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SFP1Ace

RED TAILS
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Everything posted by SFP1Ace

  1. Yeah, third's the charm, no? BTW, the funny thing is that those shelters were of the ground/dirt-type with the camo net over it...One would have thought that you wouldn't need so much ordnance to destroy them...I can understand reinforced concrete, but a dug up hole in the sand? C'mon...
  2. Well here's my thing: first time I was assigned strike mission to bomb AS I went with the default load out of 18 500 pound mk82s. At least 1 bomb hit the target (I noticed a crater in the middle of the AS) but didn't destroy it. In after action report it was said that the target was only damaged. So the next time i took them 750 pounders but with the same effect (or lack of it - hit the shelter, but didn't destroy it)...You guys think maybe I should finally use the 2000 pound ones? :D
  3. Flegmatica - I oc'ed my c2d to 4.4 Ghz and SF2 it still lags (meaning i'm hitting low 20's fps - that's subjective ;) ) when dodging swarms of migs over large cities (i'm using unlimited settings for textures and high for everything else except for horizon distance which is set to normal). The game's engine isn't optimized to make use of the modern technologies (offloading some calculations from cpu to gpu, or utilizing more cpu cores) - yet. Hopefully TK will add these things in future.
  4. Cheers mate, i think this will do ;] (until i get my hands on the NA release ;))
  5. Thanks, but that gets me nowhere. I know that C130-A exists in NA release of Strike Fighters, but i've got the european gold edition. Is there any mod than enables C130-A in Strike Fighters Gold?
  6. Hi, Just got my copy of SFG however it's missing the c-130a (unlike the american valuesoft edition),so is there any way i can put it back and enable in the campaigns (as AI aircraft of course)? I couldn't find any download of this plane at combatace... Thanks!
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