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SidDogg

+MODDER
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Posts posted by SidDogg


  1. ...As you may know, I kinda live this. :good:

     

    ...so for ya'll Air Force and Army folk out there, I'll make it basic for you.

     

    ...And that's it. :wink:

     

    ==================================================================================

     

    In Naval Aviation Maintenance, our occupations are divided into Workcenters(W/C).

     

    ...These, of course, designated by their own numeric/letter combination:

     

    W/C 110 - Powerplants. Engines, Propulsion apparatus, and all things thereof.

     

    W/C 120 - Airframes. The AIRFRAME (duh!), landing gear, hydraulics, flight controls,

    and all things of the like(etc.).

     

    W/C 12C - Corrsion! Keeping it dead is their job. A.K.A. Paint and Body. :grin:

     

    W/C 13A - Paraloft. All flight suits, helmets, survival gear, etc.

     

    W/C 13B - LOX. Liquid Oxygen. Need I say more?

     

    W/C 210 - Avionics. Radars, computers, you get the deal.

     

    W/C 220 - Electricians. Lighting, circuits, relays...wires, wires, and more wires. Nuff said.

     

    W/C 230 - IYAOYAS. Yeah, I said it.

     

    ==============================================================================================

     

    And THAT, ladies and gents, is all you will ever need to know about that.

     

    :ok:

     

     

    SidDogg


  2. I did some investigating.

     

    ...Maybe it's because the meshes in the .OUT file and the actual mesh of the weapon are completely different...

     

    FA-18E.OUT

    ============================

     

    CenterDT (1188 polys, 3564 verts) 'Standard_9'

     

    ============================

     

    Tank480_FA18EFG.OUT

    ============================

     

    ExternalFuelTankShape (1188 polys, 3564 verts) 'Standard_1'

     

    ============================

     

    ...see what I mean?


  3. Hey, Guys.

     

     

    I was practicing on the Range again with an A-7B, lookin at the Weapons Delivery Manual, and I thought of something.

     

    ...What about making a Strike Geometry Calculator, for the whole community? :idea:

     

    Kind of with a GUI, like AeroConvert or something...except it uses variables llike the ones used in the WDM?

     

    This, of course, would be mainly for aircraft without Avionics70, but could be used with later A/C as well. :dntknw:

     

    ...just a [bright?] idea. :grin:

     

     

    SidDogg


  4. Yes.

     

    It was supposed to be MKFlyingDust.

     

    All the rest of the emitters in the effect belong to the stock particlesystem.ini

     

    So, I made sure to add the appropriate material, along with the shader FX, which was missing.

     

    But when I fly with it like that, the bomb drops, hits the circle...but still no "dust", "smoke", "explosion" or anything.

     

    ...so I'm wondering if perhaps it has something directly to do with the new DX10 Shaders.

     

    Did I mention I'm using Dec 2009 version, by the way?

     

    I'm going to see if I can't Just use the options.ini to Force DX9 to get it to work.

     

    If that doesn't work, I'm going to try the same weapon in my SF2V, which is still reverted to an earlier version.

     

    ...Did I also mention that This was part of Killerbee's new Weapons Pack?

     

    I'm NOT putting anyone on blast there, just providing information that may prove useful.

     

     

    SidDogg

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