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Everything posted by SidDogg
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SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
.....damn. th-that LAST one? yeah. That's a CALENDAR right there. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...I KNOW WHAT THAT IIIS!!! ...CRAZY. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
.....Agreed SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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MF F-14 cockpit...
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i removed it from the folder before and went back in-game. but that didn't really do anything. -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
.....So I was peepin all this DACTness up in here..... Decided to try a lil myself. :yes: Emerged victorious, actually. SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yo Julhelm! I've seen this aircraft all over this thread. Any place I can get it? SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
alright. i have debug, flattened the airfield... the "unevenness" is actually a flicker("shimmer"?)... i'll make the tile area smaller. but the main issue is that the textures still "flicker"... SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Okay. So I took runway files and compoiled them into a standalone GroundObject... Threshold heading labels work when renamed to the mesh textures, thus creating a "independent" runway. only thing is..... how do I get rid of this? When viewed from a long distance, it appears perfect. But when up close... I get the whole "hash" thing. Very promising, though. Brainstorm, anyone? SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...does anyone know the keystroke to see the coordinates in-game? SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
.....that is BULL. i shall find a waeh around this!!! SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...ahem. quick question. do runway threshold numbers automatically texture themselves after the heading you put in the targets.ini? SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...why yehs, yehs yehs it is. :yes: i have been thinking of making transition tiles... SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...Oh Yeah. One more thing. ...What is up with THIS???!!! SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
...nope. not Green Hell wouldn't you like to know, though? SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
...now THAT looks real. SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, I see that. ...honestly, I'm getting into objects and TODs. I might just put up a fence... SidDogg -
SF2 Screenshot Thread
SidDogg replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
.....seriously. What Blasphemy! SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok. So I've tried all that... ...And things are beginning to look up. Not out of the woods yet, though... SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
TE Config ============================================ [TerrainEditor] SaveDirectory=Save BrowseDirectory=.. DEMDirectory=GTOPO30DEM SystemDirectory=System TerrainEngineDLL=TerrainEngine.dll GraphicsEngineDLL=GraphicsEngine.dll TextureListFile=TextureListWOE.ini CityListFile=CitiesWOE.ini [DEMImport] Size=1000 Resolution=1 Longitude=2.5000E Latitude=59.0000N MapScale=100 HeightScale=100 [HeightMap] MinLandHeight=1 [bitmapExport] HeightScale=10 [bitmapImport] HeightScale=10 MinLandHeight=1 [HeightMapColor] WaterColorRed=0 WaterColorGreen=0 WaterColorBlue=192 LandColorRed=96 LandColorGreen=160 LandColorBlue=96 MountainColorRed=96 MountainColorGreen=64 MountainColorBlue=48 [NewTerrain] MapSize=1000 HeightMapResolution=500 TileMapResolution=2000 [FractalGenerator] Scale=0.500000 Frequency=0.001700 [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=2048 AlphaObjectIndexCount=3072 [HeightField] DetailScale=20.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 ------------------------------------------------------------------------------------- Terrain DATA ==================================================================== [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=2048 AlphaObjectIndexCount=3072 ...what gives? SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey. I found out something new. Has anyone ever had the height map pop up in squares in-game, like a grid? they look like trenches in between the squares. Kind of like little Hershey's bar pieces... You can actually see it in the third screenshot, where the hangars are at... SidDogg -
...Underground runways?
SidDogg replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've done all of that already. but no matter what...it still sinks underground. ...maybe it's because i apply textures first? I'll figure it out someday... SidDogg
