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Everything posted by christian59
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Searching for addon-aircraft:nieuport 17 with 2 gun by christian59
christian59 replied to Peeppu's topic in Thirdwire - First Eagles 1&2
hello if you have problem with the gun flash look at http://forum.combatace.com/index.php?showtopic=26117 enjoy -
F6F-5 Hellcat
christian59 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
good idea thank you -
Searching for addon-aircraft:nieuport 17 with 2 gun by christian59
christian59 replied to Peeppu's topic in Thirdwire - First Eagles 1&2
HELLO YOU HAVE A MUCH BETTER VERSION IN THE NIEUPORT 17 MEGA PACK http://forum.combatace.com/index.php?autoc...p;showfile=5386 CHRISTIAN -
japanese cockpit
christian59 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
old site but alway a best of look at http://gunsight.jp/b/ -
Anyone up for new menu screens?
christian59 replied to guitarclassic55's topic in Thirdwire - First Eagles 1&2
excellent job i think you can drop the two and everybody choice -
Camo Tanks
christian59 replied to CaptainCA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you can use all the weapon pack with WOI but you must transform it with the weapon editor found at http://www.thirdwire.com/ -
the 10 april it come look at
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What do i chose?!?!?
christian59 replied to tanocapo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WoE Cold War: Soviet Invasion is the same that WoE Cold War: Gone Hot your right -
Alternative menu for First Eagles
christian59 replied to kout's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
excellent thank you -
MIG-23 Soviet Air Force's View
christian59 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
intresting to read MiG_23_MLD_VS_Western_Fighters_From_The_Soviet_Air_Force_s_View___Oct_2003.pdf -
P10ppy's Le Prieur Rockets for the N17-23 family
christian59 posted a topic in Thirdwire - First Eagles 1&2
-P10ppy's excellent Le Prieur Rocket mod for N17-23 hope it help you for N17 a,b,c and N23 -
i can't add picture or file in a topic becaus in the lower left on the screen it was Attachment space used 18.63MB of 8MB how corect it please thank you
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ok problem solved thank you
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soviet silver for Mig 21 MF
christian59 replied to vrkuboy's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
file don't work size 32k -
for a big work a big thank you christian
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thank you for your work
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GermanyCE Terrain Tiles REPAINT v1.0
christian59 replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
FABULOUS WORK Thank you very much -
A Newbie needs some help
christian59 replied to guitarclassic55's topic in Thirdwire - First Eagles 1&2
Hello you can add all the plane you want but add the Petre01 FM it change completly the plane IA wellcome -
with the new weapon editor a try to use the nieuport 17 family but if the gun work well i have another muzle flash alway at the same positon but a different aim
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TA-7E Corsair II
christian59 replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
nice bird alway good to have new plane -
Boopidoos Su-7BM cockpit
christian59 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
thank you very much -
problem with Lewis Gun gun pod
christian59 replied to christian59's topic in Thirdwire - First Eagles 1&2
ok find the problem :yes: it's in the weapondata.INI [WeaponDataXXX] TypeName=lewis01 FullName=Lewis mount ModelName=lewis1.LOD Mass=20.000000 Diameter=0.100000 Length=1.200000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,FRANCE SpecificStationCode= NationName=FRANCE StartYear=1915 EndYear=1918 Availability=2 BaseQuantity=100 Exported=TRUE ExportStartYear=1915 ExportEndYear=1918 ExportAvailability=2 WeaponDataType=3 GunTypeName= MaxRounds=0 MuzzlePosition=0.000000,0.000000,0.000000 ----------------REMOVE LightPosition=0.000000,0.000000,0.000000 ---------------REMOVE AimDirection=0.000000,0.000000,0.000000 ---------------REMOVE EjectShells=0 --------------REMOVE THEN use the weapon editor and all gun will work properly very strange -
Something strange near Calais...
christian59 replied to Tailspin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
very fun good idea -
Martin Baker Mk Gw5 Ejection Seat
christian59 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
excellent idea thank you -
import AI from WOI
christian59 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
not perfect but work well i have extract from WOI AIRCRAFTOBJECT.ini and replace in my auther strike fighter family instalation now to have a kill is not a joke thank for TK for his game [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=15.0 MinPitchForAltitude=-10.0 PitchForThrottle=0.005 PitchForAltitude=0.01 PitchForVerticalVelocity=-0.01 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=60.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 GunnerFireChance=80 GunnerFireTime=2.5 GunnerAimOffset=0.0050 MaxRollCombat=60.0 MaxPitchCombat=45.0 MaxRollFormation=30.0 FormationRollForPosition=0.001 FormationRollForVelocity=0.01 RollForGunAttack=0.5 RollForGunAttackRate=-0.1 RudderForGunAttack=1.0 RudderForHeading=0.2 RudderForYawRate=-0.05 RudderForSideslip=1.0 [DogfightNovice] SafeAltitude=500 LookoutAngle=90 DefensiveAngle=60 ChanceDefensiveTurn=0 ChanceBreakTurn=25 ChanceHardTurn=50 ChanceTurnDirection=25 ChanceContinue=100 ChanceCheckNewTarget=5 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=5.0 RQIRMFireAngle=5.0 ASIRMFireAngle=10.0 RHMFireAngle=5.0 MaxPitchInput=0.4 MissileDetectChance=10 MaxCannonRange=4000 OptimalCannonRange=1000 MinCannonRange=500 MaxRollForGunAttack=45 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=0.5 MaxRudderForManeuver=0.7 [DogfightGreen] SafeAltitude=400 LookoutAngle=120 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=50 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=2.5 RQIRMFireAngle=7.0 ASIRMFireAngle=7.0 RHMFireAngle=10.0 MaxPitchInput=0.6 MissileDetectChance=40 MaxCannonRange=3500 OptimalCannonRange=800 MinCannonRange=250 MaxRollForGunAttack=60 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=0.8 MaxRudderForManeuver=0.9 [DogfightRegular] SafeAltitude=300 LookoutAngle=150 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=25 ChanceUseVertical=10 FightWithoutAmmo=0 CannonFireAngle=2.0 RQIRMFireAngle=8.0 ASIRMFireAngle=10.0 RHMFireAngle=15.0 MaxPitchInput=0.8 MissileDetectChance=80 MaxCannonRange=3000 OptimalCannonRange=700 MinCannonRange=200 MaxRollForGunAttack=75 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=200 LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=50 FightWithoutAmmo=0 CannonFireAngle=1.5 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=0.9 MissileDetectChance=100 MaxCannonRange=2500 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=100 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=1.0 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [LevelBombAI] PullOutRange=500.0 PullOutAlt=300.0 ReleaseAlt=2500.0 SecondPassRange=4000.0 SecondPassAlt=1500.0 ReleaseCount=4 ReleaseInterval=0.5 [DiveBombAI] RollInRange=6000.0 RollInAlt=2300.0 PullOutRange=600.0 PullOutAlt=300.0 ReleaseAlt=1000.0 SecondPassRange=4000.0 SecondPassAlt=1600.0 ReleaseCount=2 ReleaseInterval=0.8 [RocketAttackAI] RollInRange=6000.0 RollInAlt=1800.0 PullOutRange=600.0 PullOutAlt=200.0 ReleaseRange=3000.0 SecondPassRange=4000.0 SecondPassAlt=1200.0 ReleaseCount=4 ReleaseInterval=0.2 [strafeAI] RollInRange=4500.0 RollInAlt=800.0 PullOutRange=400.0 PullOutAlt=65.0 ReleaseRange=1600.0 SecondPassRange=2500.0 SecondPassAlt=500.0 ReleaseInterval=1.0 [CollisionData] SlowdownSpeed=100.0 StoppedSpeed=0.8 StoppedRotation=0.01 SpringFactor=1.0 DampingFactor=2.0 Friction=0.7 MaxDepth=1.0 RotationFactor=0.8 MaxWheelRotation=30.0 WheelRotationDecayRate=0.8