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lindr2

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Everything posted by lindr2

  1. Nuke SAM S25-215 test, not real, but FUNNY, 16 SAM's used -> 3 of 4 planes killed...
  2. E-152 is Mig-25/2 = MiG-12.5 (russian humor), e-152 was used like test planes on the way to MIG-25. Mig-25 radar is advanced E-152M radar, mig-25 engines is E-152 engine. E-152M needed part in Mig-25 creation program. Good work!
  3. Yes 60 deg in azimuth sector & 60 ged vertical sector (from earth surface). Each radar can control 20 missiles launchers, but only 1 missile to 1 target firing (in SA-2 - 3 missiles to one target). I try do this use sa-2 network, but it's not work: radar lock my, but data from radar not providing to missiles... You can fix this & make FULL 100% historycal correct complex? I make some tests, addind radar to launchers... buster & sustainer need to correct: 217M fly to fast & can't look target...
  4. Авионика, кокпиты

    поправить то можно, только времени у меня на это нет, я сейчас на оружием работаю, плюс МИг-29 К,М,БМб Су-35,37 и прочая хрень: моды для ягуара, миража, J-35 (хочу сделать авионику и оружие для всех версий A,B,D,J,SB,SF,OE) ну а если ближе к делу смотри сюда, похоже это оно: [TotalFuelGauge] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel MovementType=ROTATION_Y ValueUnit=KG Set[01].Position=-135.0 Set[01].Value=0.0 Set[02].Position=135.0 Set[02].Value=6000.0 как видно из скрипта индикация получается поворотом некой картинки вдоль оси Y 0 КГ - -135 Гр. 6000 КГ - 135 Гр. судя по твоему скрину 0 гр - край няя правая точка. просто покрути углы, может что получится...
  5. Weapons pack part2 WIP updates: KAB-1500S repainted PTB-1150,2000 Repainted Kh-55, Kh-55SM new wings, animation bugs fixed, basic paint Kh-15P,S -> kh-15 Model with texture painting created ravenclaw_007 & small edited by my Get it, test it! Still not complited: S-25 family painting, AGM-28 LOD need minor changes & need good texture, RAT-52, Yu-2 maybe will be textured... http://rapidshare.com/files/143404955/Weapons_2.rar.html Kh-55SM Kh-55
  6. I try to make AGM-129, it's not a simple work: nose have complex form & animation of stabs still not fully known for me... And i lost some time to wings release animation, before i find stupid error. http://rapidshare.com/files/142872156/AGM-129.rar.html P.S. B-52H missile pylons on 6 CM look's so strange... P.P.S I planned make SA-1 in closed time (monday?) in 4 main variants: model 205 - 35 KM range, 8500 KG/sec engine, HE/frag warhead model 207A - 35 KM range, 9000 KG/sec engine, heat warhead (real thing! length of stream 30-50 m) model 215 - 35 KM range, 9000 KG/sec engine, nuclear warhead ("Tat'yana" code) model 217M - 40 KM range 17000 KG/sec engine HE/frag warhead
  7. Just read Shirokograd A.B. book: S-75M complex has missile with nuke warhead - model V-760 in service since 15.05.1964 document N-421-166, you can use it, it's REAL MISSILE.
  8. We need new rack for mounting CM like AGM-129 to B-52H, 3 on each wing., i don't want create new model on this, but use lau-88 ang new ini. in screenshot you can view result... [WeaponData2433] TypeName=LAU-ACM FullName=LAU-ACM ModelName=LAU-88A Mass=210.919998 Diameter=0.370000 Length=1.540000 AttachmentType=USAF,USN NationName=USAF StartYear=0 EndYear=0 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=TLR NumWeapons=3 LoadLimit=1420.000000 LengthLimit=8.500000 MaxFuelAmount=0.000000 Attachment01Position=0.282000,0.000000,0.078000 Attachment01Angle=0.000000,0.000000,-3437.746771 Attachment02Position=-0.282000,0.000000,0.078000 Attachment02Angle=0.000000,0.000000,3437.746771 Attachment03Position=0.000000,0.000000,-0.180000 Attachment03Angle=0.000000,0.000000,0.000000 For mounting AGM-129 to B-52H just make this: 1) open B-52H_data.ini : [Hounddog1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.9059,8.50,-1.2814 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=5000 AllowedWeaponClass=ARM,LGB,BOMB,EOGR,TLR,MER,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon01 PylonMass= PylonDragArea= LaunchRailNodeName=Pylon01 MinExtentPosition= MaxExtentPosition= [Hounddog2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.0114,8.50,-1.2797 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=5000 AllowedWeaponClass=ARM,LGB,BOMB,EOGR,TLR,MER,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon02 PylonMass= PylonDragArea= LaunchRailNodeName=Pylon02 MinExtentPosition= MaxExtentPosition= 2) open B-52H_loadout.ini Loadout[06].WeaponType=AGM-129 Loadout[06].Quantity=3 Loadout[06].RackType=LAU-ACM Loadout[07].WeaponType=AGM-129 Loadout[07].Quantity=3 Loadout[07].RackType=LAU-ACM
  9. I'm so sorry, i find some errors, but i fixed them all, i hope... At first: B-52H,G has 20! CM: 8 on bombbay & 12 on wings. At 2nd weapondata.ini, b-52H data,loadout ini must be changed Let'go! 1) open weapondata.ini, fix: AGM-129: BoosterStart=0.500000, BaseQuantity=20 <- fix weapon autochange error LAU-ACM: LoadLimit=1520.000000 2)open B-52H_data.ini fix: [Fuselage] .... SystemName[012]=BombBayCM [bombBayCM] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=15000 AllowedWeaponClass=EOGR AttachmentType=USAF,NATO,USMC NumWeapons=8 AttachmentPosition001=-0.976,2.551,-0.48 AttachmentPosition002=-0.976,2.551,-1.103 AttachmentPosition003=-0.385,2.551,0.14 AttachmentPosition004=0.385,2.551,0.14 AttachmentPosition005=0.976,2.551,-0.48 AttachmentPosition006=0.976,2.551,-1.103 AttachmentPosition007=-0.385,2.551,-1.603 AttachmentPosition008=0.385,2.551,-1.603 DiameterLimit=2 LengthLimit=7 BombBayAnimationID=3 [LeftExternal1] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.034,11.3,-1.285 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=TLR,EOGR,ARM,LGB,BOMB,EOGR,MER,NUC,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon01 PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftExternal2] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-5.034,5.026,-1.285 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=TLR,EOGR,ARM,LGB,BOMB,EOGR,MER,NUC,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon01 PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightExternal1] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=4.888,11.3,-1.285 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=TLR,EOGR,ARM,LGB,BOMB,EOGR,MER,NUC,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon02 PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightExternal2] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=4.888,5.026,-1.285 AttachmentAngles=0.0,0.0,0.0 LoadLimit=5000 AllowedWeaponClass=TLR,EOGR,ARM,LGB,BOMB,EOGR,MER,NUC,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon02 PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [Hounddog1] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.9059,8.50,-1.2814 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=5000 AllowedWeaponClass=ARM,EOGR,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon01 PylonMass= PylonDragArea= LaunchRailNodeName=Pylon01 MinExtentPosition= MaxExtentPosition= [Hounddog2] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-5.0114,8.50,-1.2797 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=5000 AllowedWeaponClass=ARM,EOGR,CGR AttachmentType=USAF,NATO ModelNodeName=Pylon02 PylonMass= PylonDragArea= LaunchRailNodeName=Pylon02 MinExtentPosition= MaxExtentPosition= 3) open B-52H_loadout.ini fix: Loadout[02].WeaponType=AGM-129 Loadout[02].Quantity=8 Loadout[03].WeaponType=AGM-129 Loadout[03].Quantity=3 Loadout[03].RackType=LAU-ACM Loadout[04].WeaponType=AGM-129 Loadout[04].Quantity=3 Loadout[04].RackType=LAU-ACM Loadout[05].WeaponType=AGM-129 Loadout[05].Quantity=3 Loadout[05].RackType=LAU-ACM Loadout[06].WeaponType=AGM-129 Loadout[06].Quantity=3 Loadout[06].RackType=LAU-ACM WORK RESULT: OR
  10. SA-1 LOD's not ready yet, but i maked ini text, you can test it, if you want... [WeaponData2420] TypeName=S-25-217M FullName=S-25M Berkut 217M (SA-1) ModelName=S-25-217M Mass=3500.000000 Diameter=0.650000 Length=12.000000 AttachmentType= NationName=SOVIET StartYear=1962 EndYear=1975 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=285.000000 FusingDistance=12.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=65 MaxTurnRate=8.000000 MaxLaunchG=0.000000 LockonChance=75 LaunchReliability=83 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=40000.000000 MinLaunchRange=7000.000000 MaxLaunchRange=40000.000000 Duration=115.000000 CounterCountermeasure=8.000000 NoiseRejection=10.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=13.640000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=5.000000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData2421] TypeName=S-25-215 FullName=S-25M Berkut 215 (SA-1) ModelName=S-25-207A Mass=3500.000000 Diameter=0.710000 Length=11.425000 AttachmentType= NationName=SOVIET StartYear=1961 EndYear=1975 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=NukeExplosionEffect ReleaseDelay=0.000000 WarheadType=15 Explosives=10000000.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=0.000000 LockonChance=70 LaunchReliability=80 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=35000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=35000.000000 Duration=115.000000 CounterCountermeasure=6.000000 NoiseRejection=8.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=13.640000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=2.500000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData2422] TypeName=S-25-207A FullName=S-25M Berkut 207A (SA-1) ModelName=S-25-207A Mass=3405.000000 Diameter=0.710000 Length=11.425000 AttachmentType= NationName=SOVIET StartYear=1955 EndYear=1970 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=2 Explosives=318.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=0.000000 LockonChance=70 LaunchReliability=80 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=35000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=35000.000000 Duration=115.000000 CounterCountermeasure=6.000000 NoiseRejection=8.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=13.640000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=2.500000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData2423] TypeName=S-25-205 FullName=S-25M Berkut 205 (SA-1) ModelName=S-25-205 Mass=3585.000000 Diameter=0.710000 Length=10.900000 AttachmentType= NationName=SOVIET StartYear=1953 EndYear=1965 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=250.000000 FusingDistance=20.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=55 MaxTurnRate=8.000000 MaxLaunchG=0.000000 LockonChance=65 LaunchReliability=75 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=11.000000 SeekerRange=35000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=35000.000000 Duration=115.000000 CounterCountermeasure=4.000000 NoiseRejection=6.000000 CapabilityFlags=0x10000000 BoosterStart=0.000000 BoosterDuration=0.500000 BoosterAccel=13.640000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=2.200000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0
  11. R-88 Repainted & ready to use http://rapidshare.com/files/143195154/r-88.rar.html See detailed info about r-88 in early posts (hound god topic P.S.?)
  12. ... he dreams to be shootdowned by nuclear SAM!. COOL MAN!
  13. I just listed new russian avia-modelling magazine & find 3 cool color schemes of WWI planes: TOP to BOTTOM 1) Soviet Nieuport 24 with french rounds & black stars; 2) white army Lebed'-12 3) Soviet Spad 7 with red rounds... Maybe someone want make this interesting Skins?
  14. I maked Blue Steel missile for YOU. Istallation instruction for Victor B2 & Vulcan B2 included in Blue Steel.txt file in .rar Bonus: repainted version of V3R A-Darter, Repainted & animated version of AGM-123 http://rapidshare.com/files/142602280/Blue_Steel.rar.html On Vulcan B2 On Victor B2 Launched V3R fly a target
  15. I starting work at VB family bombs WW2 & Korea war Eras Look at VB-1, VB-3, VB-13 beta versions (almost complited) http://rapidshare.com/files/141834524/VB_s.rar.html VB-2, VB-4 still on WIP, any tech help about INI data is welcomed... WARNING: USED CGR CLASS weapons, because no Radio Guided bombs on game... VB-3 launch on B-29 VB-1 fly to a target VB-13 fly to a target, use tallboy textures..
  16. I just maked GAM-63 Rascal Nuclear cruise missile at two variants: with W-5 warhead (47Kt, 1954-55) & W-27 Wahead 2Mt 1955-1965.... Missile is full ready to use - has release animation & skin, you can use this... For installation on B-47E (has only one GAM-63 on right side of fuselage) you must add info on B-47E_data.ini (see GAM-63.txt on GAM-63.rar) http://rapidshare.com/files/142340004/GAM-63.rar.html B-47E with GAM-63: GAME-63 fly on target:
  17. UPDATE: VB-13 skin mapping reworked. ALL Bombs ready to use, i still need at one things: TESTERS! I'm not sure at 100% about ini script, only wide testing & tech advices can guarateted this. More testers will get more accurate result... http://rapidshare.com/files/142336660/VB_s.rar.html
  18. http://ru.youtube.com/watch?v=48Ckhae1FWo&...feature=related http://ru.youtube.com/watch?v=TvZPEw-J5bI&NR=1
  19. 1) CHECK INI, LOD, LOD-001, & LOD 002 dates for every AIM-7's weapons: they must have identical dates. 2) try use this http://rapidshare.com/files/142107772/aim-7.rar.html must be correct... i hope. 3) Do not use 2008 year weapons editor for WOE, Only 2006 year editor.
  20. UPDATES: New weapons VB-2 Azon, VB-4 RAzon, same that VB-1, VB-3 but on 2000Lb calibre Texture VB-1 changed. This weapon is Good stuff: I used a few vomb with b-29: simply flew on a target, closeed distance to 2.5 miles were evened by a course and drop bombs, as a rule a target was struck at the first shot... http://rapidshare.com/files/142092422/VB_s.rar.html
  21. http://rapidshare.com/files/141879664/canards.rar.html
  22. see this : http://forum.combatace.com/index.php?showt...rt=#entry172012 I created Su-37 & Su-35 canards exactly that way....
  23. File Name: Weapons pack (part 1) File Submitter: lindr2 File Submitted: 31 Aug 2008 File Category: SF/WO*/FE Weapons Mods/Skins Weapons pack (part1) LOD by Lindr2, texture & UVW mapping by Ravenclaw_007 Weapons list: Soviet Union / Russia: KAB-500S - GPS Honming Bomb KAB-1500TK - TV command Guided Bomb Kh-15 - Nuclear Inertial Homing Missile Kh-20 - Nuclear Cruise Missile Kometa-20 (Early) Kh-20M - Nuclear Cruise Missile Kometa-20 Kh-59, Kh-59M, Kh-59 (Cluster) - TV Homing Long Range Missiles Kh-59MK - ASM Kh-61 - ASM Inertial/Active Radar R-37 - AHM (MiG-31M) R-4R, R-4T - SAHM (Tu-128, E-152A,M(P)) R-4MR, R-4MT - SAHM (Tu-128M) PTB-2500 - FT (MiG-31 Family), on wing PTB-3000 - FT (Su-24,35,37,34,30) PTB-5500 - FT (MiG-25 Family) ODAB-500PM FAE bomb R-9 (K-9) SAHM experimental India: BrahMos - ASM, indian version of Kh-61 Israel: Gabriel Mk3 A/S - ASM Japan: ASM-1, ASM-1C - ASM inertial/Active Radar Homing, ASM-2 TV Homing Sweden: RB04 - ASM, RB05 RC Giuded Missile Taiwan: TC-2 SAHM, HF-2 - ASM inertial/radar H/TV Homing Click here to download this file
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