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Everything posted by SidDogg
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TK`s Yak-38
SidDogg replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I KNOW that, that is what make sense. But there is an issue, which is that this thrust amount is NOT helping the jet into the air the way it ought to... When loaded, the takeoff weight is still under 30,000 lbs. Now, WITH the lift fans, the airplane SHOULD be able to vertically take off. But it does not. why??? And we must also face the fact that the flaps aren't very large, either. I'm thinking that it is something about those lift fans, perhaps the way their thrust goes... SidDogg -
TK`s Yak-38
SidDogg replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
...From a standstill? Because honestly, it ought to be just ONE engine putting out 66.7kN... The entries for the two lift engines seem about spot on. I'd imagine it is something else prohibiting it from vertical take off, then... Because the main issue there would be thrust-to-weight ratio, when you think about it That's why I did it the way I did. If you actually try it in-game, It doesn't just rocket into the air, either. SidDogg -
TK`s Yak-38
SidDogg replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, check this. In case nobody's done it, I just did it and it works something proper Paste these entries over the originals in Yak-38_DATA.INI: ------------------------------------------------------------- [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=8 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=1.0 SLThrustDry=66700.3 <<===== [brand new] ThrustAngles=0.0,0.0,0.0 ThrustPosition=-0.46,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=-1 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 AltitudeTableNumData=21 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,0.000 MaxInletTemperature=120.0 TSFCM0=0.600 TSFCM1=0.761 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition=-0.46,-3.42,-0.58 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.25 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition=-0.08,-2.79,-0.84 MaxExtentPosition=-0.86,-0.92,-0.06 [Engine2] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=8 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=1.0 SLThrustDry=66700.3 <<===== [brand new] ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.46,0.0,0.0 ThrottleRate=0.4 NozzleAnimationID=-1 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 AltitudeTableNumData=21 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.509,0.477,0.446,0.416,0.388,0.361,0.335,0.303,0.000 DryMachTableNumData=12 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.968,0.952,0.948,0.955,0.975,1.006,1.046,1.098,1.160,1.231,0.000 MaxInletTemperature=120.0 TSFCM0=0.600 TSFCM1=0.761 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition= 0.46,-3.42,-0.58 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.25 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition= 0.08,-2.79,-0.84 MaxExtentPosition= 0.86,-0.92,-0.06 ----------------------------------------------------------------- ...Alrighty? SidDogg -
TK`s Yak-38
SidDogg replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, check it out. Try editing the SLThrustDry= for the main engine. It is measured in N, so that means 10.0 kN would equal => SLThrustDry=10000.0 Find out the maximum thrust of the Yak's engine, and make sure it is in there. ...Get it? SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
No, but you can fix it by freeing up the stabilators. FROM F-14A_77_DATA.INI: ----------------------------------------------------------- [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.56 <<========== [add this] MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=2.0 ModelNodeName=elevator_L ReverseModelOrientation=TRUE [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.56 <<========== [add this] MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=2.0 ModelNodeName=elevator_R ReverseModelOrientation=TRUE ---------------------------------------------------------------- SidDogg -
AWACS problem
SidDogg replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
So, I'm guessing you brought it down to only double digits? I mean DRAMATICALLY lower it. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
+1 SidDogg -
AWACS problem
SidDogg replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Try lowering CombatRadius= in the data.ini to where it can only stay over the sea. SidDogg -
New entrys on SF2 NA
SidDogg replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
But Aren't The E-3A's specs twice as powerful??? SidDogg -
New entrys on SF2 NA
SidDogg replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Hmmmm..... ...those specs are actually pretty spot on SidDogg -
Tools are released!
SidDogg replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To be honest... I don't know where to start, man...I don't know where to start SidDogg -
Tools are released!
SidDogg replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Duuude, check the specs! --------------------------------------------------- [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=CV-63_deck.LOD ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=270 Parking[01].Offset=27.77,79.19 Parking[02].Heading=270 Parking[02].Offset=27.77,67.58 Parking[03].Heading=270 Parking[03].Offset=27.77,50.94 Parking[04].Heading=270 Parking[04].Offset=27.77,33.68 Parking[05].Heading=270 Parking[05].Offset=27.77,22.07 Parking[06].Heading=329 Parking[06].Offset=7.82,62.03 Parking[07].Heading=350 Parking[07].Offset=15.73,6.12 Parking[08].Heading=270 Parking[08].Offset=29.62,-47.45 Parking[09].Heading=270 Parking[09].Offset=29.62,-59.06 -------------------------------------------------- ...Time to fix that. SidDogg -
Tools are released!
SidDogg replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
YYAAAAAAAAAYYYYYY!!!!! SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hmmm. ...i just thought of something. ...what if you added a bunch of extra CollisionPoints, along the ski ramp? SidDogg -
Mod ideas for SF2NA
SidDogg replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, that's true. I've been working with the whole "chick and pray" method, crafting IcelandNA INI files... almost made it work, except it's been tough figuring out the CAT's name, and the planningmap, also. ...speaking of mod ideas... ...where IS Polak's old SkyMOD??? SidDogg -
Mod ideas for SF2NA
SidDogg replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Has anyone been able to craft a modded campaign for IcelandNA Terrain, OUTSIDE of the stock 1976-1984 timeframe? ...If not, HOW? SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dave, where'd you get that Enterprise? It's got active parked aircraft? SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wow Dave, he didn't shoot at you?! that's crazy also, what's up with your aspect ratio? SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Well, since we're on that subject... Why not shape them like the forests in IL-2 or LOMAC? Not too many polys there, either. those type of forests fit better in SF2 anyway SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Followed PureBlue's suggestion, "substituted" Spruance for Iowa... Now that the strike group that ran amok is no more... The game must be angry, because it always freezes up on me at the debrief screen after the campaign mission when the enemy ships were all destroyed... I thought that might be a bug, but I dunno. Maybe it's the mechanics. SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
+1 SidDogg -
Hey SidDogg
SidDogg replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...oh my. SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Hmmm... is that without having to save and edit the mission in mid-campaign? SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Well, here's another one on topic. I Just got the latest version of SF2DLC Mission Editor. But I can't seem to get it to install to my separate install SF2NA. I keep getting "Strike Fighters 2 was not found" error. It goes into SF2 perfect, though. Anybody know of this? SidDogg -
SF2: North Atlantic
SidDogg replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
...That's kind of like cheating. oh well thanks anyway. can't wait for the Extractor! SidDogg