SFP1Ace
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Everything posted by SFP1Ace
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Samurai's Shipyard
SFP1Ace replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you'd find some time to do Chieftain tank...I can provide high quality orthogonal pictures! -
Sidewinder high aspect shot: warhead effectiveness or lack thereof
SFP1Ace replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Maybe TK uparmored all AI fighters? -
Different radar capabilities
SFP1Ace replied to hrc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Correct. Here's an entry from F-4E's data.ini file: [DetectSystem] RadarType=AIR_INTERCEPT RadarFamilyName=F-4 RangeUnit=NM RadarAzimuthLimit=60 RadarElevationLimit=60 RadarSearchTime=1.0 RadarSearchRange=100 RadarSearchStrength=100 RadarTrackTime=5.0 RadarTrackRange=80 RadarTrackStrength=80 RadarSearchFreq=9.8 RadarTrackFreq=9.8 RadarMissileGuidanceFreq=6.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE VisualBlindArc=5,6,7 VisualRestrictedArc=4L,8L MaxVisibleDistance=10000.0 HasRWR=TRUE RWRMinFreq=2.0 RWRMaxFreq=18.0 RWRCanDetectCW=TRUE And here's one from F-15's: [DetectSystem] RadarType=AIR_INTERCEPT RadarFamilyName=F-15 RangeUnit=NM RadarAzimuthLimit=60 RadarElevationLimit=60 RadarSearchTime=1.0 RadarSearchRange=160 RadarSearchStrength=100 RadarTrackTime=2.0 RadarTrackRange=80 RadarTrackStrength=120 DopplerLookdown=TRUE <- -----------------------------------this entry is what makes the difference! RadarSearchFreq=9.8 RadarTrackFreq=9.8 RadarMissileGuidanceFreq=6.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE VisualBlindArc=5,6,7 VisualRestrictedArc=4L,8L MaxVisibleDistance=11000.0 HasRWR=TRUE RWRMinFreq=1.0 RWRMaxFreq=20.0 RWRCanDetectCW=TRUE -
How to increase draw distance in SF2 ?
SFP1Ace replied to skulz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
And don't forget to set ObejctsFade=FALSE in options.ini, otherwise changing detailmeshsize won't have any affect! -
What was the initial allowed G-limit for the F-14A?
SFP1Ace posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TW F-14 has a MaxG set at 6.5 in data.ini , but wasn't this limit imposed by the Navy in the late 80's/90's? Wasn't F-14 initially a 7-8g aircraft? 6.5g seem slightly low for the few years old F-14A airframes we get to play in 1979 SF2:NA.... -
What was the initial allowed G-limit for the F-14A?
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the thorough and informative answer Caesar! Just what I was looking for! Now gotta change that nasty MaxG to 7 (7.2 ) -
And may it last many many more!
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SF2 TOD buildings shimmering bug
SFP1Ace replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gerwin, your settings do have one disadvantage though: they disable cockpit night lighting, at least that is the case with my computer . -
SF2NA Iceland Classic TFD/HFD terrain
SFP1Ace replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Damn straight! -
Strike Fighters - North Atlantic Replacement Menu - 1680x1050
SFP1Ace replied to kout's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Brilliant job mate! -
SF2 North atlantic lag problem
SFP1Ace replied to skulz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Which means that with the new terrain, the GPU has to render so f&king many polygons, that even 580GTX can't keep up. I think someone mentioned (Stary?) some time ago, that the LOD based terrain has circa 20x more polys, than the old ones. Basically TK overdid it this time... -
SF2 North atlantic lag problem
SFP1Ace replied to skulz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just set the Terrain Detail to low in options, should give nice FPS bump while still looking decent. -
SF2NA terrain
SFP1Ace replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, I know, I'm using it too! -
SF2NA terrain
SFP1Ace replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What TK could do is provide lower detail LODs for the parts of the terrain being rendered in distance. Whatya think? -
SF2NA terrain
SFP1Ace replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, set Terrain Detail to low if you haven't already. It looks only slightly worse than medium or high, while providing acceptable framerates. As an alternative you could use Gerwin's tile-based TFD/HFD replacement terrain: http://combatace.com/topic/71249-sf2na-iceland-classic-tfdhfd-terrain/ -
ODS Jaguar A cockpit repaint
SFP1Ace replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Great job m8! Should do for now, until someone (cough, Centurion-1, cough ) will do a proper pit! -
http://www.benchmarksims.org/forum/content.php?176-welcome_1 Requires original Falcon 4.0 CD for installation.
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I Wonder Why?
SFP1Ace replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That was a good read, thanks Wrench! From the book (about A-7D, E and C (presumably, since it shared avionics with E)): "Other components of Navigation and Weapon Delivery System (NWDS) included a Doppler radar system, inertial measurement set, air data computer, tactical computer, projected moving map display, armament station control unit, and a forward-looking radar that provided air-to-ground ranging, terrain-following and terrain avoidance, as well as other data. What the NWDS did was give the A-7 a greatly improved weapon delivery accuracy." It looks like it was possible for said A-7 versions to attack targets at night using all this fancy radar & inertial computers & systems. It wasn't as accurate as day ops until they started to use FLIR pods in 1979, I guess. So, is it safe to assume A-7C, D & E can be set to DAY_AND_NIGHT in data.ini to better reflect their capabilities? Oh, and in game terms, we have CCIP HUD, ground mapping radar, bright nights and the magic "E" key to melp us deal with the midnight urges. -
I Wonder Why?
SFP1Ace replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Right, I've also found some references (google) to night sorties during the Vietnam War...but nothing specific as to employment of weapons...How did they bomb/attack/strike at night without FLIR equipment receceived a decade later? Did Vietnam era A-7s had some ballistic computers that enabled bomb release at a preprogrammed coordinates or smth? -
I Wonder Why?
SFP1Ace replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think (according. to wikipedia ;P ) that A-7's received the night attack capability in late 70's/ early 80's. -
Yup, gotta say that l FXAA works flawlessly with SF2:NA! Adaptive VSync is a nice feature too!
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SF2NA Iceland Classic TFD/HFD terrain
SFP1Ace replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yup, though I just renamed it to waternormal.bmp & copied over. -
SF2NA Iceland Classic TFD/HFD terrain
SFP1Ace replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Thanks Gerwin! Your work, together with Skatezilla's AWACS filtered speech, is a must have for SF2:NA! EDIT: May I suggest including orignal waternormal from NA? It's much better than the old one! -
Does anyone know how to recolor a TGA/BMP image?
SFP1Ace replied to javitz82's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Disable the TGA compression (RLE) when saving the tga file in Paint.NET! -
SF-2NA April 2012 patch
SFP1Ace replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the clarification mate, but my question wasn't geared towards criticism. Just wanted to make a point that we don't have to rely on TK extractor IF someone would produce another "community" tool (not for the LODs of course ).