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Vampyre
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Everything posted by Vampyre
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From the album Vampyre's Screenies
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From the album Vampyre's Screenies
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From the album Vampyre's Screenies
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From the album Vampyre's Screenies
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Screenshot Thread
Vampyre replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
More screenies from my recent flights. Some BUFF action. I was also bobrocking out too UCAV... and now I know exactly how many B-ONE's are required to kill a single fuel tank... 16 -
Freakin' SA-8's
Vampyre replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I usually don't have to use CM, the missiles fly into the dirt trying to intercept me most of the time... -
Freakin' SA-8's
Vampyre replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, all stock commands. The reason for giving the commands is to get your wingmen to break formation with you. If you don't do that then there is a higher probability they will be killed by the SAM's you are trying to fight. -
Freakin' SA-8's
Vampyre replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SA-8 Gecko's are not that hard to beat. The easiest way to do it is to use the ol' Rope-a-dope. Upon reaching the IP to target I will direct my second section wingmen (BTW I think they dropped out of the first grade as they are dumb as S...) to attack the generic ground targets and my #2 to attack the primary targets. I will then pop burner to get ahead of them, drop to near the deck (300-500ft AGL) and shut my jammer off if I have it transmitting. I present myself as the best target I can and monitor my RWR for launches. The best thing about the Gecko is that it is SARH and usually only shoots one missile at a time so as soon as it pops a missile off I aim my nose at the deck and that usually breaks the lock. After evading the missile/missiles I will again pop back up to 300-500ft AGL. Rinse and repeat until the batteries are out of missiles and mosey on in and strafe them at my leisure. This works for most of the various types of SAM's in the game including the IR types, Just watch out for ZSU-23-4 and ZU-23-2 guns (I have another technique for them). The truely hard missile batteries to defeat are the SA-11's in NF4... those things are truely wicked. -
Screenshot Thread
Vampyre replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, I've been B-ONEing in the bush lately, One of my top two favorite aircraft I love giving the bad guys a wake up call before blasting them to smithereens It's also fun to buzz the base I vote the B-ONE as the next mount for the Thunderbirds