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blackrat

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Posts posted by blackrat


  1. 2capun: Thank you for your help, but i am afraid that this is not our problem, because ve don't have any duplicate vertices on these corrupted faces..

    Problem occured after import .3ds file to 3ds max. The 3ds file was created standard way - GMAX => mdlcommander (.X) => deepexploration (.3ds) => 3ds max. In Deep Exploration, the preview of .3ds file looking good (with smoothing). But after import to 3ds smoothing is lost or inactive. Maybe some forgoten option for import?

     

    After re-creating of the smoothing in 3ds max, evrything is ok in the WOE as you can see on images below. Unfortunatelly we must use GMAX for model creating process, because cheif developper Vrkuboy dont have 3ds max installed..

     

    img00038ao7.th.jpg


  2. Hi to all!

     

    We have progress with cockpit for our airplane (most of the work is by vrkuboy of course :good: )

     

    See images :wink:

     

    img00036na6.th.jpg img00037kj9.th.jpg

     

    As you can see on the left picture, we have little problem with smothing groups on the glass (and all other objects). They were lost during conversion from gmax to 3ds max. Does anybody know way to convert model without loss of them?

     

    Second thing we need is the propeller animation. We are all newbies to 3d object modeling and dont know the method for do this thing in SF/WOE engine. Can anybody help us?


  3. 2deRuyter: Ty templaty jsou delany ve photoshopu. Vrstvy jsou tam kvuli tomu, abys nemusel kreslit znova plechy, nejty atd. kdyz chces udelat jiny kamuflazni schema. Barevny pole mas v jedny vrstve, linie panelu a nejty v dalsich. Stejne tak stinovani a patinu. Pro pouziti ve WOE (nebo Flight Simulatoru a dalsich) se to musi ulozit jako bmp (das save as). Pri prevodu dojde k slouceni vrstev do jedny. K zadnym deformacim nedojde. Nejde ale predpokladat, ze kdyz do toho nakreslis kruznici, ze to musi bejt kruznice aj ve vysledku. Textura totiz casto bejva rozvinuty tvar telesa, takze z toho muze byt oval a jsou potreba upravz proporci. Je potreba to obcas trochu ladit.

     

    Jinak kdybys chtel nejakej template udelat a nevedel jak na to, kontaktuj mne nebo kukulina a my uz ti poradime jak zacit.

     

    A hlavne si prostuduj tutorial tady: http://www.simmerspaintshop.com/forums/forum37-photoshop/


  4. 2Vrkuboy: Co se Alky tyce, tak myslim ze jednodussi nez dekompilovat mdl soubor (stejne bysme to nemohli bez souhlsu autora pouzivat) by bylo pozadat Vitka Storcha (autora modelu do FS) aby nam ji nekdy exportnul ve verzi pro WOE - az dodela verzi A. Poptam se jestli by k tomu byl svolnej..


  5. 2cover72: Podle me nejlepsi namet na kampan kde bysme byli "hodny" by bylo vyostreni situace v pobalti a nasledna neatomova bitka NATO x Rusko. Bohuzel, nato neni hlavne teren :(


  6. Tak jsme dneska s Kukulinem resili potencionalni ceskoslovenskou kampan - 80. leta a narazili jsme na zajimavou vec..

     

    A to: Protivzdusna obrana letist CSLA.

     

    Mate nekdo nejake materialy ktere jednotky to mely nastarosti? Jake se pouzivaly typy prostredku?

     

    Ja jsem kapanek zapatral na valka.cz a z toho co jsem tam nasel se mi zda logicke, ze na to byly vyclenene nektere protiletadlove raketove oddily, pravdepodobne s mobilnimi prostredky (Strela, Osa, Kub, Igla, 30mm PlDvk).. Ale nikde jsem nenasel jedinou informaci ktera by to potvrzovala.

     

    Nevite nekdo neco blizsiho?


  7. MIG-23 MF Czechoslovakia skin


    MIG-23MF - Flogger B

     

    CZECHOSLOVAKIA SKIN

    -----------------------------

    Description:

    -----------------------------

    This archive contains Czechoslovak cammo skin for the Mirage Factory MIG-23MF.

     

    (you may download it from Column5 website here: http://column5.us/miragef.shtml)

     

    The skin is based on paint scheme of the MIG-23MF Reg.no. 7183.

    This airplane belongs to 2.squadron of the 1.slp (1. fighter regiment) at Ceske

    Budejovice Airbase ("Budejovice Airbase" in the WOE Germany CE terain, for use

    in the campaigns).

     

    -----------------------------

    Instalation:

    -----------------------------

    Unzip archive to your desired game folder

    (in default this is C:\Program Files\Wings over Europe), to subdirectory

     

    Objects\Aircraft\Mig-23MF

     

    Add these lines to the MiG-23MF.ini file, below last TextureSetXXX entry and

    relace XXX by first free entry number:

     

    [TextureSetXXX]

    Directory=cssr

    Name=CSSR Camo

    Nation=Czechoslovakia

    Squadron=

    Specular=0.250000

    Glossiness=0.250000

    Reflection=0.250000

     

    -----------------------------

    Credits Czechoslovakia Skin

    -----------------------------

    Skin: Blackrat

    Decals, consultations, CZ-SK projects coordination: Kukulino

    Hanger screen: Cover72

    you may download it here:

    http://forum.combatace.com/index.php?autom...p;showfile=5710

     

    -----------------------------

    Credits original MIG-23MF

    -----------------------------

    Model: Rafael , updates BPAo

    Cockpit: Armourdave, Sal

    Skins:

    Polish Camo = Gramps

    Libyan Camo = Gramps

    Soviet Green Camo = Phantuam

    Soviet Grey = Marcello

    Soviet Red/Tan Camo = Marcello

     

    Flight Model: column5

    Pilot: Pasko

    Testing, etc: USAFMTL, Crab_02, Sony Tuckson

     

    -----------------------------

    Note:

    -----------------------------

    This skin is freeware and must stay freeware whatever the way of distribution.

    You can send me mail here: blackrat@volny.cz


     


  8. 2cover72: To by bylo super! Rozhodne bysme to uvitali a budem vdecny za pomoc :good:

     

    Jinak po skinu sme rozhodnuty se pokusit o kokpit MFky.. Koukal jsem ze mas nejake zkusenosti s 3d modelovanim, takze pokud by ses chtel zapojit tak dej vedet..

     

    Kdyztak pisni na ICQ (52734487), kdybys chtel ten skin - je to hotovy, akorat nam nejede zobrazeni cisel v kampani, ale to podle mne nema se skinem nic spolecnyho, spis nejaky blbe editnuty ini.


  9. Jinak kamuflaz sem premaloval podle 7183.. Chybi mi dodelat fleky na zadi.. Pokud by se vam nezdaly barvy tak se nestydte rict - me se nezdaj taky :D Uvazuju ze tu hnedou hodim vic do zluta, jak vypada na fotkach.. Neni to problem - je to prace na 5 minut. Tak klido napiste RGB kody :)

     

    http://stoleta.valka.cz/newdesign/v900/clanek_11004.html

     

    Demicko (spodni plochy jeste nejsou nabarveny a kamfulazni pole potrebujou doladi :rolleyes: )


  10. 2Kukulino: Dik za chvalu :smile: Hele nevadi ze je to kamuflaz z roku 1990? Puvodni nebo pozdejsi vypadala jinak. Cert vi kde to schema ve 4+ vzali, protoze i fotky tam vypadaj jinak - stejne jako na www.valka.cz. Tohle jsem nikde nevidel. No ale ono je to asi jedno, stejne to byl co kus to original. Mozna by jeste stalo zato to premalovat podle 7183, ta je typictejsi..

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