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SFP1Ace

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Everything posted by SFP1Ace

  1. I can only attest that it works with my Geforce 460 GTX. So yeah, let's hear it from ATI users. Edit: ok, time for some skrinszots: FXAA OFF: FXAA ON:
  2. OMG, I'm salivating again! Gotta change the bucket now! . I think I'm right to say that your pits are even better the stock 2nd gen TW ones. 'Tis gonna be the longest two weeks ever
  3. I'm starting to wonder, if your computer isn't equipped with 2 graphic cards. Like an integrated intel chip and that geforce 540 you mentioned over at TW forums...
  4. Ravenclaw_007, the buc's pit is awesome! It also seems to have very high polycount. How is it FPS wise?
  5. Is that a Buccaneer pit? Sweet! Top notch!
  6. I've just emailed the Man, naively hoping he'll send Texas Rangers their way
  7. Hmmm, so because they're based in China (?) they're beyond the reach of the law? That's really disturbing...I'm guessing that an offcial "cease & desist" note from Thirdwire would be laughed off by them...
  8. How about reporting this to TK? Would it even have any effect?
  9. That's very sad that anyone would try such dishonest practices....We certainly don't need any thieves around here, it's good they're gone. Besides, sooner or later one of our gifted modders will bring us Su-34 or 39, no doubt. Hmmpf, if Inthievesky are capable of ripping other's 3d models, I wouldn't be surprised if they'd pirated an Ikea store. Wait, they've already done it! http://www.globalpost.com/dispatches/globalpost-blogs/weird-wide-web/china-fake-apple-store-copycat-ikea-kunming-shanzhai
  10. What he said. If you have first gen games (SF:Gold, WOV, WOE) then you can have C-130A, F-104G (flyable), A-6A (flyable), AV-8A (flyable) back in the game! LOD extracting and ini files fiddling is required, though. And you can have also O-1E, although it's mission profile needs changing to transport, else it won't show up since FAC missions have been disabled in 2 gen games...
  11. You have to add a carrier as a ground object first (place it on the water, not land ;) ). Then it should appear in the air bases drop down list (it can be named G001 for example).
  12. I think steam takes 50% of the $ from sales and leaves 50% to the dev. I guess it's better for TK to sell less but to take whole profit...
  13. Pfunk, I think it's very kind of you. It's not like SF series has a proper coverage in media. I'm sure your reviews (which are a good read anyway), with SimHQ being a MAJOR site for all simmers, will help bring even more ppl to SF2 crowd. Better for TK, and, in the longer run, better for us!
  14. Should be 184 bux now , and I'm sure more lads and gals will chip in. CA is worth it !
  15. No problemo Stary, tbh, I thought you left it that way intentionally, coz you liked it better.
  16. Ataribaby try this: In GermanyCE_data.ini change the following entry: [solidObjectTextureMaterial] EffectShaderName= //terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP to this: [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP Did it fix the popup buildings for you?
  17. Get it through the in-game update feature! List of files updated --------------------- -------------------- Jun 2011 -> Jul 2011 -------------------- FLIGHT\SQUADRONLIST.INI OBJECTS\AIRCRAFT\A-10A\A-10A_DATA.INI OBJECTS\AIRCRAFT\A-10A_78\A-10A_78_DATA.INI OBJECTS\AIRCRAFT\A-4B\A-4B.LOD OBJECTS\AIRCRAFT\A-4B\A-4B_DATA.INI OBJECTS\AIRCRAFT\A-4B\COCKPIT\A-4B_PIT.LOD OBJECTS\AIRCRAFT\A-4B_65\A-4B_65.LOD OBJECTS\AIRCRAFT\A-4B_65\A-4B_65_DATA.INI OBJECTS\AIRCRAFT\A-4C\A-4C.LOD OBJECTS\AIRCRAFT\A-4C\A-4C_DATA.INI OBJECTS\AIRCRAFT\A-4C\COCKPIT\A-4C_PIT.LOD OBJECTS\AIRCRAFT\A-4C_65\A-4C_65.LOD OBJECTS\AIRCRAFT\A-4C_65\A-4C_65_DATA.INI OBJECTS\AIRCRAFT\A-4E\A-4E.LOD OBJECTS\AIRCRAFT\A-4E\A-4E_DATA.INI OBJECTS\AIRCRAFT\A-4E\A-4E_LOD2.LOD OBJECTS\AIRCRAFT\A-4E\COCKPIT\A-4E_PIT.LOD OBJECTS\AIRCRAFT\A-4E_65\A-4E_65.LOD OBJECTS\AIRCRAFT\A-4E_65\A-4E_65_DATA.INI OBJECTS\AIRCRAFT\A-4E_67\A-4E_67.LOD OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_DATA.INI OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_LOD2.LOD OBJECTS\AIRCRAFT\A-4E_67\COCKPIT\A-4E_67_PIT.LOD OBJECTS\AIRCRAFT\A-4E_AHIT\A-4E_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4E_AHIT\COCKPIT\A-4E_AHIT_PIT.LOD OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73.LOD OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_DATA.INI OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_LOD2.LOD OBJECTS\AIRCRAFT\A-4F\A-4F.LOD OBJECTS\AIRCRAFT\A-4F\A-4F_DATA.INI OBJECTS\AIRCRAFT\A-4F\A-4F_LOD2.LOD OBJECTS\AIRCRAFT\A-4F\COCKPIT\A-4F_PIT.LOD OBJECTS\AIRCRAFT\A-4F_74\A-4F_74.LOD OBJECTS\AIRCRAFT\A-4F_74\A-4F_74_DATA.INI OBJECTS\AIRCRAFT\A-4F_74\A-4F_74_LOD2.LOD OBJECTS\AIRCRAFT\A-4F_74\COCKPIT\A-4F_74_PIT.LOD OBJECTS\AIRCRAFT\A-4F_AHIT\A-4F_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4F_AHIT\COCKPIT\A-4F_AHIT_PIT.LOD OBJECTS\AIRCRAFT\A-4G\A-4G.INI OBJECTS\AIRCRAFT\A-4G\RANGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4G\RNZAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT.LOD OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT\COCKPIT\A-4H_AHIT_PIT.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_COCKPIT.INI OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_68\COCKPIT\A-4H_AHIT_68_PIT.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_LOD2.LOD OBJECTS\AIRCRAFT\A-4H_AHIT_73\COCKPIT\A-4H_AHIT_73_PIT.LOD OBJECTS\AIRCRAFT\CF-104_72\CF-104_72.INI OBJECTS\AIRCRAFT\CF-104_72\CF-104_72_LOADOUT.INI OBJECTS\AIRCRAFT\CF-104_72\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\CF-104_76\CF-104_76.INI OBJECTS\AIRCRAFT\CF-104_76\CF-104_76_LOADOUT.INI OBJECTS\AIRCRAFT\CF-104_76\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-100D\F-100D.INI OBJECTS\AIRCRAFT\F-100D\FRENCHSILVER1\DECALS.INI OBJECTS\AIRCRAFT\F-100D\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-100D\RDAFSILVER1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-104G\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-104G\RDAFGREY1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-15A\F-15A_DATA.INI OBJECTS\AIRCRAFT\F-15A_BAZ\F-15A_BAZ_DATA.INI OBJECTS\AIRCRAFT\F-16A_NETZ\F-16A_NETZ_DATA.INI OBJECTS\AIRCRAFT\F-4D_75\F-4D_75_DATA.INI OBJECTS\AIRCRAFT\F-4E_72\F-4E_72_DATA.INI OBJECTS\AIRCRAFT\F-4E_75\F-4E_75_DATA.INI OBJECTS\AIRCRAFT\F-4E_78\F-4E_78_DATA.INI OBJECTS\AIRCRAFT\F-4E_KURNASS_73\F-4E_KURNASS_73_DATA.INI OBJECTS\AIRCRAFT\HUNTER1\COCKPIT\HUNTER1_PIT.LOD OBJECTS\AIRCRAFT\HUNTER1\HUNTER1.LOD OBJECTS\AIRCRAFT\HUNTER1\HUNTER1_DATA.INI OBJECTS\AIRCRAFT\HUNTER1\HUNTER1_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER1\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER1\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER2\COCKPIT\HUNTER2_PIT.LOD OBJECTS\AIRCRAFT\HUNTER2\HUNTER2_DATA.INI OBJECTS\AIRCRAFT\HUNTER2\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER2\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\BAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\COCKPIT\HUNTER4_PIT.LOD OBJECTS\AIRCRAFT\HUNTER4\HUNTER4.INI OBJECTS\AIRCRAFT\HUNTER4\HUNTER4.LOD OBJECTS\AIRCRAFT\HUNTER4\HUNTER4_DATA.INI OBJECTS\AIRCRAFT\HUNTER4\HUNTER4_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER4\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO3\DECALS.INI OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO3\PATCH.BMP OBJECTS\AIRCRAFT\HUNTER4\RNLAFCAMO3\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER5\HUNTER5_DATA.INI OBJECTS\AIRCRAFT\HUNTER5\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER5\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER51\HUNTER51.INI OBJECTS\AIRCRAFT\HUNTER51\HUNTER51_DATA.INI OBJECTS\AIRCRAFT\HUNTER51\RDAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER51\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER51\RDAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER51\RDAFCAMO2\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER59\HUNTER59_DATA.INI OBJECTS\AIRCRAFT\HUNTER59\IRAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\BAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\COCKPIT\HUNTER6_PIT.LOD OBJECTS\AIRCRAFT\HUNTER6\FALCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6.LOD OBJECTS\AIRCRAFT\HUNTER6\HUNTER6_DATA.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER6\IRAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RAFCAMO3\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RAFCAMO4\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RJAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO3\DECALS.INI OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO3\PATCH.BMP OBJECTS\AIRCRAFT\HUNTER6\RNLAFCAMO3\TEXTURESET.INI OBJECTS\AIRCRAFT\HUNTER6_60\HUNTER6_60.LOD OBJECTS\AIRCRAFT\HUNTER6_60\HUNTER6_60_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER70\FALCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER70\HUNTER70_DATA.INI OBJECTS\AIRCRAFT\HUNTER73\HUNTER73_DATA.INI OBJECTS\AIRCRAFT\HUNTER73\RJAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\COCKPIT\HUNTER9_PIT.LOD OBJECTS\AIRCRAFT\HUNTER9\HUNTER9.LOD OBJECTS\AIRCRAFT\HUNTER9\HUNTER9_DATA.INI OBJECTS\AIRCRAFT\HUNTER9\HUNTER9_LOD2.LOD OBJECTS\AIRCRAFT\HUNTER9\RAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\RAFCAMO2\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\RAFCAMO3\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\RAFCAMO4\DECALS.INI OBJECTS\AIRCRAFT\HUNTER9\RJAFCAMO1\DECALS.INI OBJECTS\AIRCRAFT\KFIRC1\KFIR_C-1.LOD OBJECTS\AIRCRAFT\KFIRC1\KFIRC1_DATA.INI OBJECTS\AIRCRAFT\KFIRC1_77\KFIR_C-1_77.LOD OBJECTS\AIRCRAFT\KFIRC1_77\KFIRC1_77_DATA.INI OBJECTS\AIRCRAFT\KFIRC2\KFIR_C-2.LOD OBJECTS\AIRCRAFT\KFIRC2\KFIRC2_DATA.INI OBJECTS\AIRCRAFT\METEOR8\METEOR8.INI OBJECTS\AIRCRAFT\METEOR8\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHCAMO1\DECALS.INI OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHCAMO1\NUMBERS.LST OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHSILVER1\DECALS.INI OBJECTS\AIRCRAFT\MIRAGE3C\FRENCHSILVER1\SM_FUEL_TANK_MIRAGE.JPG OBJECTS\AIRCRAFT\MIRAGE3C\GENERICSILVER1\SM_FUEL_TANK_MIRAGE.JPG OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C_LOD2.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C_LOD3.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C_LOD4.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE_III_C_LOD5.LOD OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE3C.INI OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE3C_DATA.INI OBJECTS\AIRCRAFT\MIRAGE3C\MIRAGE3C_LOADOUT.INI OBJECTS\AIRCRAFT\MIRAGE5D\MIRAGE5D.LOD OBJECTS\AIRCRAFT\MIRAGE5D\MIRAGE5D_DATA.INI OBJECTS\AIRCRAFT\MIRAGE5F\MIRAGE5F.LOD OBJECTS\AIRCRAFT\MIRAGE5F\MIRAGE5F_DATA.INI OBJECTS\AIRCRAFT\NESHER\COCKPIT\FUEL_COUNTER_NESHER.TGA OBJECTS\AIRCRAFT\NESHER\COCKPIT\NESHER_PIT.LOD OBJECTS\AIRCRAFT\NESHER\NESHER.LOD OBJECTS\AIRCRAFT\NESHER\NESHER_DATA.INI OBJECTS\AIRCRAFT\P-51D\P-51D_DATA.INI OBJECTS\AIRCRAFT\SHAHAK\COCKPIT\FUEL_COUNTER_MIRAGE_III_CJ.TGA OBJECTS\AIRCRAFT\SHAHAK\COCKPIT\MIRAGE_III_CJ_PIT.LOD OBJECTS\AIRCRAFT\SHAHAK\COCKPIT\MIRAGE3_RADAR.BMP OBJECTS\AIRCRAFT\SHAHAK\MIRAGE_III_CJ.LOD OBJECTS\AIRCRAFT\SHAHAK\SHAHAK_DATA.INI OBJECTS\AIRCRAFT\SHAHAK_71\MIRAGE_III_CJ_71.LOD OBJECTS\AIRCRAFT\SHAHAK_71\SHAHAK_71_DATA.INI OBJECTS\AIRCRAFT\SPITFIRE9E\RDAFCAMO1\TEXTURESET.INI OBJECTS\AIRCRAFT\SPITFIRE9E\SPITFIRE9E.INI OBJECTS\WEAPONS\BM_LAU88.BMP OBJECTS\WEAPONS\BM_MISSILE_RAIL.BMP OBJECTS\WEAPONS\LAU-105.LOD OBJECTS\WEAPONS\LAU88.BMP OBJECTS\WEAPONS\LAU-88A.LOD OBJECTS\WEAPONS\SM_LAU88.JPG OBJECTS\WEAPONS\SM_MISSILE_RAIL.JPG OBJECTS\WEAPONS\WEAPONDATA.DAT OBJECTS\WEAPONS\WEAPONDATA.INI
  18. Hi, you don't need lods if the aircraft is a variant of a stock one (assuming the obvious, you've got the game with stock ac installed). I've been using modded stock SF2:I F-16 Netz as an F-16A in SF2:E for ages ;) . Just make sure that the aircraft's ini files contains the calls for the stock lods. And I think that you'll have to copy the stock ac textures (or any 3rd party skins created for that ac) to the modded ac folder as well, or it will default to "all black" material with no texture assigned.
  19. Here you can get the latest DirectX runtime library: http://www.microsoft.com/download/en/details.aspx?id=35 Also have you tried installing OLDER video drivers? Try ATI Catalyst 10.2 or 10.6 and see what happens.
  20. Hi, I think there's a key combo you can use to toggle the amount of info displayed on screen - alt+F5 or shift+F5, maybe shift+F8, sorry I don't remember it exactly... EDIT: Got it, it's ALT+D
  21. File Name: 512x512 Tweaked Tiles for CA_Stary's Enhanced SF2:Israel terrain File Submitter: SFP1Ace File Submitted: 26 July 2010 File Category: SF2 Series Add On Terrains 512x512 Tweaked Tiles for CA_Stary's Enhanced SF2:Israel terrain. Originally created by CA_Stary, resized by Dave, optimised by me. Note: these *.bmp tiles are 512x512 in size with 8 bit color pallete.Includes TGA tiles from Dave's effort. This should help any of you with even very weak computers.Looks almost as good as Dave's resize but you get even bigger performance increase. Installation: Drop the bitmaps and TGA files in IsraelME folder and allow for overwrite. Now go and down some pesky MIGs :) SFP1Ace Credits: CA_Stary for original tiles USAFMTL for resizing those tiles Click here to download this file
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