastoringWheel=FALSE

    HasBrakes=TRUE

    BrakingCoefficient=0.75

    RollingCoefficient=0.05

    MaxDeploySpeed=128.61

    MaxLoadFactor=6.0

     

    I will make me try by your method. My test result will be feedback to you after do it.


  6. :wink: Everyone~~

     

    Im' looking for importing method about airplane.lod in the airplane object folder.

    I would like to import F-5E.lod, so then would like to modify like a F-20A Tiger shark.

    I love it, because I got a impressed with Shin Kazama's Air plane in the animation Area88.

     

    Please help me, tell me importing method, modify method in shortly.

    um..If you have a F-20a.lod that modified F-5E.lod, please share it for me..^^

     

    have a nice day!


  7. WOE Soviet counter attack

    View File

    Hi~

    This Version WOE version. Plz don't be confused.

    This is modified file that campaign controlled by Mig's Air plane.

    It may be equal to NATO's campaign, but I just modified file that controlled Mig's

     

     

    Mig's Air Plane are included these.

     

    MiG-23ML=> This is available download in http://www.column5.us/

    MiG-25PD=>This is available download in http://www.column5.us/

    MIG-29C=>This is available download in Here, The cockpit recomanded download in Here.

    MiG-27=>This is available download in http://www.column5.us/

    MIG-29OVT=>This is available download in Here

    Yak-25M=>This is available download in Here

    Yak-28B=>This is available download in Here

    Su-17=>This is available download in Here

    Su-15TM=>This is available download in Here

    Su-15A=>This is available download in Here

    MiG-21MF=>This is available download in http://www.column5.us/

    MIG-29A=>This is available download in Here, The cockpit recomanded download in Here.

     

    I'm sorry, MY English was poor.

    have a good kill.

     

     

     

    안녕하세요.

    Wings over europe에서 Mig Air plane을 타고 격추하는 미션을 약간 에디트한 캠패인입니다.

    미션 스토리와는 무관하게 오로지 미그기만 타면서 조종 할수 있도록 했습니다.

     

    다음과 같이 미그기를 다운 받을 수 있는데 여기에서나 http://www.column5.us/에서 다운로드가

    가능하오니 참고바랍니다.

     

    좋은 시간 되세요~

    영어 실력이 짧네요~^^


     

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