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Zaphros
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UK
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...i don't care if you think i'm the Queen of England..it's of no interest to me... . i had a feeling this wasn't a conversation about the albatros FM...it seems to me it isn't me that's been flying false colours eh??? just a thought....last post from me here....crazy
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what on earth are you blathering on about man??? guess SRT has his answer i know i do..it's perfectly clear this forum has a troll as a moderator.... i don't care who you think i am i'm gone...too bl**dy ..right who needs this carp
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jeeez .....
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all the aircraft in the game seem pretty stable to me..
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he he! ..i need a swear box by the computer tho!!!
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ok wondered what was happenning for a second.. you'd have to say he's managed to add a little "flight" to the game.. for me anyhuw...that frustration at yet again losing the kill because you just can't get the damn nose down to line up the shot on the one hand drives me nuts...(much swearing at the screen) but on the other has me kinda smiling to myself because given the limitations of AI in any game to be out flown by the AI even if it is completely artificially arrived at is something worth persueing...the planes fly fine and are not un-maneuverable it's just at the very last second you can't get the thing lined up quickly enough to shoot! LOL...i dunno.. early slow flying planes bounced about like corks on water in rough conditions and we don't get much of that sort of thing in sims so what ever it is it sort of throws some sort of extra siumlated "weather"? into the mix...i don't think it's meant to be taken seriously as a neccesarily accurate techincal feature..more of a general "life isn't that simple" element !! dunno
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que?? the main difficulty caused for me by the difficulty in getting the nose down is in the aiming ..it ppresents you with problems lining up the final shot..and often the AI can wriggle out from under your guns before you can line them up...makes life interesting
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yes i agree that's the basic jist...mind you i haven't had any problem diving them myself.. !! roll em over down they go.. the only difficulty is in getting the nose down from straight and level flight. (but i can live with that)..once the nose is down tho they dive like anvils which is what the link refers to i think..they weren't overly nose heavy ,it's more a question of momentum once diving that makes the engine weight an advantage (given you don't rip the wings off or course!)...all in all i like the added difficulty given by this approach...it hands the AI a huge advantage and balances the gameplay out enourmously..i'm allways getting left in the dust by the AI and having to reposition and attack from a new postion...had some dogfights last half an hour!!! great fun..
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I guess they didn't call them "kites" for nothing...as for the heavy engine i suppose the C-O-G would have to been in the right place to balance that other wise the thing would never have got of the ground...never seen a biplane yet that didn't float a little even in flat calm conditions...in even a light breeze..well they're all over the place ...anyhuw what does it matter??? cheers Bortdafarm for some fine looking aircraft...guess that's what really matters eh? must be surely for folks more used to jet fighters it has to be (well no... it doesn't really but you know what i mean..it#s a game after all) taken into consideration that with a top speed of only around 100mph and with limited engine power on hand even a moderate breeze of ten or 15 mph (let alone any sort of gusty heavier wind) would have an absolutely HUGE impact on the way these old kites behaved and responded..any body who has tried to fly a powered glider against a slightly gusty head wind will recognise the problems in getting the nose down...i think he's added something to the game that few others have even thought about...