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Posts posted by SidDogg
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Hey. I found out something new.
Has anyone ever had the height map pop up in squares in-game, like a grid? they look like trenches in between the squares.
Kind of like little Hershey's bar pieces...
You can actually see it in the third screenshot, where the hangars are at...
SidDogg
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I've done all of that already.
but no matter what...it still sinks underground.
...maybe it's because i apply textures first?
I'll figure it out someday...
SidDogg
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...so are there any importable TMF mirage 2000's out there?
SidDogg
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...will it work for SF2 with same features?
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Those are supposed to be DEGREES, bud.
I don't know why they're overentered with such excessive value...
SidDogg
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Strolling the beast over Korea
mmmmmmm-MMM!
that PAK-FA be havin me feelin some kind of way.
that woman WAY better lookin than the J-20!
SidDogg
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Sure thing, bud.
It's more or less a matter of trial and error...
Try these:
tail_light
pod_1
pod_2
details2
cylinder01
cylinder02
D3_vertical_stabilizer
That should be it. I don't really see anything else that might be directly related.
SidDogg
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...sounds like a plan.
SidDogg
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Hello, All.
Just a quick quiestion. Does anybody know of the A-7H's munitions capability, as opposed to other Corsairs? Input is much appreciated.
SidDogg
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...Now that's a real warrior right there...
R.I.P.
SidDogg
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Taking the Shadowcat out for a stroll
...how do you tweak that fly by view to zoom?
SidDogg
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ah ok nice shot just didnt look real. you went into the HAF's dreams and stole their SLUF:grin:
the bloom does tend to take away from the sand's appearance...
SidDogg
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what terrian is that? the nothingness test one? that angle, those terrain features that shadow it must be leo dicaprio flyin it thru inception!!
Desert3 1.2.
By Piecemeal.
SidDogg
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At The Speed Of Heat.
SidDogg
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A few Shots......
Semper Fi!
331KillerBee
DANG!
...how did you get the C-5's to show up?
I never get any transports
SidDogg
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Hey PIECEMEAL!!!
Why don't you make one for Desert SF2 terrain?!
...we feelin left out over here.
SidDogg
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.....ummm.....THIS is CRAZY.
...Might just delete my Range.
Good Ish.
SidDogg
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Thanks Sid, hey dog, drop me a PM when you can.
Sure thing.
SidDogg
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Happy New Year To You Too, Sirs, And Madames!!!
SidDogg
...Underground runways?
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
TE Config
============================================
[TerrainEditor]
SaveDirectory=Save
BrowseDirectory=..
DEMDirectory=GTOPO30DEM
SystemDirectory=System
TerrainEngineDLL=TerrainEngine.dll
GraphicsEngineDLL=GraphicsEngine.dll
TextureListFile=TextureListWOE.ini
CityListFile=CitiesWOE.ini
[DEMImport]
Size=1000
Resolution=1
Longitude=2.5000E
Latitude=59.0000N
MapScale=100
HeightScale=100
[HeightMap]
MinLandHeight=1
[bitmapExport]
HeightScale=10
[bitmapImport]
HeightScale=10
MinLandHeight=1
[HeightMapColor]
WaterColorRed=0
WaterColorGreen=0
WaterColorBlue=192
LandColorRed=96
LandColorGreen=160
LandColorBlue=96
MountainColorRed=96
MountainColorGreen=64
MountainColorBlue=48
[NewTerrain]
MapSize=1000
HeightMapResolution=500
TileMapResolution=2000
[FractalGenerator]
Scale=0.500000
Frequency=0.001700
[TerrainMesh]
TextureThreshold=0.80
LowDetailMeshThreshold=0.50
MedDetailMeshThreshold=0.30
TileToHeightGridRatio=4
RenderMeshVertexCount=4096
RenderMeshIndexCount=6144
SolidObjectVertexCount=4096
SolidObjectIndexCount=6144
AlphaObjectVertexCount=2048
AlphaObjectIndexCount=3072
[HeightField]
DetailScale=20.0
DetailFrequency=1.0
MaxHeight=1000
MinHeight=0
-------------------------------------------------------------------------------------
Terrain DATA
====================================================================
[TerrainMesh]
TextureThreshold=0.80
LowDetailMeshThreshold=0.50
MedDetailMeshThreshold=0.30
TileToHeightGridRatio=4
RenderMeshVertexCount=4096
RenderMeshIndexCount=6144
SolidObjectVertexCount=4096
SolidObjectIndexCount=6144
AlphaObjectVertexCount=2048
AlphaObjectIndexCount=3072
...what gives?
SidDogg