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SidDogg

+MODDER
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Everything posted by SidDogg

  1. ...ummm, don't you mean VOILA? SidDogg
  2. ...Alright, you freakin' PEOPLE!!!!! [all this Kitty talk...HA! ] Since nobody wanna do it, I freakin' did it. OKAY?! ---------------------------------------------------------------- YEAR: 1986. PLAYER: F-14A + 2 x AIM-9P-1 + M61 20mm x 675. No tanks. [That's right. EFF a faceshot!] OPPONENT: MiG-23MF + 2 x AA-7 + Gsh23L 23mm x 200. No Tanks. ---------------------------------------------------------------- Now, needless to say, these aircraft were iconic rivals, and still are today. So it is only proper (AND RIGHT) that they be represented in thread form. So we're behind each other in headed opposite directions at 16,000FT and about 400KTS. I cued up my weapons, switched to boresight, hit the burners, activated ECM and hit a 7G "reversal" turn hard to the left. It wasn't too long before we met each other head-on. He tried gunning at me, but there was too much separation. I had unloaded by the time THAT merge happened, so I hit another "reversal" to the left. he did the same, but apparently failed to maintain his corner speed. The F-14, obviously, turns at its tightest between 350-450KTS. So as I approached these speeds from bleeding off energy, I come around to at least put my nose on him, only to find this freakin guy not gettin with the program. He has me held of at nearly a perfect 90 degrees AOT. So I unload behind him at about 350KTS. Suffice it to say, we've lost about 5,000FT in altitude by now...maybe when he hit his instantaneous turn, he must have overpulled, because he looked like his energy was WAY down. I continued my left turn, once I got to about 450KTS. Just as my nose came around on him again...I caught him leveling off to unload. I managed to put my nose on his tail so I could level my wings and go all out. We're about a minute into the fight. I closed to within 2NM, that took about 10 seconds. My Sidewinder had locked on by then, so I threw it at him. For the first time since the merge, he seemed to have his energy right, because he made a hard turn to the right at the right moment, and straight spoofed it...No countermeasures. So, of course being in full burner still, I just throttle back a bit and follow him through. He had leveled his wings again after about a 90-degree right turn to evade, and I caught him again. This time, I'm much closer, so I fire my last Sidewinder. It hit him above and behind the right wing, just as he tried to reverse back to the left. That's when he started losing speed and going out of control. And I flew past him. I don't think we even broke 10,000FT during that fight.....hmmm. Impressive. :yes: SidDogg
  3. Yeah, I know. But the fight ended so quickly For such a blocky and pugnacious-looking aircraft...The F.3 can hold energy very well :yes: No particulars. Just outturn the MiG [seriously] SidDogg
  4. .....damn. th-that LAST one? yeah. That's a CALENDAR right there. SidDogg
  5. ...I KNOW WHAT THAT IIIS!!! ...CRAZY. SidDogg
  6. Well! This might be quite the redux to remember... SidDogg
  7. Hello, All. Does anyone know how to get rid of the windscreen tint inside the TMF Tomcat's cockpit? .....it's bringing down the framerate CONSIDERABLY. SidDogg
  8. i removed it from the folder before and went back in-game. but that didn't really do anything.
  9. .....So I was peepin all this DACTness up in here..... Decided to try a lil myself. :yes: Emerged victorious, actually. SidDogg
  10. Yo Julhelm! I've seen this aircraft all over this thread. Any place I can get it? SidDogg
  11. Hello, All. I've got a question... It's been a while since I last messed with TE. So I made a terrain from DEM files, and it went well so far. ...Until I placed airbases. everything is there and tiled, but in-game... ...well, I'll just show you. See what I'm saying? What should I do? SidDogg
  12. alright. i have debug, flattened the airfield... the "unevenness" is actually a flicker("shimmer"?)... i'll make the tile area smaller. but the main issue is that the textures still "flicker"... SidDogg
  13. Okay. So I took runway files and compoiled them into a standalone GroundObject... Threshold heading labels work when renamed to the mesh textures, thus creating a "independent" runway. only thing is..... how do I get rid of this? When viewed from a long distance, it appears perfect. But when up close... I get the whole "hash" thing. Very promising, though. Brainstorm, anyone? SidDogg
  14. ...does anyone know the keystroke to see the coordinates in-game? SidDogg
  15. .....that is BULL. i shall find a waeh around this!!! SidDogg
  16. ...ahem. quick question. do runway threshold numbers automatically texture themselves after the heading you put in the targets.ini? SidDogg
  17. ...why yehs, yehs yehs it is. :yes: i have been thinking of making transition tiles... SidDogg
  18. ...Oh Yeah. One more thing. ...What is up with THIS???!!! SidDogg
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