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Everything posted by marvinblue
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Hi all. I've gotten into Nerf recently by buying a Barricade blaster. I was surfing the net the other day for all things Nerf and came across their Pinpoint Sight. I would love to do this to my Barricade, I already have the butt from a Recon blaster. The problem is, these sights are out of production and there are none forthcoming on ebay. So, if anyone out there has one and they don't want it anymore, I would love to buy it from you. Thanks.
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Thanks for the feedback dude. Unfortunately, there's no Toyworld's in Sydney, nearest one is Central Coast or Canberra. When I went to Vic on holidays, I had a look through all of the toy stores I could find, to no avail. I do get further than six feet in range, but the accuracy starts to drop as the dart flies through the air. Most of the Mission Pack stuff these days is extra darts and the dart bags, etc. Oh well, maybe something will pop up in the future.
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Hi guys, thanks for the replies. Say What?!; originally they came packaged with ten suction darts are were in Nerf's line of N-Strike Mission Packs. (Stuff you buy seperately, like bandoliers, extra darts, etc). You can get the mission packs from somewhere like Wal-Mart, as well as toy stores. I think they would've retailed for about US$10. uncleal; thanks for your suggestions. I've looked at AirSoft sights on the net but if I can, I would like to keep it all Nerf. I want it mainly for the cool factor, I've also heard that they're fairly accurate in their own right. My effective range is about 5 - 6 feet, so this reflex sight would be perfect for that range.
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Marcello's Super Hornet
marvinblue replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This looks pretty awesome!! It's great news that a Super Hornet will be due soon! I didn't wish to offend people when I posted in the other Super Hornet thread, just hadn't heard anything for quite a while on the subject and was merely wondering out loud... So if I did offend I'm sorry. -
F/A-18F Super Hornet
marvinblue replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi all. Forgive me if this has been asked before; is there any update on this anticpated A/C? -
I'm the one laying down in front, at the end of ex a couple of years ago at RAAF Base Scherger, near Weipa, a little down and to the left from the northern tip of Queensland.
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I have some questions RE: employing LGB's and pods
marvinblue posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all! I've read through the earlier post about not being able to use LGB's and I thought I'd covered all my bases! I'm trying to load a pod (i.e. LITENING / NITEHAWK) onto a Hornet. My version of WoE is patched and I have Bunyap's lateset weapon pack. I've looked up the WEAPONDATA.ini in objects/weapons and LITENING and LANTIRN are there. LANTIRN is the USN version, LITENING is the USAF version. Down the bottom, next in sequence I've added the following by Flanker562: [WeaponDataxxx] TypeName=USN LIGHTNING POD FullName=Lightning Targeting Pod ModelName=LIGHTNING_POD Mass=75.000000 Diameter=0.359000 Length=2.235000 AttachmentType=USN NationName=USN StartYear=1995 EndYear=2020 Availability=2 BaseQuantity=25 Exported=TRUE ExportStartYear=1995 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=4 StoreType=3 CameraFOV=2.500000 CameraPosition=0.000000,0.000000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture= EODisplayFlags=268501250 SeekerRange=30.000000 SeekerGimbleLimit=120.000000 SeekerNodeName= I've set the year for 1997 and also modified the LOADOUT.ini for the Hornet to show up on the left Sparrow station: // Station 1 = LeftInnerWingStation (FT, BOMB) // Station 2 = RightInnerWingStation (FT, BOMB) // Station 3 = LeftInnerWingStation2 (EOGR, ARM) // Station 4 = RightInnerWingStation2 (EOGR, ARM) // Station 5 = LeftOuterWingStation (FT, BOMB) // Station 6 = RightOuterWingStation (FT, BOMB) // Station 7 = LeftOuterWingStation2 (EOGR, ARM, SAHM) // Station 8 = RightOuterWingStation2 (EOGR, ARM, SAHM) // Station 9 = LeftOuterWingStation3 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 10 = RightOuterWingStation3 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 11 = LeftOuterWingStation4 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 12 = RightOuterWingStation4 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 13 = CenterlineStation (FT) // Station 14 = LeftSparrowStation (SAHM, EP, AHM, [b]LP, NP[/b]) // Station 15 = RightSparrowStation (SAHM, EP, AHM) // Station 16 = LeftSidewinderStation (IRM, AHM) // Station 17 = RightSidewinderStation (IRM, AHM) As well as the FA-18a_DATA.ini: [LeftSparrowStation] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.3,-2.418,-0.95 AttachmentAngles=0.0,-0.5,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 DiameterLimit=0.3 AllowedWeaponClass=SAHM,EP,AHM,[b]NP,LP [/b] AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= It's still not showing up! What else can I do, or, stop doing? Now my second question! I thought hanging some LGB's on the stock WoE A-10 would be pretty cool, but I can't drop them! D'oH!! I take it the stock A-10's Pave Penny isn't properly modelled? If so, would I have to grab the updated aircraft from the downloads section? Thakns heaps in advance for all your suggestions and help! This is what makes this sim so enjoyable!! -
Hi all! Where do I find an SU-27?
marvinblue posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can find the skins, but no airframe to hang them from. Could someone please provide a link or point me in the right direction? Thanks heaps!! -
Hi all! Where do I find an SU-27?
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks very much!! -
Adding a carrier to Final Dawn in WoE
marvinblue posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all! I've downloaded the campaign Final Dawn, as well as everything that is associated (planes, skins, etc) including CVN75. I don't know how to make the CVN appear in the campaign. I have it assigned a target area in the ocean and it works perfectly in any mission created with the mission editor. However, when I selected a Hornet to fly in the campaign today, I'm based down on the bottom left hand corner of the map. I'm pretty sure there's no water down there! So I had a look at the shipwreck add-on and got me thinking, so I added the carrier into GERMANYCE_TYPES.ini: [TargetType100] Name=CVN75 FullName=CVN-75 Harry S Truman TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE DamagePoint=100.0 ArmorValue=500 ArmorType=2 GroundObjectType=CVN75 RepairRate=2.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=150 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 and added this to GERMANYCE_TARGETS.ini: [TargetArea335] Name=Echo Station Position=235390,757197 Radius=5657 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=CVN75 Target[001].Offset=0.00,-0.00 Target[001].Heading=090 But nothing showed up. I've also changed the carrier's date in the data file and made it's avaliability common. How do I add it in? TIA!! -
Adding a carrier to Final Dawn in WoE
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi there! Thanks FastCargo, I followed your instructions to the letter in the Blood For Oil Pt. 2 thread and I'm happy to say that CVN-75 is there in the North Sea! Yay! However, I had to add a couple of lines to the GERMANYCE_TARGETS.ini as I found in the campaign, when I returned home my ship had definately sailed off without me! I tried to make a recovery to the nearest airfield, but ran out of fuel. D'oh!! [TargetArea335] Name=Echo Station Position=235390,757197 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=CVN75 Target[001].Offset=0.00,-0.00 Target[001].Heading=090 The target[001] lines keep the carrier where it's meant to be. You don't have to add the code into GERMANYCE_TYPES.ini that I put down earlier, as this produces a stationary carrier that is also included with the moving version that you take-off from. Thanks heaps FastCargo!! P.S. If there are any moderators reading this thread, I reckon you should make FastCargo's tute from the Blood For Oil Pt. 2 thread an addition to the knowledge base. -
Help adding A/C to campaigns
marvinblue posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all! I want to add an f-15E to a campaign and found this topic: http://forum.combatace.com/index.php?showt...craft,+campaign It got me thinking, so I went to the download campaign section and downloaded final dawn. This doesn't have F-15E's in it, so I thought I'd add one to that. I put this in the WoE2007_data.ini file: //----- Player Unit [AirUnit045] AircraftType=F-15E Strike Eagle Squadron=335TFS ForceID=1 Nation=USAF DefaultTexture=335 BaseArea=Zweibrücken Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=10 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance[sTRIKE]=90 MissionChance[CAS]=25 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=30 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk84 Supply[002].Quantity=480 Supply[003].WeaponType=F15E_WTANK Supply[003].Quantity=480 Supply[004].WeaponType=AIM-9X Supply[004].Quantity=480 Supply[005].WeaponType=AIM-120C Supply[005].Quantity=480 Supply[006].WeaponType=CBU-87/B Supply[006].Quantity=480 Supply[007].WeaponType=GBU-10D/B Supply[007].Quantity=100 Supply[008].WeaponType=GBU-12D/B Supply[008].Quantity=200 Supply[009].WeaponType=GBU-8 Supply[009].Quantity=40 Supply[010].WeaponType=AGM-45B Supply[010].Quantity=240 Supply[011].WeaponType=AGM-78A Supply[011].Quantity=120 Supply[012].WeaponType=Mk82SE Supply[012].Quantity=1440 Supply[013].WeaponType=Rockeye Supply[013].Quantity=480 as well as this in the WoE2007.ini file: [uSAFUnit021] UnitName=335th TFS 'Chiefs' F-15E ForceID=1 UnitID=45 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt However, it's not showing up, so what aren't I doing? Thanks! -
Help adding A/C to campaigns
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all! Sorry for not getting back to all, but I've cracked it! I've got F-15E's into Final Dawn. This is how my WoE2007.ini is set up: [uSAFUnit022] UnitName=335th TFS 'Chiefs' F-15E ForceID=1 UnitID=45 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt [uSAFUnit023] UnitName='20th TASS' OV-10A ForceID=1 UnitID=46 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt [uSMCUnit006] UnitName='HML/A-167' AH-1W SuperCobra ForceID=1 UnitID=47 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt and my WoE2007_DATA.ini is set up: //----- Player Unit [AirUnit045] AircraftType=F-15E Squadron=335TFS ForceID=1 Nation=USAF StartDate=09/25/2007 DefaultTexture=335 BaseArea=Ramstein Airbase BaseMoveChance=25 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=10 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance[sTRIKE]=90 MissionChance[CAS]=25 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=30 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk84 Supply[002].Quantity=480 Supply[003].WeaponType=F15E_WTANK Supply[003].Quantity=480 Supply[004].WeaponType=AIM-9X Supply[004].Quantity=480 Supply[005].WeaponType=AIM-120C Supply[005].Quantity=480 Supply[006].WeaponType=CBU-87/B Supply[006].Quantity=480 Supply[007].WeaponType=GBU-10D/B Supply[007].Quantity=100 Supply[008].WeaponType=GBU-12D/B Supply[008].Quantity=200 Supply[009].WeaponType=GBU-8 Supply[009].Quantity=40 Supply[010].WeaponType=AGM-45B Supply[010].Quantity=240 Supply[011].WeaponType=AGM-78A Supply[011].Quantity=120 Supply[012].WeaponType=Mk82SE Supply[012].Quantity=1440 Supply[013].WeaponType=Rockeye Supply[013].Quantity=480 //----- Player Unit [AirUnit046] AircraftType=OV-10A Squadron=20TASS ForceID=1 Nation=USAF DefaultTexture=20thTASS BaseArea=Ahlhorn Airbase BaseMoveChance=40 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=0 MissionChance[CAS]=10 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[FAC]=80 UpgradeType=NEVER Supply[001].WeaponType=LAU-3A Supply[001].Quantity=1440 [AirUnit047] AircraftType=AH-1W SuperCobra Squadron=HML/A167 ForceID=1 Nation=USMC DefaultTexture=GreySnake BaseArea=USS Harry S Truman CarrierBased=TRUE CarrierNumber=75 BaseMoveChance=33 RandomChance=100 MaxAircraft=22 StartAircraft=22 MaxPilots=22 StartPilots=22 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=60 MissionChance[FAC]=60 UpgradeType=NEVER Supply[001].WeaponType=AIM-9L Supply[001].Quantity=2000 Supply[002].WeaponType=AGM-114 Supply[002].Quantity=7000 As always, make sure your dates are correct in the individual data files for the A/C, or else they won't work! As you can see, I've included a couple of other aircraft to show you can add anything! Thanks to everyone that replied and added their knowledge to this thread!! -
Adding a carrier to Final Dawn in WoE
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the reply!! I'll have a look tonight and see what happens and let you know! Thanks again! -
Adding a carrier to Final Dawn in WoE
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can anyone out there provide some help.......? -
Adding a carrier to Final Dawn in WoE
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Forgot to mention, I've forgotton all the contributor's names for all the stuff I've mentioned above. However, it's all top shelf gear! BZ to all that made this campaign possible; from skins to add-on planes, as well as all the little bits in between!! Without you all, this sim couldn't evolve the way it has!! -
Where's the CVA-64?
marvinblue replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry! I meant groundobjects!! -
Where's the CVA-64?
marvinblue replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi there! WoE has a folder in groundoblects named CVA-63. That probably has all the files you need to get an aircraft carrier up and running. -
Question about the reworked A-10 pit
marvinblue posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all! I've downloaded this pit and was having a look at the readme. It says that it requires A-10A v 2.5 pack (which I can get from Column 5). If I downloaded the A-10 v 3.0 pack from here, would this superseed the need for the v 2.5 pack? TIA!! -
Question about the reworked A-10 pit
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool! I'll download it and see what happens! -
Question about the Jaguar HUD mod
marvinblue posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all. I'm wondering if it's worth downloading this http://forum.combatace.com/index.php?showt...8&hl=Jaguar if I already have the Jaguar from NATO fighters. I asked the contributor if the HUD was all that different, but he isn't running NATO fighters. Thanks! -
Question about the Jaguar HUD mod
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the reply! I'd best get downloading! -
I have some questions RE: employing LGB's and pods
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all! I've finally done it! I can select a Nitehawk pod at the loadout screen and I had a 100% strike rate with an LGB on a scud launcher! Yay!! Here's how I set out my F/A-18A data.ini: [RightSparrowStation] SystemType=WEAPON_STATION StationID=15 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.3,-2.418,-0.95 AttachmentAngles=0.0,-0.5,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 [b]DiameterLimit=0.31 This was increased from 0.3 to 0.31 [/b] AllowedWeaponClass=SAHM,AHM,LP,NP AttachmentType=NATO,USN,WP MinExtentPosition= MaxExtentPosition= and the weapondata.ini: [WeaponData869] TypeName=ASS-38 FullName=AN/ASS-38 NITE Hawk Targeting Pod ModelName=ASS-38 Mass=211.500000 Diameter=0.310000 Length=1.990000 AttachmentType=USN,WP,NATO NationName=USN StartYear=1987 EndYear=2020 Availability=4 BaseQuantity=24 Exported=TRUE ExportStartYear=1987 ExportEndYear=2020 ExportAvailability=4 WeaponDataType=4 StoreType=4 CameraFOV=5.000000 CameraPosition=0.000000,0.125000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture= EODisplayFlags=268435456 SeekerRange=0.000000 SeekerGimbleLimit=0.000000 SeekerNodeName= [WeaponData876] TypeName=LIGHTNINGPOD FullName=Lightning Targeting Pod ModelName=LIGHTNING_POD Mass=75.000000 Diameter=0.359000 Length=2.235000 AttachmentType=USAF,USN,WP,NATO NationName=USAF StartYear=1995 EndYear=2020 Availability=4 BaseQuantity=25 Exported=TRUE ExportStartYear=1998 ExportEndYear=2020 ExportAvailability=4 WeaponDataType=4 StoreType=3 CameraFOV=2.500000 CameraPosition=0.000000,0.000000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture= EODisplayFlags=268501249 SeekerRange=30.000000 SeekerGimbleLimit=120.000000 SeekerNodeName= The main changes to the weapons was to make them exportable (to hang off an Aussie F/A-18A), as well as the availability and export availability value was increased to 4 from 2. Maybe this helped as well. At the moment, only the Nitehawk pod shows up, but in the loadout screen it's labelled AN/ASS-38 LANTIRN Nav Pod. I don't know what's going on there, but I can drop LGB's!! Also, it isn't visible exernally, but I have my graphics set on medium, so that may effect it. So If anyone in the future is having the same problems I had, give these codes a go! Thanks heaps Saganuay82 for the Hornet data change and everyone else who has given their suggestions and support! -
I have some questions RE: employing LGB's and pods
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No worries! I'll give it a go and see what happens! Anything's worth a shot! Sorry! Don't wish to offend the gods!! -
I have some questions RE: employing LGB's and pods
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just a qick one: How do you change the date in the single mission page? With a Hornet, I can only go to 1988. I changed the date in mission manager for a mission I've been working on to 2007, but I can't do it in the 'create a mission' page.