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SidDogg

+MODDER
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Everything posted by SidDogg

  1. .....damn. th-that LAST one? yeah. That's a CALENDAR right there. SidDogg
  2. ...I KNOW WHAT THAT IIIS!!! ...CRAZY. SidDogg
  3. Well! This might be quite the redux to remember... SidDogg
  4. i removed it from the folder before and went back in-game. but that didn't really do anything.
  5. Hello, All. Does anyone know how to get rid of the windscreen tint inside the TMF Tomcat's cockpit? .....it's bringing down the framerate CONSIDERABLY. SidDogg
  6. .....So I was peepin all this DACTness up in here..... Decided to try a lil myself. :yes: Emerged victorious, actually. SidDogg
  7. Yo Julhelm! I've seen this aircraft all over this thread. Any place I can get it? SidDogg
  8. alright. i have debug, flattened the airfield... the "unevenness" is actually a flicker("shimmer"?)... i'll make the tile area smaller. but the main issue is that the textures still "flicker"... SidDogg
  9. Okay. So I took runway files and compoiled them into a standalone GroundObject... Threshold heading labels work when renamed to the mesh textures, thus creating a "independent" runway. only thing is..... how do I get rid of this? When viewed from a long distance, it appears perfect. But when up close... I get the whole "hash" thing. Very promising, though. Brainstorm, anyone? SidDogg
  10. ...does anyone know the keystroke to see the coordinates in-game? SidDogg
  11. .....that is BULL. i shall find a waeh around this!!! SidDogg
  12. ...ahem. quick question. do runway threshold numbers automatically texture themselves after the heading you put in the targets.ini? SidDogg
  13. ...why yehs, yehs yehs it is. :yes: i have been thinking of making transition tiles... SidDogg
  14. ...Oh Yeah. One more thing. ...What is up with THIS???!!! SidDogg
  15. ...nope. not Green Hell wouldn't you like to know, though? SidDogg
  16. ...now THAT looks real. SidDogg
  17. Yeah, I see that. ...honestly, I'm getting into objects and TODs. I might just put up a fence... SidDogg
  18. .....seriously. What Blasphemy! SidDogg
  19. Ok. So I've tried all that... ...And things are beginning to look up. Not out of the woods yet, though... SidDogg
  20. TE Config ============================================ [TerrainEditor] SaveDirectory=Save BrowseDirectory=.. DEMDirectory=GTOPO30DEM SystemDirectory=System TerrainEngineDLL=TerrainEngine.dll GraphicsEngineDLL=GraphicsEngine.dll TextureListFile=TextureListWOE.ini CityListFile=CitiesWOE.ini [DEMImport] Size=1000 Resolution=1 Longitude=2.5000E Latitude=59.0000N MapScale=100 HeightScale=100 [HeightMap] MinLandHeight=1 [bitmapExport] HeightScale=10 [bitmapImport] HeightScale=10 MinLandHeight=1 [HeightMapColor] WaterColorRed=0 WaterColorGreen=0 WaterColorBlue=192 LandColorRed=96 LandColorGreen=160 LandColorBlue=96 MountainColorRed=96 MountainColorGreen=64 MountainColorBlue=48 [NewTerrain] MapSize=1000 HeightMapResolution=500 TileMapResolution=2000 [FractalGenerator] Scale=0.500000 Frequency=0.001700 [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=2048 AlphaObjectIndexCount=3072 [HeightField] DetailScale=20.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 ------------------------------------------------------------------------------------- Terrain DATA ==================================================================== [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=2048 AlphaObjectIndexCount=3072 ...what gives? SidDogg
  21. Hey. I found out something new. Has anyone ever had the height map pop up in squares in-game, like a grid? they look like trenches in between the squares. Kind of like little Hershey's bar pieces... You can actually see it in the third screenshot, where the hangars are at... SidDogg
  22. I've done all of that already. but no matter what...it still sinks underground. ...maybe it's because i apply textures first? I'll figure it out someday... SidDogg
  23. Hello, All. I've got a question... It's been a while since I last messed with TE. So I made a terrain from DEM files, and it went well so far. ...Until I placed airbases. everything is there and tiled, but in-game... ...well, I'll just show you. See what I'm saying? What should I do? SidDogg
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