Evildeadmeat
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Everything posted by Evildeadmeat
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Visibility realism option set?
Evildeadmeat replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good job Snail -
Strike Fighters 2 Screenshots
Evildeadmeat replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
YGBSM !!! -
Visibility realism option set?
Evildeadmeat replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good idea. Let me know if it works for you. -
Strike Fighters 2 Screenshots
Evildeadmeat replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Phantoms phlying ;) -
Visibility realism option set?
Evildeadmeat replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"Find the in ship view and press - target closest to center" If you're testing your cruise missile in an anti-ship mission, you will have some troubles targeting ships at long range since the primary target pop-up at close range only (something like 15NM). Basically, the targets show up when you reach the ingress waypoint. -
Visibility realism option set?
Evildeadmeat replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi !!! 1- I don't think you can designate targets of opportunity. I've seen some topics about this and a lot of guys tried to find a way to target structures other than primary. They all ended with critic fail... 2- I think I can help with this one. Find HUDDATA in flight folder then try that : [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 <---- switch to 0 if you don't want the cone to appear BoxSize=0 <---- this might delete the red square BoxType=SQUARE BoxColor=1.0,0.0,0.0,0.75 ConeModelName=redcone