rotagen
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Everything posted by rotagen
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Version
654 downloads
Kept getting shot down in the circus, so I made a more stable Rig. Hope it works for you. Made for Bortdafarm's Fantastic-Looking Albatros DIII (available here). Just tweaked it to version2....was too much yaw oscillation and roll inertia. Rolls better now, but not as good as a fokkerD7; hopefully realistic. -
Rotagen's 1916 Flying Circus (German_Defense)
rotagen posted a file in First Eagles - WWI and Early Years - Missions and Campaigns
Version
745 downloads
Requires some planes from Here: (combatace.com) See "readme" file. I wanted a Campaign where I didn't have to fly to "egypt" to see an enemy squadron, I wanted to fly some early war planes, and I wanted to see lots of planes in a Random fashion. I liked the result. Hopefully you will too. I think you will get more action flying German, but try both. -
New Fokker D7F Flight model +/- Spins, uploaded
rotagen posted a topic in Thirdwire - First Eagles 1&2
Hey bortdafarm, I love your readme files, and I noticed you always write something along the lines ...."go ahead, screw with this" ....so I took the liberty of farting around for hours trying to get a REspectable FOKKER D7 going; my result made me very happy. In the process of attempting to upload it, (hoping it gets approved); but basically here is some of what I learned about the fokkerd7f_data.ini Problem: Pitch: nose pointing towards the moon, combined with see-sawing action, too easy Yaw:......You're kidding right??!! wimpy and fakey Roll......very much like a lead brick Initially I moved center of gravity forward and down, works great, but views messed up why are they linked? who knows Tried moving gas tank forward and down, not sure if it did anything Moved wing objects (all of them) back towards tail...DID THE TRICK same as cog. Messed with empty inertia values pitch,roll,yaw Messed with pitch damper Messed with Clr (roll moment due to yaw), increased, now I have real rudders Messed with Clp (reactionary roll moment due to roll rate- similar to inertia?) ; very touchy.. Negative number, decreasing this the right amount finally gave me a real roll, and in the right range gave spins, I even got out of one. Anyways, in the upload I have included 2 files; one with spins and one without. Also, some of the AI numbers have been tweaked, hopefully for the better, but these are confusing. ADDED BENEFIT: The wingmen have actually killed some enemies right near me, at least in InstantAction. I HOPE EVERYONE TRIES THEM OUT AND MAKES THEM BETTER, PS if something happens where the uploading fails, I'll try to post them as text. ROT -
OK, heres the deal, with my old kyroii card I noticed that turning "fast write" on in the bios made a huge increase in speed across the board every game I play. But the Radeon cards (at least my 9700) have this disabled, crutched, and hidden. Here's what worked for win98se, and may work for others. If you dont have a Radeon card, just do #3 below, that was all I needed for my kyro. 1.first go here open regedit and edit as shown <A href='http://www.rage3d.com/board/showthread.php...#post1334832191'>http://www.rage3d.com/board/showthread.php?p=1334832191#post1334832191target="_blank">http://www.rage3d.com/board/showthread.php...#post1334832191 http://www.rage3d.com/board/showthread.php...#post1334832191 target="_blank">http://www.rage3d.com/board/showthread.php...#post1334832191 2.There is a nearby entry, find it by searching in regedit for "fast write" (you may have to reopen regedit, or do this search before doing #1 above). Do the opposite of #1 (turn it on, yes to no; 0 to 1)........restart 3. Go into your bios (press del key during restart); and find the section on "fast write" and enable it Another thing I noticed is if you use sfp1 editor and extract the instantaction.ini and particlesystem.ini from flightdata.cat into the flight folder, it made the "instant action" flying a lot smoother and seems faster as well. I may try extracting a few more this way Of course, if you still have win98 like this old-fart, the "conservativeswapfileusage=1" tweak makes a HUGE difference, much faster gaming, much stabler comp. These are the tweaks that really made a difference for me, and are worth the time. LET ME KNOW IF YOU TRY THESE AND THEY WORK FOR YOU.
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Some 3D tweaks that worked for me
rotagen replied to rotagen's topic in Thirdwire - First Eagles 1&2
ok, an update here. After noting that fastwrite was still getting turned off by the lousy Radeon drivers. I found a solution that worked. First, make sure you have "smartgart" removed (or don't install it in the first place, just install your drivers using the windows control panel). If you have a "smart gart" tab under your display settings, run "smart gart uninstaller" http://www.treiber-koenig.de/download.php?view.80 From the rage 3D forum: Next, open regedit and change this entry HKEY_LOCAL_MACHINE\Software\ATI Technologies\CDS000\Memory Block Write Support default Yes..... select 0, No =) as usual, when you write in "No" you must also change that last 1 to a zero. Now you have Fast Write support =) This is a Windows XP tweak BTW, im not sure if it will work in NT; but it works well in win98. Now change all your registry "fast write" entries back to "Yes" ( and 0 back to 1). Now They should stay that way. aaaaargh! (pulls out hair). -
New Fokker D7F Flight model +/- Spins, uploaded
rotagen replied to rotagen's topic in Thirdwire - First Eagles 1&2
Hey bort, feel free to tell me if you want me to take it down. In the meantime, please note that I give permission for anyone to take this file and makes it better, and reupload it. Don't want to offend anyone. -
New Fokker D7F Flight model +/- Spins, uploaded
rotagen replied to rotagen's topic in Thirdwire - First Eagles 1&2
Quote from borts readme: "feel free to fart about with the bits n bobs" Also, I'm quite sure the file is stock, bort wouldnt have made it fly that poorly. He messed about with the AI section only I'm pretty sure. -
Fokker D7F Flight Model Mod v1
rotagen posted a topic in Thirdwire - First Eagles 1&2 File Announcements
File Name: Fokker D7F Flight Model Mod v1 File Submitter: rotagen File Submitted: 4 Mar 2007 File Category: WW1 Aircraft Thanks to Bortdafarm for providing the original. The result of hours of tweaking. A more realistic/stable flight model with better AI for the Fokker D7F. With and without spins versions included. Click here to download this file -
Some 3D tweaks that worked for me
rotagen replied to rotagen's topic in Thirdwire - First Eagles 1&2
Not sure where I originally found it, sorry. Every bios is different, but it should be listed in your motherboard manual somewhere. For mine, it is under a tab called "vga". It is simply a matter of clicking it to "enabled" or "on" once you are in the bios, and then clicking "save and exit". I have never had a problem doing this. You can google "fast write and bios" and I'm sure you will find more info. For the "conservativeswapfileusage=1" this MAY NOT / PROBABLY ISN'T ?? necessary for anything other than Win98; but it helps win98 speed and stability tremendously. For this one, simply go into your "system.ini" file and under the [386Enh] section add the line ConservativeSwapFileUsage=1 I used to know all the ins and outs of why it works, and I'm sure google will help, but I just know that it works. BY ALL MEANS IF ANY OF THIS WORRIES YOU, PLEASE REFRAIN FROM TRYING IT. I tried a lot of "tweaks" most of them don't work and many are dangerous, so I understand any apprehension. Also, before using regedit for any reason, its a good idea to save the registry by selecting "export reg" or similar ; saving under c:\ as Regback1, Regback2, etc etc. Hope someone benefits, that Radeon mess was annoying to me. -
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Can we have smoke effects after plane crashes?
rotagen posted a topic in Thirdwire - First Eagles 1&2
Hey all, I love this sim, but I wish the wingmen were more aggressive, and I wish there were lasting smoke and/or fires when a plane crashes, would add a lot to the experience. I opened particlesystem.ini and fooled around to no avail. Can't find the proper effect entry, was thinking I could change the flying debris or some dust effect to lasting smoke similar to enginefire smoke. Anyone know how to go about it? Is it possible? thanks! Rot