Baron von Legs
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Everything posted by Baron von Legs
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Hi Ive just sat down to modify my AI factors in aircraftobjectini. and i noticed that I dont seem to have the same parameters as you (peter01). Dont know why, i cant seem to find the same bit as you. This is the closest i got; [DogfightNovice] SafeAltitude=150 LookoutAngle=360 DefensiveAngle=360 ChanceDefensiveTurn=100 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=100 ChanceUseVertical=100 FightWithoutAmmo=0 CannonFireAngle=2.0 <---------------------- MaxPitchInput=1.0 StartGunAttackRange=1500 MaxCannonRange=300 ) OptimalCannonRange=200 - MinCannonRange=4 ) MaxRollForGunAttack=360 Is this what you meant, or am i looking in the wrong place? I'll try to edit my file to match yours as best I can in the meantime. Cheers, Baron Legs
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In case anyone missed it....
Baron von Legs replied to Tailspin's topic in Thirdwire - First Eagles 1&2
the campaign (bloody april) is very good, tailspin is right about starting a new thread. I try ordering my wingmates to attack but they dont fire off enough rounds if they do bother to attack. I will try to edit the ini. file to my tastes. Shrikehawk; How do you order them to attack your visual target? And why is the player always flight leader despite not being top rank? -
Thanks for the info, it should be useful. I dont know why i have this problem, im patched up to the teeth. ordering my wingmen to attack doesnt seem to do alot, i have tried. I watched 5 of them follow a nieuport for about ten minutes, but they seemed to be trying to get a better look at the pilot than shoot the bugger down! I think that the issue here was range. If i altered the maxcannon range in the aircraftobject ini. it might solve that. I havent tried messing around with that file yet, but i'll give it a go and post back on this thread. Cheers Peter01
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In case anyone missed it....
Baron von Legs replied to Tailspin's topic in Thirdwire - First Eagles 1&2
the work going in to the game is great, but i still cant get over the AI. its like they (Thirdwire) didnt even try. I score multiple kills in every mission and my wingmates barely get a shot off. teamplay is a big part of this genre, at least to me. sorry to gripe! -
Flanders Plane Fest V1.00
Baron von Legs replied to Firecage's topic in Thirdwire - First Eagles 1&2
flown three missions and the campaign ends, ground forces completed objective i think. Thanks for doing this by the way, it looks like its going to be a good in-depth game once this is sorted. -
Any new campaigns for flanders terrain? Maybe firecage 5.0 is, i havent got round to downloading all the planes required. P.S sorry I havent produced my own campaign yet, so busy at work but will try to find the time to make something. So far my attempts just crash! (like I probably would if i was a pilot in 1918!)
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Nice one Firecage. I spent days downloading planes, terrains etc, then even more time trying to create campaigns, which just died straight away. I didnt play the game for a while, then went back to it the other day and had a great time with it. It is something else with everyones mods.
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I'll have to tackle it tommorow, being a lush is interfeering with my work, and my spelling I would think. Or is my work getting in the way of being a lush?
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As Ive just been going through the WWICAMP1_DATA files I noticed that it contains lists of missions, in order for example; [AirUnit001] ;AircraftType=SPAD13??? AircraftType=Salmson2A Squadron=1AS ForceID=1 Nation=USAS DefaultTexture=USASCamo1 StartNumber=1 BaseArea=Toul Aerodrome RandomChance=100 BaseMoveChance=10 MaxAircraft=10 StartAircraft=10 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 Intelligence=20 MissionChance[sWEEP]=0 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=60 MissionChance[CAS]=90 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=90 MissionChance[bALLOON_BUSTING]=0 MissionChance[bALLOON_DEFENSE]=0 UpgradeType=NEVER Supply[001].WeaponType=Bomb25lb Supply[001].Quantity=2880 It occurs to me that by adding more MissionChance[sTRIKE}= 100(?) then the campaigns woud be extended. Also, at the top of this file; [CampaignData] StartDate=09/12/1918 StartDateDeviation=0 EndDate=12/16/1918 StartTime=05:00 WeatherType=Random ForceWithInitiative=1 MaxMissions=20 NormalMissionRate=1 NormalMissionRateDeviation=0 OffensiveMissionRate=0.25 OffensiveMissionRateDeviation=0 CampaignEndWinScreen=wwiCampEnd.bmp CampaignEndLoseScreen=wwiCampEndKIA.bmp CampaignEndStallScreen=wwiCampEnd.bmp CampaignEndWinText=wwiCamp1End.txt CampaignEndLoseText=wwiCamp1End.txt CampaignEndStallText=wwiCamp1End.txt in the top three lines it says campaign start and finish. If you could modify this, could you also have it so that your flying an, for example, Fokker E.III against shorthorns in 1916, then DII's against N17's? If anyone knows how to do this I'd be grateful for the info. Otherwise, if no one else has done it im too scared of file editing to try it myself. Hows that for community help? Im my day.... etc etc. von Legs
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Campaign and mission editing
Baron von Legs replied to Baron von Legs's topic in Thirdwire - First Eagles 1&2
I got a load of editing info for all sorts, so see you in a few months when Ive done a new campaign with different damage modelling. I seem to spend more time here or in the files than actually playing the game! Any info always gratefully recieved. von Legs. -
You could have my copy if I could find the damn thing. Its been MIA in the attic for about 5 years. Probably playing russian roulette with an old Viz annual by now.
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If two wings are better than one ....
Baron von Legs replied to a topic in Thirdwire - First Eagles 1&2
Tripe isnt an attractive name for an attractive girl is it? And she looks like a beauty. Sod the multiple razors, I cut myself to ribbons this morning. -
Good afternoon Peter01! I used the dotted box to search for the file. When I open the object folder it doesnt contain files, only folders. Opening the folders is not working either. I'll try and look for another AircraftObject file, the only one I can see is .dll which I cant do anything with. How did you alter the skill levels of the AI? Is it a matter of adjusting the WWICAMP1 data file to increase the morale/experience? Cheers, von Legs
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Thanks for the inpu, but I still cant open the Aircraftobject file. All I see in the open file box is empty folders. Still working on the campaigns though! Cheers von Legs
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New Halberstadt DII by Bortdafarm
Baron von Legs replied to peter01's topic in Thirdwire - First Eagles 1&2
Having an entire vertical tail as a rudder would, I thought, spin the entire plane out. Rear left/right aierlions as rudder may be what causes dramatic drag when going to dive.... just a thought. -
Another good book, and probably another good thread; They fought for the skys, Quentin Reynolds. In this book, the great air expeditions and conflicts of WWI are given in anecdotal style. Reynolds got in contact with surviving aces or people that knew them, Ball, Boelcke, Strange, McCudden, Bishop, Richtofen and Mannock are seen throughout the letters they sent back. what an advert. Still, Reynolds is dead so its not like he can cash in!
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New Halberstadt DII by Bortdafarm
Baron von Legs replied to peter01's topic in Thirdwire - First Eagles 1&2
"Because it lacked a fixed tail fin, the Halberstadt was very manoeuvrable and a British report stated that 'a surprisingly large percentage of those brought down were observed to come to earth in what appeared to our pilots to be a spinning dive.' But the manoeuvre, as is well known, was a standard ploy for escaping from a precarious situation." Man, everyones gonna get sick of me. Is the lack of a fixed tail fin the reason for its (simulated) manueverability in yaw? Its friday night. What I do. -
New Halberstadt DII by Bortdafarm
Baron von Legs replied to peter01's topic in Thirdwire - First Eagles 1&2
Many interesting facts there Geezer 205! where did you come by the info? (regarding 120hp - 160 hp conversions). -
New Halberstadt DII by Bortdafarm
Baron von Legs replied to peter01's topic in Thirdwire - First Eagles 1&2
Interesting to see the varying accounts of the Halberstadt. As the last poster described, it would seem an excellent plane to fly, as was the Sopwith Pup, yet aircraft got outperformed very quickly in the early days. The Pup was replaced by the Triplane and Halberstadt with the Albatross marks as described earlier. Within a few months better rigs/engines would be up. With regards to the F.E modeled H D.II, I found it to be fairly manuevarable (compared to N17s no less!) with an excellent rudder yaw as you'd expect from a 95mph plane yet as mentioned above somewhere it tends to hang when going to dive/stick forward. Use the rudder at this point and your nose will soon point to the sky! von Legs. -
Good evening Tailspin, Thanks for the reply. I used the extractor utility in order to manipulate the Aircraftobject.ini in the object folder (as described by Bortdafarm, see above) When I used the utility there was no option to select the said file. Sorry im a bit of a mong when it comes to using unfamiliar I.T. I have used the 2nd patch, however most fights in campaign end with a few shots resulting in pilot death/flaming/prop stop. Nothing Damage modelling wont sort once I get to grips with it. The AI is still farnsworth air display regarding AI - AI dogfighting lol! Another thing, is it possible to extend campaigns by adding more WWICAMP1_DATA MissionChance[sWEEP] (as an example)? And could you change campaign dates/mission layout from the same file? Some food for thought my boy, look forward to your response! P.S This is effort on a red wine soaked friday night. What I would be doing without debt eh? Not going on about WWI sims for a start! von Legs
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Good afternoon, I have issues. One is that when I use the SFP1E file extractor and open (folder) objects to extract/open a file, I cant see the .dll files to do anything with them. Also, and im sorry if this has been gone over before, how do you make the AI more aggressive? My squad mates fly about like its farnsworth, and the enemy flys straight and level as soon as im on the tail, begging to be shot up. One more thing, I would like to modify the damage taking capabilities of the aircraft. Downing a level flying plane with 4 rounds just aint cricket. Thanks to any responses! von Legs.