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Slackdaddy

JAGDSTAFFEL 11
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  1. I am really starting to enjoy this sim and see the potential. :) I tried OFF2, but CFS3 ruined it (how about some views ?, not every1 has TIR4) Anyhow, I am a little lost on how some of the effects mods work. I D/Led the "smoke pak" and it is to be extracted to the "effects" folder. The new effects each have a "config file" with a name (ex. fuelfire). But You are not replacing existing effects files, these are new ones ?? so how does the program know to "call on" this new effect when needed ??? are there hundreds of Effects that are programed into FE, that FE "calls on" that do not exist ?, waiting for 3rd parties to make ?? I'm lost, can some one give Me the quick tour ? Is there a guide for modding FE ? Thanks, Slack
  2. Are there any tracer mods ? The AI tracers appear to have more tracer rounds, while mine appear to have almost none ??
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