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SidDogg

+MODDER
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Everything posted by SidDogg

  1. Yes, I KNOW that, that is what make sense. But there is an issue, which is that this thrust amount is NOT helping the jet into the air the way it ought to... When loaded, the takeoff weight is still under 30,000 lbs. Now, WITH the lift fans, the airplane SHOULD be able to vertically take off. But it does not. why??? And we must also face the fact that the flaps aren't very large, either. I'm thinking that it is something about those lift fans, perhaps the way their thrust goes... SidDogg
  2. ...From a standstill? Because honestly, it ought to be just ONE engine putting out 66.7kN... The entries for the two lift engines seem about spot on. I'd imagine it is something else prohibiting it from vertical take off, then... Because the main issue there would be thrust-to-weight ratio, when you think about it That's why I did it the way I did. If you actually try it in-game, It doesn't just rocket into the air, either. SidDogg
  3. Okay, check this. In case nobody's done it, I just did it and it works something proper Paste these entries over the originals in Yak-38_DATA.INI: ------------------------------------------------------------- [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=8 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=1.0 SLThrustDry=66700.3 <<===== [brand new] ThrustAngles=0.0,0.0,0.0 ThrustPosition=-0.46,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=-1 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 AltitudeTableNumData=21 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,0.000 MaxInletTemperature=120.0 TSFCM0=0.600 TSFCM1=0.761 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition=-0.46,-3.42,-0.58 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.25 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition=-0.08,-2.79,-0.84 MaxExtentPosition=-0.86,-0.92,-0.06 [Engine2] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=8 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=1.0 SLThrustDry=66700.3 <<===== [brand new] ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.46,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=-1 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 AltitudeTableNumData=21 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,0.000 MaxInletTemperature=120.0 TSFCM0=0.600 TSFCM1=0.761 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition= 0.46,-3.42,-0.58 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.25 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition= 0.08,-2.79,-0.84 MaxExtentPosition= 0.86,-0.92,-0.06 ----------------------------------------------------------------- ...Alrighty? SidDogg
  4. Okay, check it out. Try editing the SLThrustDry= for the main engine. It is measured in N, so that means 10.0 kN would equal => SLThrustDry=10000.0 Find out the maximum thrust of the Yak's engine, and make sure it is in there. ...Get it? SidDogg
  5. No, but you can fix it by freeing up the stabilators. FROM F-14A_77_DATA.INI: ----------------------------------------------------------- [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.56 <<========== [add this] MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=2.0 ModelNodeName=elevator_L ReverseModelOrientation=TRUE [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.56 <<========== [add this] MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=2.0 ModelNodeName=elevator_R ReverseModelOrientation=TRUE ---------------------------------------------------------------- SidDogg
  6. So, I'm guessing you brought it down to only double digits? I mean DRAMATICALLY lower it. SidDogg
  7. Try lowering CombatRadius= in the data.ini to where it can only stay over the sea. SidDogg
  8. But Aren't The E-3A's specs twice as powerful??? SidDogg
  9. Hmmmm..... ...those specs are actually pretty spot on SidDogg
  10. To be honest... I don't know where to start, man...I don't know where to start SidDogg
  11. Duuude, check the specs! --------------------------------------------------- [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=CV-63_deck.LOD ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=270 Parking[01].Offset=27.77,79.19 Parking[02].Heading=270 Parking[02].Offset=27.77,67.58 Parking[03].Heading=270 Parking[03].Offset=27.77,50.94 Parking[04].Heading=270 Parking[04].Offset=27.77,33.68 Parking[05].Heading=270 Parking[05].Offset=27.77,22.07 Parking[06].Heading=329 Parking[06].Offset=7.82,62.03 Parking[07].Heading=350 Parking[07].Offset=15.73,6.12 Parking[08].Heading=270 Parking[08].Offset=29.62,-47.45 Parking[09].Heading=270 Parking[09].Offset=29.62,-59.06 -------------------------------------------------- ...Time to fix that. SidDogg
  12. hmmm. ...i just thought of something. ...what if you added a bunch of extra CollisionPoints, along the ski ramp? SidDogg
  13. Well, that's true. I've been working with the whole "chick and pray" method, crafting IcelandNA INI files... almost made it work, except it's been tough figuring out the CAT's name, and the planningmap, also. ...speaking of mod ideas... ...where IS Polak's old SkyMOD??? SidDogg
  14. Has anyone been able to craft a modded campaign for IcelandNA Terrain, OUTSIDE of the stock 1976-1984 timeframe? ...If not, HOW? SidDogg
  15. Dave, where'd you get that Enterprise? It's got active parked aircraft? SidDogg
  16. wow Dave, he didn't shoot at you?! that's crazy also, what's up with your aspect ratio? SidDogg
  17. Well, since we're on that subject... Why not shape them like the forests in IL-2 or LOMAC? Not too many polys there, either. those type of forests fit better in SF2 anyway SidDogg
  18. Followed PureBlue's suggestion, "substituted" Spruance for Iowa... Now that the strike group that ran amok is no more... The game must be angry, because it always freezes up on me at the debrief screen after the campaign mission when the enemy ships were all destroyed... I thought that might be a bug, but I dunno. Maybe it's the mechanics. SidDogg
  19. Hmmm... is that without having to save and edit the mission in mid-campaign? SidDogg
  20. Well, here's another one on topic. I Just got the latest version of SF2DLC Mission Editor. But I can't seem to get it to install to my separate install SF2NA. I keep getting "Strike Fighters 2 was not found" error. It goes into SF2 perfect, though. Anybody know of this? SidDogg
  21. ...That's kind of like cheating. oh well thanks anyway. can't wait for the Extractor! SidDogg
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