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peterbezemer

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Everything posted by peterbezemer

  1. how about a typhoon with 4meteor aams, 2 asraams, and a couple of brimstones/stormshadows/paveways!!! :D :D :D
  2. updates? eurofighter rules
  3. Can someone make skins of the development aircraft? (with blue and yellow) I love the gripen...
  4. http://www.bredow-web.de/Eurofighter_3.JPG http://www.airliners.net/open.file/0357473/L/ http://www.airliners.net/open.file/0357474/L/ http://www.airliners.net/open.file/1215674/L/ also try eurofighter.com edit: sorry, the hud is off....
  5. Hello, I have a modified weapondata.ini weaponpack+some addons but it seems WOE is reading the 'stock' Weapondata.ini (is it in a .CAT-file?) 2 examples: [WeaponData874] TypeName=PaveSpikeRAF FullName=AN/AVQ-23E Pave Spike ModelName=PaveSpike Mass=190.500000 Diameter=0.290000 Length=2.000000 AttachmentType=UK NationName=RAF StartYear=1978 EndYear=2020 <- changed by me from 1994 to 2020, but is still no longer available from 1994 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=4 JammerType=0 JammerStrength=0.000000 and: [WeaponData732] TypeName=IRIS-T FullName=IRIS-T ModelName=IRIS-T Mass=87.000000 Diameter=0.130000 Length=3.000000 AttachmentType=NATO,SWEDEN,ITALY,W_GERMANY,NORWAY NationName=W_Germany StartYear=2002 EndYear=2020 Availability=2 BaseQuantity=140 Exported=TRUE ExportStartYear=2002 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=9.500000 FusingDistance=1.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=95.000000 MaxTurnRate=65.000000 MaxLaunchG=9.000000 LockonChance=95.000000 LaunchReliability=97.000000 ArmingTime=0.500000 SeekerFOV=90.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=200.000000 SeekerRange=40000.000000 MinLaunchRange=0.000000 MaxLaunchRange=26500.000000 Duration=90.000000 CounterCountermeasure=100.000000 NoiseRejection=95.000000 CapabilityFlags=0x000004e4 BoosterStart=0.000000 BoosterDuration=4.700000 BoosterAccel=18.540001 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.505000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.505000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 iris-t and mica do not work at all... and also the litening laserpod... seems my weapondata.ini is in the wrong map or i did something else wrong, please help.
  6. hmm... I started again, with a 'clean' working weapon pack. I just opened the ini, changed nothing, and saved. no weapons in the game and the .dat file is smaller.... (1.82 to 1.77) help EDIT: I found a newer weapon editor, and it works!!! YEAH 4 IRIS-T, 4 KILLS!!! (with german f-4 ICE) Mission accomplished, vielen dank! and thanks!
  7. ok, I have updated the weapondata.dat now, the weapons are gone in the game :-( I will try to fix it.... I may have to check all 2071 weapons please make a new weaponpack edit: I will download the weapon pack again and then add the new weps... that MUST work! and thanks!!! (danke!)
  8. thanks, do i have to open the .ini in the editor, then save? It saves as .ini, i see no 'export' button?...
  9. I had a problem like that with the tornado F3 read: http://forum.combatace.com/index.php?showt...amp;#entry70125 and this was the solution: Extract the Flightengine.ini from the flightdata .cat file Then amend this section to read: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 That should sort you out.
  10. and is there also a 'WIP' Eurofighter Typhoon? I have also seen a 'WIP' gripen, great! thanks all of you!!!
  11. I some camouflage schemes of russian airplanes... Maybe someone can use it: http://br.geocities.com/alvmaia/Mig/
  12. IRIS-T

    hello, I have wings over EUROPE, and the missile shows up in the (sf)weaponeditor but not in the game... please help me...
  13. hello, I have wings over EUROPE, and the missile shows up in the (sf)weaponeditor but not in the game... please help me... and also some sf aircraft dont work in w.o.e. but thats another question...
  14. does not work in my 'WOE'... I have the latest patch and weapon pack....
  15. Does not work with 'wings over europe'? I have the latest official patch weapon pack, and i have installed the 234 correct, but does not appear in the list...
  16. Hello, I have WOE :yes: (since dec. 2006) (latest official patch and weaponpack) On AVsim I found a 'tornado package', (for sfp1.) in that package is a 'tornado F3', and that 'tornado F3' did not work in my WOE... In WOE, I can select the F3 to fly, give it some weapons, the game starts, i see the cockpit for a few seconds, then the game quits...) can someone help me?... Peter - NL
  17. Tornado F3

    Hi, thanks. i had already seen that, I installed it in a temp. folder, and copied the aircraft to my woe aircraft folder, so i dont have the complete pack installed, only the 'important stuff' ... -- another thing: does someone know where I can find how to create campains/missions? -- and: the F3 length is not correct... -- Peter
  18. Tornado F3

    is Florian's Tornado package a modified AD's version? or not...
  19. Tornado F3

    ok, thanks again but still 2 questions, I would like to have: (if possible) - sidewinders stations on the tornado gr1/IDS - The ALARM anti radiation missile (for SEAD missions) (I realy like the panavia tornado :yes: )
  20. Tornado F3

    Now I am looking for the ALARM (air launched anti radiation missile), for the SEAD missions... (it was not in the weapon pack) Can someone (explain how to) make one? (modify a AGM-88 HARM?) or can I download it somewere?... Thanks again
  21. Tornado F3

    i had forgotten that step. Thanks...
  22. Tornado F3

    another question: How can i add (extern./intern.) laser designator to the gr1? I want to drop some paveway's when i select the paveway, i dont get the little 'green screen' of the laser designator, looking to the target. (sorry for my poor English) for external I tried this: [LeftCenterlineStation] AllowedWeaponClass=BOMB,EOGR,EOGB,TLR,LGB,EP,2BR,LP (is LP Laser Pod?) AttachmentType=UK,NATO (should i add "USAF" here?) and i made this: [WeaponData2053] TypeName=LIGHTNINGPOD <- not changed FullName=Lightning Targeting Pod <- not changed ModelName=LIGHTNING_POD <- not changed (...) AttachmentType=UK <- I changed this NationName=RAF <- and this StartYear=1995 EndYear=2020 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=3 (...) did not work... for internal I tried this: (this was posted on this forum for the f-15E) [LASERDESIGNATOR] SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,9.500000,-0.650000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 PaveTackNarrow.tga EODisplayFlags=268501249 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 SearchTexture=PaveTackNarrow.tga SightTexture=avq23sight1.tga still no laserdesignator... And about the sidewinderstations... in the loadoutini file I found this: // Station 1 = Left Wing Station Outboard (...) // Station 11 =Right Centerline Fueslage Station Mid // Station 12 = Sidewinder Station 1 // Station 13 = Sidewinder Station 2 // Station 14 = Sidewinder Station 3 // Station 15 = Sidewinder Station 4 but system 12-15 are not in the Tornado_GR_DATA.ini, so they are not on the aircraft... maybe i can copy them from the tornado F3 ? and some images of the f3 in action: http://peter.bezemer.googlepages.com/wingsovereurope
  23. Tornado F3

    and next... the tornado ids/gr1 does not have sidewinderpylons...
  24. Tornado F3

    (!This is the tornado i found on avsim!)
  25. Tornado F3

    thanks, i had not yet seen the skinpack...
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