First of all, I know I get shot down sometimes...
But if my wingman is still alive, he might get the bugger that downed me.
`Cuz me and my wingman, we're tight.
Here's my wingman getting a missile shot off. What damage modeling, I gotta say.
Whoever did the F-22s nailed it spot on.
I understand the mod folder concept. I've added dozens of planes and atmospheric mods. And they work beautifully.
I've even manually added Terrain folders and dragged and dropped as instructed but the game doesn't show the mods I drop into them- same old vanilla terrains.
Look, I'm a veteran at this stuff. I was a professional Falcon 4 dancer back in the day. Back in the 90's I modded Falcon 3 using a hex editor to remove Su-27s from Saddam's air force and replace them with MiG-23s. I've tangoed around the floor with 3 iterations of LOMAC... in short, I am no noob.
I'll pour over the above forum links and readmes in case there's any thing I missed.
It's not the GT620- I couldn't play SF2 higher than 800x600 with the old on-board card. I can play with everything maxed out now with the 620. I'll try that SF2NA download.
I've found this pack awesome. The F-15A/C seem right spot on. The Silent Eagle seems to lag a little in the turn, tho. Does your model account for the higher powered engines, and the additional lift from the canted tails?
The only big gripe I have about the Silent Eagle model is that the weapon bays actually hold 2xmissiles each for a standard Eagle total of 8 A-A missiles, not only one (four total) as all the videos show. I've seen 3 articles (two from Combat Aircraft Monthly) where they quote Boeing techs as stating so. Beef that baby up right!