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SidDogg

+MODDER
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Everything posted by SidDogg

  1. ...Don't know why anyone thought of this, with fictional mods and all... ...but I think I'm on a roll here. SidDogg
  2. yeah, i can seeee that. i just wonder if it'll be more like two YEARS. SidDogg
  3. haha it looks like it's done to me but FOR REAL THO, gotta get that. SidDogg
  4. ...okay. So is there a terrain like that, that shows the whole Aegean Sea??? I've been looking, but I haven't found one. SidDogg
  5. Hello, all. Does anyone know a good tileset to best represent Greece's terrain IRL? Loving the map. But does it really look like straight desert over there? I'm just wondering about that. SidDogg
  6. I LOVE this AUP! Sundowner CRAZY nice with those F-4 skins though. Fine model BPAo made, too. [R.I.P.] :yes: SidDogg
  7. View File SF2 Series J-10A Vigorous Dragon PLAAF Green Camo ChengDu J-10A Vigorous Dragon PLAAF Green Camo for SF2/V/E/I By SidDogg =============================================================== This is the PLAAF Green Camo livery set for the ChengDu J-10A FINAL By Erwin_Hans. A BIG thanks to InSky and all involved for this aircraft, as well as the skin template used to make this skin. Installation -------------- Install the SF1 J-10A FINAL, using the SF2 method described in the SF2 knowledge base. Simply unzip the skin into your SF2 Series Mod directory Enjoy! SidDogg Submitter SidDogg Submitted 12/28/2010 Category J-10
  8. 346 downloads

    ChengDu J-10A Vigorous Dragon PLAAF Green Camo for SF2/V/E/I By SidDogg =============================================================== This is the PLAAF Green Camo livery set for the ChengDu J-10A FINAL By Erwin_Hans. A BIG thanks to InSky and all involved for this aircraft, as well as the skin template used to make this skin. Installation -------------- Install the SF1 J-10A FINAL, using the SF2 method described in the SF2 knowledge base. Simply unzip the skin into your SF2 Series Mod directory Enjoy! SidDogg
  9. Well, it took me long enough lol ...But for what it's worth...It's done. For those out there f***in with this Bad Beauty... ...Enjoy. SidDogg
  10. SidDogg

    Birthdays

    ...AAANDD MANY MOORRRRRREEE!!!!! SidDogg
  11. Just about done. BIG UPS to Stary for this postprocess mod...had to kill the shadows for a moment. this effect is crazy. Probably what I would use, except I'd make all the white blooms more like off-greys... Good stuff! SidDogg
  12. LMAAOOO ...man, that is crazy. to be honest, I'd mind my business too not just a vet.....he talkin s*** to an OLD man. got laid out tho..... SidDogg
  13. if I knew how to edit something like that... I probably do it myself ...but i figure it might be the inverse of the light bloom value, so to speak... SidDogg
  14. Honestly. This feels like it might be my next masterpiece. ...I just hope she likes it, though. SidDogg
  15. now THAT looks nice, Stary! ...is there any to make it gray and gritty...you know, like the movies??? ...I JUST went in on working to fix up this Kosovo terrain...I figure that would make it look more realistic. SidDogg
  16. .....Yeh, you're pretty much rite. SidDogg
  17. .....Viper. Check the KOSOVO Terrain AT CheckSix! ..Might have to do a little "conversion" work, but it's there.....
  18. MERRY CHRISTMAS EVERYONE!!!!! ^_^ SidDogg
  19. Soo, uhhhh..... I decided to give this little devil a new dress for Christmas. ...too late? SidDogg
  20. ***reading THREAD.....*** ...GOOD LORD! I mean. I know I haven't bought it yet, but... ...is it really that bad? SidDogg
  21. I see. Well, I guess there's no if's, and's, or but's about it...
  22. Well Lexx, I'm guessing it's mostly striving to match them up with real life L/L coordinates... I know that the geographical location can be determined in the terrain's main INI, with those coordinates being at the lower right corner of the terrain map... But I'm thinking that what I got caught up in is, the EXACT distance from those "cornerstone" coordinates. I figured if I have EXACT coordinates, and EXACT distance scaling... I should be able to use exact distance from those coordinates, to every eventual TargetArea on the terrain map. I do know that in some instances, I ran into obstacles, in the form of supposed "EXACT" locations being in the middle of rough terrain, that was obviously not meant for accomodating TargetAreas in-game. Of course, I could hit up TerrainEditor and attempt to flatten the terrain.....but then we are not being very realistic, are we??? SidDogg
  23. I already DID make an attempt at that lol Look, I'd love nothing more than to be able to use the entire map. My main issue is, finding the right texture map for the height map and being able to apply it. Sure, most of Asia might be green, but the Himalayas, Arctic, and Greenland regions are on the same map, and are QUITE differently colored, of course. Even at low elevations... See what I mean? Honestly, I wouldn't mind a long range strike mission or two...
  24. I, actually, HAVE been working with the Baikal terrain...on and off. Last time WAS about two years ago... The reason? it's so big, finding accurate coordinates takes ages, and I got MAD impatient. If one might find a good texture set to use, that incorporates all regions and climates... then place and texture all desired bases and target areas...It's like a new Double D's map! no messing around... I found other things also. since the distances are accurate...crop it off some, and you get a realistic JASDF mod... or perhaps even a realistically distanced Korea mod, kind of like FreeFalcon's Korea128. SidDogg
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