Well Lexx, I'm guessing it's mostly striving to match them up with real life L/L coordinates...
I know that the geographical location can be determined in the terrain's main INI, with those coordinates being at the lower right corner of the terrain map...
But I'm thinking that what I got caught up in is, the EXACT distance from those "cornerstone" coordinates.
I figured if I have EXACT coordinates, and EXACT distance scaling... I should be able to use exact distance from those coordinates, to every eventual TargetArea on the terrain map.
I do know that in some instances, I ran into obstacles, in the form of supposed "EXACT" locations being in the middle of rough terrain, that was obviously not meant for accomodating TargetAreas in-game. Of course, I could hit up TerrainEditor and attempt to flatten the terrain.....but then we are not being very realistic, are we???
SidDogg