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marvinblue

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Everything posted by marvinblue

  1. I'm in WoE. I can't work it out either. Maybe if I got rid of the jamming sytems? Also interesting to note is the ACMI pod; this shows up in the configuration that I want the laser pod to, that is 1 of on the right hand side. I can't get the ACMI pod on either of the Sidewinder stations.
  2. I just thought of something... my Hornet is an A model. Does this only work on a C model? If so, what about loading a Nitehawk onto an A? I've also had the same trouble with this weapon. (Weapon #869 of the weapondata.ini, once the weapons pack is loaded.)
  3. I changed the date to 2007, but on the R.H.S. Sparrow station (ID 14), apart from the various Air to Air stuff, I can only load 1 x ACMI pod, or 2 X AN/ALQ-99 Tactical Jamming Systems, both the high and low versions. (One for each sparrow station). I think it's not going to work.....
  4. Cool! Thanks for that! I'll give it a go and see what happens.... Anything's worth a try!
  5. Hi all! I've recently downloaded the F-16C, as well as the skins for the 421st FS and the F-16N. The 421st and the F-16C work fine, but I'm having some small glitches with the Aggressor skins. I've made a copy of the F-16A folder, renamed it F-16N and dumped all the files in there, mainly because I like the radar better on the Block 10, which was actually in the real A/C, but with a Block 30 airframe and pit. The main bone of contention is that I can't load any weapons onto the A/C. When I get to the loadout screen, there are no stores avaliable. The only thing I can fire is the A/C's gun, which makes for some good dogfighting!! Everything else works pretty well, I can fly it and all the custom screens load, I just can't load any stores. Anyway, I was having a look at the files between the three and I noticed that all three have an *.out, an *.lod, but only the F-16 A and C have the *.ini.qmd file, the N misses out. Is this what drives the loadout screen? If so, how do I make a custom one, or how do I modify an existing one? Thanks heaps!
  6. Don't know, but you could give it a go and see if it works.... you can always delete it.
  7. I downloaded the CVN-75 by Digital-Overload and installed it as per his instructions. I also got my hands on Kreelin's mission editor and the help file by Streakeagle. I followed the readme in Kreelin's zip folder, as well as the help file and I kept crashing into either the carrier or the ocean. I was just about to start pulling my hair out, when I noticed in the mission editior my flight didn't have the check box marked 'take off' checked. I did this and it bought up an assign box with the carrier's name in it. I highlighted it and assigned the flight to the carrier. Now I can take off! Yay! The carrier even animates the blast shield and catapault! If you release the brakes the A/C will be catapulted with max AB, just remember to throttle up as soon as you're airborne. So the moral is: get the mission editor and physically check the take-off box, so the assign box pops up. Also, at the top of the waypoint page, your start point co-ordinates are there. Just to be sure, make sure the A/C is facing the same way as the carrier. I've also created a simple strike mission from a carrier. If anyone would like it, I'll paste the code for it. You'll obviously need a carrier and a A/G capable Navy Aircraft. I used the Hornet, but you should be able to use anything. The mission editor makes it really easy, thanks heaps Kreelin!!
  8. Cool! Got the weapons working which are AIM-9's only, which is fine. Next qestion; how do you get the computer to pick callsigns? Does this have to do with the nations file?
  9. I've set the year for 1997 and also modified the LOADOUT.ini for the Hornet to show up on the left Sparrow station: // Station 1 = LeftInnerWingStation (FT, BOMB) // Station 2 = RightInnerWingStation (FT, BOMB) // Station 3 = LeftInnerWingStation2 (EOGR, ARM) // Station 4 = RightInnerWingStation2 (EOGR, ARM) // Station 5 = LeftOuterWingStation (FT, BOMB) // Station 6 = RightOuterWingStation (FT, BOMB) // Station 7 = LeftOuterWingStation2 (EOGR, ARM, SAHM) // Station 8 = RightOuterWingStation2 (EOGR, ARM, SAHM) // Station 9 = LeftOuterWingStation3 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 10 = RightOuterWingStation3 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 11 = LeftOuterWingStation4 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 12 = RightOuterWingStation4 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 13 = CenterlineStation (FT) // Station 14 = LeftSparrowStation (SAHM, EP, AHM, [b]LP, NP[/b]) // Station 15 = RightSparrowStation (SAHM, EP, AHM) // Station 16 = LeftSidewinderStation (IRM, AHM) // Station 17 = RightSidewinderStation (IRM, AHM) As well as the FA-18a_DATA.ini: [LeftSparrowStation] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.3,-2.418,-0.95 AttachmentAngles=0.0,-0.5,0.0MissileRollAngle=45.0EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 DiameterLimit=0.3 AllowedWeaponClass=SAHM,EP,AHM,[b]NP,LP[/b] AttachmentType=NATO,USNMinExtentPosition=MaxExtentPosition= Yep.
  10. No worries, I'll give it a go tonight!
  11. Hi all! Just a quick update, mainly for Flanker562: your code for the Sniper and Lightning pods didn't work. I think I'm destined not to drop LGB's from my Hornet..... I'll just load more Mavericks!!
  12. No worries! I'll give it a go and see what happens! Thanks!
  13. Hi all! I've downloaded this twice from the downloads section, both times it wouldn't unzip saying it was corrupt or invalid. Is there somewhere else I might be able to obtain this from? Thanks!
  14. Hi all!! I've recently accquired a copy of this fantastic sim and have patched it and have NATO fighters one and two running on it from column.5. I also recently downloaded the RAAF F-4E decal package by Nosecone. I've got the decals running alright, but I'm having trouble adding the Sqn and pilot details to the game's files. From the intructions I guess this process is based on Strike Fighters, not WOE. All the folders like Flight folder and pilotdata folder I can open in notepad but when I modified them the game crashed and I had to reload it. Is there any way of opening these folders and modifying them? Thanks!
  15. Thanks for the link! I'll give it a go and let you know what happens!
  16. Hi there. I couldn't get this done in my game. Both the Sqn data and Nation data are in a file called missiondata, which is located in the flight folder. The missiondata file is a security catalog, apparently it can only be opened with a crypto shell extensior. I can view it with notepad, but if I modify it, it crashes the game and I have to reinstall it.
  17. Thanks heaps for your help! I'll give it a go tonight and let you know how I go.
  18. Cool! Thanks for the feedback. I think I had issues modifiying an *.ini file. Can I just open these with notepad and add the appropriate lines, or do I need some other program to open the file first?
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