SFP1Ace
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Everything posted by SFP1Ace
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Experiencing bizzare issues in SF2 series aircraft & effects - Requesting help
SFP1Ace replied to SkyStrike's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are there any reasons not to set OpenCockpit=TRUE? I mean it gives this nice, cool selfshading and all. I 've just flown A-7A in SF2:V with A&G war expansion and haven't noticed any bugs. Perhaps the answer for this question is just right above in the quotation, but I'm tired now and exhausted from the heat and my english cogniton part of the brain is definitely switched off hence I can't make much sense of it, lol. Sorry for the OT and thanks! -
That's a cool feature then! I used to think that Macs are no good for gaming, but apparently since the transition to Intel CPUs it's a different story. I hope you'll be happy with whichever computer you'll decide to buy!
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I don't think that SF series is comptaible with Macs...Isn't it Windows only?
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That one with ATI switchable 5650 is not good - it has seriously limited memory bandwitch. That Qosmio looks very nice, decent CPU, lots of RAM and best GPU (360m) of all laptops you listed. However it has uncommon native resolution of 1680x945. I'm not sure if many games would support such resolution...Can anyone else chime in on this?
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I ain't guru but I'll express my opinion if you don't mind. 310m & 320m are kinda low end even for a laptop graphics, definetely not for "all the eye candy on" or "graphics up". If you are serious about gaming on a laptop than try to get one with 350m, 360m or even the newest 480m if you can afford it. Even the previous generation 250m, 260m, 280m, 285m would still be much faster than 310m or 320m. Hell I think that 280m or 285m would be even faster than 350m and 360m (so much for newer generations always being better ;) ). If you don't mind ATI products than I would recommend at least Mobility Radeon 4850 an up (4860, 4870 etc., forget about 4830). From the newest egneration Mobility 5750, 5770, 5850, 5870 would do the trick (forget about 5830). Also remember that you'd need at least 2 GB of RAM and quite fast CPU - both SF2 series and LOMAC/DCS are heavy on the CPU side. Hope it helps....
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Pomóżcie rodacy, lol. Nie zajmuję się tworzeniem samolotów, ale poradniki Mustanga to chyba dobre miejsce by zacząć: http://combatace.com/files/category/30-sfwo-utilitieseditors/page__sort_by__DESC__sort_key__file_submitted__num__10__st__30
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Help me please.....
SFP1Ace replied to ryaw's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm pretty sure it's War For Israel campaign. -
Looking to ugrade
SFP1Ace replied to donk05's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SF series always used to be CPU limited, but that changed with transition to DX10. If you are using WinXP/DX9 than I would suggest upgrading the CPU only. See if you mainboard supports Core2 Quad q9650 - if you can get one cheap of ebay than you get 3.00 GHz instead of 2.33 plus its a decent overclocker (I get my Q9650 to 4.4 GHz ;) ) plus if your motherboard supports it then you won't have to spend money on new mobo and RAM. If you're using Vista/Win 7/DX10 than things complicate a 'lil. Unfortunately TK forces 4xAA under DX10 which can be an issue with your graphics card if your using 1920x1200 or 1920x1080. I "think" 9600GT should be enough for DX10 & resolution no greater than 1280x1024. For higher resolutions consider upgrading to at least Radeon 5770 or Geforce 460. These upgrades should let you enjoy some of the BIG mods out there more! -
Latest patch TV/LGB frame rate issue
SFP1Ace replied to X RAY's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1024 MB ATI 4890 here. Activating EO cuts my FPS from 60 to 40. Still plenty of FPS left, but the drop is noticeable. -
SF Manual Ideas.......
SFP1Ace replied to Stick's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That would be the best solution. TacRef Falcon 4 style :). On a sidenote I think I'm somehow half-way through the AC database. I've got M(igs) to P(51-D) covered. I still wonder if i should upload it as a text document or just post it in the relevant forum section when finished? I'm using font size 10 and it's already 22 pages. I think when I get to year specific version of american ac, i'll have to squeeze/combine them somehow. BTW you can always use CTRL+F to find the aircraft you want intel on . -
As above, the information I was able to pull out from net (wikipedia, google, you know, usual stuff since I'm lacking any good hard cover sources) was inconsistent and scarce. Some say early '80s other late '80s etc. Cutting to the chase it's just something I need to mod NF4+ '86 campaign. I'm just trying to find out if in 1986 MiG 29s 23s and Su 27s were already carrying AA-11 instead of AA-8? Thanks in advance for all the solid intel anyone can provide!
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Does anybody know when was AA-11 actually introduced?
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dzięki Ciacho! Now this is getting curiouser and curiouser . Can we contribute it to Soviet intelligence effort in spreading misinformation, among western countries, about it's armament? -
Inner workings of a Thirdwire radar
SFP1Ace posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TK was kind enough to explain how the RadarSearchRange and RadarStrength parameters work in-game. This is from the topic I started over at thirdwire forums: "Well, in reality, I _think_ max range is determined not only by target RCS (and return signal etc), but also by the radar's PRF (pule repetition frequency). In order to detect far away target, your radar has to wait long enough between each pulse so it doesn't send out next pulse before return from target is obtained, otherwise, it'll get "ghost" or "alias" returns resulting in incorrect range measurement. But having long wait time between pulses (low PRF) means less frequent target update, somthing not desirable when you're trying to track targets. This is why most radar has longer range for seach (with lower PRF settings), but shorter range for track (higher PRF setting). (of course, modern radar may or may not be so limited, they can send two different types of pulses and modulate them and do all sort of fancy stuff with computers, but thats beyond the scope here) In the game, I think the max range range setting , say at 160 NM, reflects this PRF limit, so it is the absolute max range you can detect. The radar will not detect anything at 161 NM no matter how big the target RCS is. Target with small RCS can only be detected at shorter range than max range setting. I _think_ the game data is normalized so if the radar strength is at 100, it detects 10m^2 target at max range. If radar strength is less than 100, then it can only detect larger RCS than 10m^2 at max range, and if strength is higher, it can detect smaller RCS target at max range, etc. TK" And another one: " I _think_ (I could be all wrong here ) the strength modifies the RCS required for detection at max range, so strength 100 = 10m^2, 50 = 20m^2, 25 = 40m^2, etc... And the radar return signal is proportional to inverse of range^4, so the detection range is proportional to the strength^1/4. So, I think, the detection range for the same 10m^2 target would change to, based on strength, 100 = max range, 50 = 84% max range, 25 = 70%, etc... I think... And again, this is "game RCS", which may or may not have any relation to the real life RCS, its calculated based on collision radius... TK" -
Does anybody know when was AA-11 actually introduced?
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Monty, great find, I didn't know this one. To make things even more complicated the book on russian a2a & a2g missiles I received yesterday mentions 1985, Jane's webstite 1987, LOL. I guess it's really up to how much i wanna it in game. I think I'll follow Fubar's info and create a loadout of 2x R60M, 2x R-73, and 2x R-27. Or I'll toss a coin ;). Thanks to everybody for chiming in with you knowledge/opinions. -
Help
SFP1Ace replied to ryaw's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Err, right Wrench coz if he/she has Windows XP and by mistake created mod folder Vista style then it would still work? And the question was " if i need to download other stuff like the campaigns or something". Well something is you can add aircraft to a campaign yourself, right? -
Help
SFP1Ace replied to ryaw's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You need to tell us more, pal. What is you OS? Which F-18 did you downloaded exactly? F-18C for Mirage Factory F-18A or one of the Super Hornets? Like guys said, 3rd party aircraft, if installed correctly, will show up ONLY in single missions. If you want to add to a campaign, read the knowledgebase: http://combatace.com/topic/44798-adding-aircraft-to-campaigns-in-sf2/ -
Does anybody know when was AA-11 actually introduced?
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The thought of Su-27 squadrons being deployed to EGermany in the event of war has actually crossed my mind, but only after posting my previous message. . Anyways I just mentioned Su-27 in the context of being umm, "a detail freak to a degree" and even then, like you said, it would up for a debate. I surely don't intend to remove Su-27 as it would just remove too much fun, and fun is important, right? Right know I'm just like a puppy running around, trying to take a bite at everything SF2 engine has to offer as far as customization goes. After a while my head will cool off and I'll probably settle with stock settings + great 3rd party mods (NF4+ baby!) + maybe some minor little little tweakos of my own (YAY)! Until then please bare with me. Thanks to everybody for participating in this discussion! Let your fighters never brake down, let your missiles alway hit their targets, let your girlfriends.... oh I'd better shut up :wink2:. -
Inner workings of a Thirdwire radar
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Right guys I guess I seem to be obsessed with things I can't get out of SF2 engine because there are many unknown variables that TK won't, can't, or just doesn't remember to share. And that just makes me even more obsesive, like a pitbull fixated on a target, LOL. Yeah, I'll just follow your (subliminaly suggested) advice and stick the chewing gum in that special place and go guns (read - have a cold bear, relax, and let the radar stuff in the hands of TK - what else did you think ? ). Afterall why should I bother to study mysteries of SF2 engine? It's such a waste of time, right? But in the end I still believe that info TK provided on RadarSearchRange and RadarSearchStrength is interesting and can be useful for modders when creating avionics for 3rd party AC :P Edit: same as always, typos etc. -
Inner workings of a Thirdwire radar
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Belay that, my fault, TK pointed me to right direction - track radar mode entry in avionics is still limited to 80 NM: [RadarData] AvailableModes=SEARCH,TWS,STT,ACM RangeUnit=NM RangeSetting[1]=10 RangeSetting[2]=20 RangeSetting[3]=40 RangeSetting[4]=80 RangeSetting[5]=160 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=50.0 BoresightElevation=-2.0 BoresightAzimuth=0.0 MinReturn=0.01 MinimumSpeed=25.72 SearchRange=160 SearchStrength=200 TrackRange=160 - I thought this was an error TrackStrength=150 TWSUpdateTime=0.5 AcquisitionSymbolSpeed=1.0 AcquisitionResetPosX=0.0 AcquisitionResetPosY=0.2 AcquisitionResetTime=5.0 DisplayLimitLeft=29 DisplayLimitRight=226 DisplayLimitTop=29 DisplayLimitBottom=226 StartRangeSetting=4 But here it seems to be allright: [RadarDisplayTWS] RangeSetting=1,2,3,4 - Range setting 4 is 80 NM so it's OK, player doesn't have an advantage over AI afterall... BarElevation[1]=0.75 BarElevation[2]=-0.75 ScanRate=60 ScanBeamAngle=2.5 ScanArc=60 PPI=FALSE -
Inner workings of a Thirdwire radar
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, nautical miles... I think that F-15 radar is kind of awacs or something, that's totally too much. But the you've got the values slightly wrong. First one (160) is radar searchrange in nautical miles which is around 296 KM, the other value (200) is abstract radarsearchstrength value. If that value was 100 instead of 200 than it would indicate that TW F-15_A can detect targets with RCS=10m^2 at it's maximum range, and because the value is even higher (200) than it means that its able to detect even smaller targets (RCS=5m^2 I think) at its maximum range of 160 NM. And I don't think F-15A radar was THAT good, can anyone confirm/dismiss this? -
Inner workings of a Thirdwire radar
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Would Wrigley's be good enough? -
Inner workings of a Thirdwire radar
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would guess that track range is the range from which you can obtain a lock and/or track targets (for avionics70 equipped aircrafts)? But I'll have to play with it to be sure :) Hmm I've just looked up F-14B data files and there's seem to be some discrepancies - in avionics.ini search and track range are 200/160 NM but in data.ini it's only 150/100??? So basically it makes your wingman and other AI F-14 be at disadvantage compared to palyers F-14 when detecting tracking targets? Is this normal of is it a mistake? Anyway to me TK's explanations make sense (they allow for quite close approximations), and if we only knew how to calculate in game RCS then knowing real life detections values for given RCS (usuly from the data I found western radars are described for 5m^2 and russian radar ranges are for detecting 3m^2) for given radar, then it would be possible to mod the hell out of this game, as far as radars go!!! ;) Still I intend to tweak some radars anyway... avionics.ini searchrange/searchstrength trackrange/trackstrength data.ini searchrange/searchstrength trackrange/trackstrength: TW F-15_A avionics.ini - 160/200 160/150 data.ini - 160/160 80/160 - WTH??? AI F-15s have half of the tracking range of the players aircraft??? TW F-15_BAZ avionic.ini - 160/200 160/150 data.ini - 160/200 80/200 - even more confusing? -
Inner workings of a Thirdwire radar
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Awww Fubar, you've just smashed my hopes to smithereens . " The flip side of this is that while a radar set at a value of "120" was able to detect a stealthy model at 17 nm, one imbued with a value of "30" was still able to detect that same model at a range of 12 nm (be my guest, perform the math for us).". Okay, here's the math, all according to TK's info: radarstrength=120 - detection range=17 NM. So for radarstrength=30 detection range for a same RCS target will be (30/120)^1/4=0.7; 0.7*17 nm = 11.9 NM. Sounds about right, right? So why were you able to detect bomber at max range even though you lowered signal strength to 60? Because you didn't lower it enough! :D According to TK all radars are normalised to detect 10m^2 RCS targets at max detection range (say in your case the said 200 NM) at signal strength 100. If you lowered the strength value to 60 ten max detection range dropped from 200 NM to (assuming that default strength was 100?)....(60/100)^1/4 = 0.88; 0.88*200 NM = 176 NM. So even with RadarSearchStrength at 60 you aircraft was still able detect RCS 10m^2 at 176 NM, so i don't see any problems for it to detect 100m^2 RCS B-52 bomber at slightly longer range of 200 NM :D. So far every numerical data provided by TK checked out! So what's the theoretical limit to detect this 100m^2 bomber in game? Ok (100/10)^1/4 = 1.78. The radar (in theory) would be able to detect that bomber at 1.78*200 NM = 356 NM (at RadarSearchStrength = 100). But it won't cause RadarSearchRange = 200 imposes a "hard" limit of 200 NM (what TK's written in his post). So no wonder that even though you lowered the RadarSearchStrength from (I'm assuming) 100 to 60 it still had no problem finding that bomber :) You would have to try much lower value of 10 or even 5 to see radical drop in detection range. The most importatnt information that TK has provided is that (in game) radars are normalised to detect RCS of 10m^2 at max radarsearchrange, when radarsearchstrength is set to 100! All the rest we can work out with equations. I hope I didn't bore you all to death? Best Regards!!!! EDIT: loads of typos -
Yesterday I ordered something interesting!
SFP1Ace posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's an ENCYCLOPEDIA!!!:yikes:But not just an ordinary one...it's ENCYKLOPEDIA TECHNIKI WOJSKOWEJ which roughly translates to Encyclopedia Of Miltiary Technology/Equipment. So what's so special about it? Well it's special to me coz last time I read it it was in my school's library about 14-15 years ago, and back then it seemed really comprehensive and detailed...In a couple of days I'll find out if my memory serves me well. Other interesting thing about it is that it's been published in 1987 by MON publishing (Polish Ministry of Defence), so it's like a semi-official government stuff. And in 1987 Poland was still communist and our Ministry of Defence was even more so . I wonder what information did we have on American/NATO equipment , jets, missiles, radars back then? How accurate was it? How much information about Soviet/Warsaw Pact equipment our Big Brother let us to be published in this book? I'm just dying to find out! So it can be a goldmine of resources for modding or just a pile of krap, I guess it can swing either way. But the best thing about it is that it cost me equivalent of 10$ postage included and it's over 800 pages thick, so in worst case scenario it can serve as an armor plate -
Yesterday I ordered something interesting!
SFP1Ace replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Epic FAIL . Although it contains quaite many articles, they're all generic, outdated (Su-15TM as one of the latest sukhoi's products, lol, in1987 ;) ) and I can forget about stuff like radars or missiles parameters. Well it can always serve as a curiosity...Time to start hunting for those Jane's yearbooks I guess....