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SidDogg

+MODDER
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Everything posted by SidDogg

  1. Welcome Home EricJ

    welcome back, man!
  2. hey, good work, man [iss cool, i'll fine tune it for ya lol ]
  3. ...AHEM! ..and that *ish* BETTA be free!!! you know how LONG we've all bee waiting for a simple change like this?!
  4. ...Just looked at my modded Terrains\Desert folder again... I realize that what I had done was extract ALL files from desert.cat using the new CAT Extractor..... Then I moved ALL the Extracted files to The Mod Directory..... Then, I also copied the DESERT.CAT File into the Modded Terrains Directory..... .....so basically, it should be the contents of the Desert.CAT in the Modded Terrains\Desert folder. If this fails, I'll get to it later, because my stuff works, I even posted a pic earlier in this thread... But for right now, I gotta get to work... best of luck
  5. No, No, in my last post. I meant RENAME the Terrain folder in you Mod Directory to TERRAINS That's the folder name SF2 uses now, instead of just Terrain.
  6. UHP! THAT'S THE PROBLEM!!! ALL Mods must go into the Mod Folder [ <Windows User>\Saved Games\ThirdWire\StrikeFighters2 ] Once you get there, MOVE the modded terrain files into the Terrains\Desert folder in this directory... ...if There is no Terrains or Desert folder, create one. The same goes for Objects, Campaigns, etc.
  7. .....check it. [AirUnit004] AircraftType=A-4B Squadron=VA36 ForceID=1 Nation=USN DefaultTexture=USNGrey1 BaseArea=Echo Station <<<<<--------- THESE ENTRIES CarrierBased=TRUE <<<<<--------- MUST ALSO BE ADDED TO CarrierNumber=60 <<<<<--------- THE UNIT YOU WANT TO FLY. RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=A-4C Upgrade[02].Year=1963 Upgrade[02].Type=A-4E Upgrade[03].Year=1965 Upgrade[03].Type=A-4E_65 Upgrade[04].Year=1967 Upgrade[04].Type=A-4E_67 Upgrade[05].Year=1968 Upgrade[05].Type=A-4F
  8. I didn't see the AirData of the squadrons on there, you DID add the carrier to those?
  9. ummm.... you DO know you don't need the entries in the Desert_TYPES.INI, right? that's probably what's conflicting with your other entries.....
  10. yep. for starters, use the WoV stock CVA-63... copy ALL LODs, BMPs, and .INIs from the WoV ObjectData.CAT make a new CVA-63 folder in your SF2 Groundobject Mod directory in <user>\Saved Games\...[yada yada] Paste Files into new CVA-63 directory... Mod Campaign or Single Mission accordingly!
  11. Yo, CRAB! Think you're slick, huh? So ummm when arr you going to RELEASE???!
  12. actually, that picture is about right..... the Sidewinders ARE positioned a bit forward on the the wingtip launch rails...
  13. HEY! that's just realism for ya, man. ain't no shame in it.....
  14. What can we say? They're Paranis, man.....
  15. That's because SF2's Desert.INI doesn't specify where the CAT File should be..... ...you would have to make the entry again.
  16. ...dang.....can't believe you just did that. but, at any rate, good on ya
  17. well gee..... wonder when it'll be released...
  18. ohhhhh now THAT'S a nice shot!!! ...but you really need to check that fuel leak tho...
  19. soooo ummm has anyone figured out the whole weapons dilemma yet?
  20. EHH!!!! EHHHH!!!! ...EH. JUST BEIN HELPFUL IS ALL
  21. YEP JUST ADD IT TO YOUR TERRAIN FOLDER IN THE <USER>\SAVED GAMES\THIRDWIRE\STRIKEFIGHTERS2 FOLDER..... MAKE SURE THE *.CAT FILE IS WITH IT
  22. HINT: THE SAME ENGINES ARE IN THE F-22.....
  23. OH... OK BUT YOU KNOW THOUGH..... POWERPLANT WISE, I'D SAY F THE BS..... JUST PUT IN SOME P&W F120'S
  24. ...SO WHERE'S THE GUN GONNA BE AT?
  25. HAPPY NEW YEAR!

    ...ALREADY GOT DONE CELEBRATIN... ...BUT HAPPY NEW YEAR TO EVERYONE WHO AIN'T QUITE THERE YET!!!
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