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SidDogg

+MODDER
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Posts posted by SidDogg


  1. No joy. It looks like aircraft will only fly if the squadron assigned to the aircraft are on the SquadronList.ini file. I also tried to add the VF-43 squadron to the squadronlist but it didn't recognise it. What a bummer.

     

     

    That is because instead of Squadron=, you have to change it to UnitName= in the AirUnit data f the Campaign6_DATA.INI...

     

    Here's an example:

     

    [AirUnit004]

    AircraftType=A-4B

    Squadron=VA36 <<<----change Squadron= to UnitName=, then type in VF-43 Challengers and see what happens...

    ForceID=1

    Nation=USN

    DefaultTexture=USNGrey1

    BaseArea=Echo Station

    CarrierBased=TRUE

    CarrierNumber=60

    RandomChance=100

    MissionRate=0.9

    MaxAircraft=16

    StartAircraft=16

    MaxPilots=16

    StartPilots=16

    Experience=100

    Morale=100

    Supply=50

    MissionChance[sWEEP]=0

    MissionChance[CAP]=0

    MissionChance[iNTERCEPT]=0

    MissionChance[ESCORT]=0

    MissionChance=90

    MissionChance[CAS]=90

    MissionChance[sEAD]=90

    MissionChance[ARMED_RECON]=90

    MissionChance[ANTI_SHIP]=90

    MissionChance[RECON]=50

    UpgradeType=FIXED

    Upgrade[01].Year=1961

    Upgrade[01].Type=A-4C

    Upgrade[02].Year=1963

    Upgrade[02].Type=A-4E

    Upgrade[03].Year=1965

    Upgrade[03].Type=A-4E_65

    Upgrade[04].Year=1967

    Upgrade[04].Type=A-4E_67

    Upgrade[05].Year=1968

    Upgrade[05].Type=A-4F


  2. ...err.... ahhh.... cough - who me??

     

    Old renders from awhile back - let's see who can guess who the skinner is??

     

    Just had do show who made the F-100F in a post above....

    I am deployed at the moment so maybe sometime next year - may or may not be freeware.

    Crab

     

    ...AHEM!

     

    ..and that *ish* BETTA be free!!! :grandpa:

     

    you know how LONG we've all bee waiting for a simple change like this?! :dntknw:


  3. When I move the modded .ini files into Terrains\Desert that yields a ctd on startup.

     

    ...Just looked at my modded Terrains\Desert folder again...

     

    I realize that what I had done was extract ALL files from desert.cat using the new CAT Extractor.....

     

    Then I moved ALL the Extracted files to The Mod Directory.....

     

    Then, I also copied the DESERT.CAT File into the Modded Terrains Directory.....

     

    .....so basically, it should be the contents of the Desert.CAT in the Modded Terrains\Desert folder.

     

    If this fails, I'll get to it later, because my stuff works, I even posted a pic earlier in this thread...

     

    But for right now, I gotta get to work... best of luck :good:


  4. Yeah, those are where they should be. Still starts off with me exploding down in the southeast corner. Like it doesn't actually read the data files or something. Where did you put your extracted terrain inis? Do they go into the \terrain\ folder or into \terrain\desert\? Confused here because I added Stary's desert environment mod, which goes into the former.

     

    UHP! THAT'S THE PROBLEM!!! :biggrin:

     

    ALL Mods must go into the Mod Folder [ <Windows User>\Saved Games\ThirdWire\StrikeFighters2 ]

     

    Once you get there, MOVE the modded terrain files into the Terrains\Desert folder in this directory...

     

    ...if There is no Terrains or Desert folder, create one. :biggrin:

     

    The same goes for Objects, Campaigns, etc. :good:


  5. What and where is that?

     

    .....check it.

     

    [AirUnit004]

    AircraftType=A-4B

    Squadron=VA36

    ForceID=1

    Nation=USN

    DefaultTexture=USNGrey1

    BaseArea=Echo Station <<<<<--------- THESE ENTRIES

    CarrierBased=TRUE <<<<<--------- MUST ALSO BE ADDED TO

    CarrierNumber=60 <<<<<--------- THE UNIT YOU WANT TO FLY.

    RandomChance=100

    MissionRate=0.9

    MaxAircraft=16

    StartAircraft=16

    MaxPilots=16

    StartPilots=16

    Experience=100

    Morale=100

    Supply=50

    MissionChance[sWEEP]=0

    MissionChance[CAP]=0

    MissionChance[iNTERCEPT]=0

    MissionChance[ESCORT]=0

    MissionChance=90

    MissionChance[CAS]=90

    MissionChance[sEAD]=90

    MissionChance[ARMED_RECON]=90

    MissionChance[ANTI_SHIP]=90

    MissionChance[RECON]=50

    UpgradeType=FIXED

    Upgrade[01].Year=1961

    Upgrade[01].Type=A-4C

    Upgrade[02].Year=1963

    Upgrade[02].Type=A-4E

    Upgrade[03].Year=1965

    Upgrade[03].Type=A-4E_65

    Upgrade[04].Year=1967

    Upgrade[04].Type=A-4E_67

    Upgrade[05].Year=1968

    Upgrade[05].Type=A-4F


  6. I've tried to add the carriers as per C5's article, WITH the correct #'s, yet the carrier refuses to show up and my base is somewhere out in infinity beyond the southeast corner of the map. Any ideas?

     

    yep.

     

    for starters, use the WoV stock CVA-63...

     

    copy ALL LODs, BMPs, and .INIs from the WoV ObjectData.CAT

     

    make a new CVA-63 folder in your SF2 Groundobject Mod directory in <user>\Saved Games\...[yada yada]

     

    Paste Files into new CVA-63 directory...

     

    Mod Campaign or Single Mission accordingly! :good:

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