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Everything posted by SidDogg
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
SidDogg replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...so that must come with that new SF2E expansion pack... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
SidDogg replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...how do you set up your sessions? SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...ummm, don't you mean VOILA? SidDogg -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
SidDogg replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...Alright, you freakin' PEOPLE!!!!! [all this Kitty talk...HA! ] Since nobody wanna do it, I freakin' did it. OKAY?! ---------------------------------------------------------------- YEAR: 1986. PLAYER: F-14A + 2 x AIM-9P-1 + M61 20mm x 675. No tanks. [That's right. EFF a faceshot!] OPPONENT: MiG-23MF + 2 x AA-7 + Gsh23L 23mm x 200. No Tanks. ---------------------------------------------------------------- Now, needless to say, these aircraft were iconic rivals, and still are today. So it is only proper (AND RIGHT) that they be represented in thread form. So we're behind each other in headed opposite directions at 16,000FT and about 400KTS. I cued up my weapons, switched to boresight, hit the burners, activated ECM and hit a 7G "reversal" turn hard to the left. It wasn't too long before we met each other head-on. He tried gunning at me, but there was too much separation. I had unloaded by the time THAT merge happened, so I hit another "reversal" to the left. he did the same, but apparently failed to maintain his corner speed. The F-14, obviously, turns at its tightest between 350-450KTS. So as I approached these speeds from bleeding off energy, I come around to at least put my nose on him, only to find this freakin guy not gettin with the program. He has me held of at nearly a perfect 90 degrees AOT. So I unload behind him at about 350KTS. Suffice it to say, we've lost about 5,000FT in altitude by now...maybe when he hit his instantaneous turn, he must have overpulled, because he looked like his energy was WAY down. I continued my left turn, once I got to about 450KTS. Just as my nose came around on him again...I caught him leveling off to unload. I managed to put my nose on his tail so I could level my wings and go all out. We're about a minute into the fight. I closed to within 2NM, that took about 10 seconds. My Sidewinder had locked on by then, so I threw it at him. For the first time since the merge, he seemed to have his energy right, because he made a hard turn to the right at the right moment, and straight spoofed it...No countermeasures. So, of course being in full burner still, I just throttle back a bit and follow him through. He had leveled his wings again after about a 90-degree right turn to evade, and I caught him again. This time, I'm much closer, so I fire my last Sidewinder. It hit him above and behind the right wing, just as he tried to reverse back to the left. That's when he started losing speed and going out of control. And I flew past him. I don't think we even broke 10,000FT during that fight.....hmmm. Impressive. :yes: SidDogg -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
SidDogg replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, I know. But the fight ended so quickly For such a blocky and pugnacious-looking aircraft...The F.3 can hold energy very well :yes: No particulars. Just outturn the MiG [seriously] SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Outlaw Grizzlies. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SidDogg -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
SidDogg replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
YEAR: 1986. .....NUFF SAID. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
.....damn. th-that LAST one? yeah. That's a CALENDAR right there. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...I KNOW WHAT THAT IIIS!!! ...CRAZY. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
.....Agreed SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well! This might be quite the redux to remember... SidDogg -
MF F-14 cockpit...
SidDogg posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello, All. Does anyone know how to get rid of the windscreen tint inside the TMF Tomcat's cockpit? .....it's bringing down the framerate CONSIDERABLY. SidDogg -
MF F-14 cockpit...
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i removed it from the folder before and went back in-game. but that didn't really do anything. -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
.....So I was peepin all this DACTness up in here..... Decided to try a lil myself. :yes: Emerged victorious, actually. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yo Julhelm! I've seen this aircraft all over this thread. Any place I can get it? SidDogg -
...Underground runways?
SidDogg posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hello, All. I've got a question... It's been a while since I last messed with TE. So I made a terrain from DEM files, and it went well so far. ...Until I placed airbases. everything is there and tiled, but in-game... ...well, I'll just show you. See what I'm saying? What should I do? SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
alright. i have debug, flattened the airfield... the "unevenness" is actually a flicker("shimmer"?)... i'll make the tile area smaller. but the main issue is that the textures still "flicker"... SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Okay. So I took runway files and compoiled them into a standalone GroundObject... Threshold heading labels work when renamed to the mesh textures, thus creating a "independent" runway. only thing is..... how do I get rid of this? When viewed from a long distance, it appears perfect. But when up close... I get the whole "hash" thing. Very promising, though. Brainstorm, anyone? SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...does anyone know the keystroke to see the coordinates in-game? SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
.....that is BULL. i shall find a waeh around this!!! SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...ahem. quick question. do runway threshold numbers automatically texture themselves after the heading you put in the targets.ini? SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...cat poop. SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...why yehs, yehs yehs it is. :yes: i have been thinking of making transition tiles... SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...Oh Yeah. One more thing. ...What is up with THIS???!!! SidDogg