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CrimsonRoamer

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Everything posted by CrimsonRoamer

  1. Useless Factoid of the day

  2. The Americanski thinks he is clever, but no one can hide from Boris Now where did he go? (not photoshopped)
  3. File Name: Shin Kazama F-8E (Mirage Factory) and Invincible Charlie F-16A File Submitter: CrimsonRoamer File Submitted: 1 Nov 2008 File Category: Fictional and What If? These aircraft represent the F-8E Crusader flown by Shin Kazama in the 2004 area 88 Anime and the F-16A flown by Invincible Charlie in the 1985 OVA. They are for the Mirage factory's F-8E and F-16 Blk.1 respectively. Installation details are in the read-me -CrimsonRoamer Click here to download this file
  4. Area 88 skins

    Yep, It's for the A-5 vigilante but now that I look at it it's a decent stand-in for the book version of the super sylph
  5. Area 88 skins

    They've been sitting on my hard drive for quite long enough, and I'm going to be VERY busy with college for the rest of the year, so I'm going to release them now. http://forum.combatace.com/index.php?autoc...p;showfile=7587 Also, speaking of anime skins, what's that flying at such high altitude? Hmm purple and green camouflage, two-seater and recon cameras on the underside. I wonder...
  6. Version

    140 downloads

    These aircraft represent the F-8E Crusader flown by Shin Kazama in the 2004 area 88 Anime and the F-16A flown by Invincible Charlie in the 1985 OVA. They are for the Mirage factory's F-8E and F-16 Blk.1 respectively. Installation details are in the read-me -CrimsonRoamer
  7. I just bought Wings over Vietnam, and immediately patched it up to Oct 08 (a double 20th birthday present) Gotta say I am liking the Skoshi Tiger (those MiGs aren't though )
  8. Area 88 skins

    Got the anime style pylons working, may some fuel tanks too (though if you watch the opening scene, shins F-8 has more loadout inconsistencies than Iron Eagle, and THATS an accomplishment) And for anyone who thought strike fighters wasn't based on Area 88, take a look into the namesmerc.lst
  9. Aw bugger, I'm late TSR-2 anti flash white for the RAF's new strike fighter
  10. If you're talking about the RAF big wings, then its Leigh-Mallory
  11. File Name: Beriev 2500 NEPTUN super heavy File Submitter: CrimsonRoamer File Submitted: 21 Sep 2008 File Category: Fictional Aircraft, Experimental and UAV's This is a Beta version of my Be2500. It is UN-finished. Read the readme for details. It is also, incidently, the largest flyable mod aircraft in any flight sim in the world. Click here to download this file
  12. I believe I mentioned that it explodes on take off or landing in the readme. It's a problem with the landing gear which isn't fixed yet
  13. I refined the deploy values and it actually works perfectly the following manuvers were done at about 450knots The same trick should work on any aircraft with a swing wing
  14. I refined the deploy values and it actually works perfectly the following manuvers were done at about 450knots The same trick should work on any aircraft with a swing wing
  15. Example from F-14A [LeftSwingWing] SystemType=HIGHLIFT_DEVICE DeploymentMethod=MANUAL //<=change from automatic mach Setting[1].Angle=24.0 Setting[1].DeployValue=450//<=change to allow wing-sweep at most airspeeds Setting[1].RetractValue=500//<=change to allow wing-sweep at most airspeeds Setting[2].Angle=48.0 Setting[2].DeployValue=450//<=change to allow wing-sweep at most airspeeds Setting[2].RetractValue=500//<=change to allow wing-sweep at most airspeeds MaxDeflection=48.0 MinDeflection=0.0 ControlRate=0.6 ModelNodeName=LeftWing RotationAxis=Z-Axis CDdc=0.0150 CLiftdc=0.0800 ReverseModelOrientation=TRUE [RightSwingWing] SystemType=HIGHLIFT_DEVICE DeploymentMethod=MANUAL //<=change from automatic mach Setting[1].Angle=24.0 Setting[1].DeployValue=450//<=change to allow wing-sweep at most airspeeds Setting[1].RetractValue=500//<=change to allow wing-sweep at most airspeeds Setting[2].Angle=48.0 Setting[2].DeployValue=0 Setting[2].RetractValue=500 MaxDeflection=48.0 MinDeflection=0.0 ControlRate=0.6 ModelNodeName=RightWing RotationAxis=Z-Axis CDdc=0.0150 CLiftdc=0.0800 ReverseModelOrientation=TRUE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.10 CDdc=0.025 Cmdc=0.010 DeltaStallAlpha=-2.06 AreaRatio=1.00 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD //change from 'manual with blowback' for all flaps Setting[1].Angle=25.0 Setting[1].DeployValue=113.2 Setting[1].RetractValue=130.9 Setting[2].Angle=55.0 Setting[2].DeployValue=113.2 Setting[2].RetractValue=130.9 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=Right_Flap AnimationID=10 //RotationAxis=X-Axis //ReverseModelOrientation=TRUE Try that perhaps EDIT: dammit Jimmy you posted while I was typing. Anyway, if this works it'll allow three position sweep
  16. Beta version uploaded. I think I may also have fixed the problem with the nosegear hanging out. http://forum.combatace.com/index.php?autocom=downloads&showfile=7322
  17. I've gone and gotten used to knots and feet in aviation, but everything else is mostly système International
  18. Getting stuck in an inverted cobra manuver.
  19. Since I'm going to be very busy for the rest of the semester I'll probably release a beta version tomorrow. It will be very crudely skinned, with a unrefined flight model, and may explode without warning.
  20. I moved the center of gravity back and lowered the thrust positions of the engines so now its stable in flight and almost ready for beta release, all that's required now is skinning and setting collision points and min-max extents (I can't seem to get the minmax maxscript working) Also this strange glitch started happening. The pilot positions are correct but I keep gettig this glitch Any ideas? as for the ALBM, she can carry Anti-ship missiles like the caspian sea monster, or cruise missile, in addition to over 100 bombs and assorted munitions That missile is the new Russian Bulava cruise missile http://en.wikipedia.org/wiki/Bulava_(missile) Has anyone got any ideas as to how it could be launched at a 25degree angle like the launcher Right now I'm thiking of 3 versions, a strike version (bombs and cruise missiles) an AWACs (with intercept radar and long range missiles like the B-1R) and an escort version (gun turrets) Most of the modelling problems are done with. on to skinning and flight model
  21. What about if you linked the pylon to the model node of a rotating radome? that way the missile would sweep 360 degrees EDIT: I reduced the depth of the bomb bay by half to help mitigate the problems with overloading the aircraft (I really ought to try installing SDBs) However, in keeping with the tradition of ekranoplanes I installed something else instead A pair of ALBM launchers. I also managed to stop the uncommanded pitch down, at least while the engines are idle EDIT 2:
  22. For missiles, an example from the F-18 [RightOuterWingStation4] //SUU-63 Pylon with LAU-115A/A SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.092,-1.7,-0.727 [b]AttachmentAngles=0.0,-1.0,90.0[/b] LoadLimit=2600 DiameterLimit=0.3 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USN ModelNodeName=RightOuterPyl02 PylonMass=91.4 PylonDragArea=0.03 LaunchRailNodeName= you can set the angles to whatever you want
  23. VF-0 you say. Sorry to point this out but... http://forum.combatace.com/index.php?autoc...p;showfile=4233
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