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JKstar
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Everything posted by JKstar
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How can I fly helicopters?
JKstar posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There are lots of flyable helicopters in the "Download" section, but I can't control any of these helicopters in the air, they are shaking all the time and then crashed, everytime...How can I fly helicopters? Thanks! -
Helicopters
JKstar replied to grant977's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
set your flight mode to "Normal", just a suggestion -
Almost ready
JKstar replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool!!!!! Can't Wait! -
Shot down by Abrams MBT
JKstar posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Using a attack helicopter, flying a CAS mission, at about 1000ft with 80 kts, I suddenly see a green shot coming towards me, too late for any movement...Now I should be careful of the main gun of a tank! That's surprising... -
Shot down by Abrams MBT
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you for explaining! :yes: I know little about ground unit... " [DetectSystem] TargetType=Air_AND_GROUND DataLink=TRUE OpticalSight=TRUE NightSight=TRUE ... " Do the words in red determine whether the tank could hit me? and, what is the use of "DataLink","OpticalSight" and "NightSight" in the game? Thanks! -
Shot down by Abrams MBT
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I didn't modify anything in the M1A1_data.ini, because I don't know how... " [WeaponSystem] TargetType=GROUND ... " in the gundata file, I replaced the original "Muzzle Vel" number with 1180, because the gun shot couldn't hit any target(the too far or too near? I can't remember) without my modification. That's the only change in the gundata.ini... I use Tracer3.tga, I don't know what color it is, does it matter? I don't think so. -
Unsinkable Carrier?
JKstar posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I add a soviet carrier in my WOE, edit a mission to sink it using AGM-86. However, I can't sink it no matter how heavy the explosive mass is... and, the AGM seems to be detonated a certain distance away from the target...the attachment 1 is the screenshot the time AGM blasted, attachment 2 is the "ini" data file of the carrier "Orjol",which is unsinkable... Thank you for your help! Orjol_DATA.rar -
Unsinkable Carrier?
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks! I will try that... Invincible is the name of one class of the British carriers, but in fact, all of the carriers in WOE seem to be "Invincible" -
Unsinkable Carrier?
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The same to the Russian? -
Unsinkable Carrier?
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, I see... Would it be possible to change a carrier into a "general" warship just like a destroyer or something can be sunk through "ini edit"? and, How? -
Unsinkable Carrier?
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you! But what should I do to change a carrier into a mere warship? -
The problem about weapon EjectVelocity
JKstar posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I changed the weapon EjectVelocity from "0,0,0" to "0,0,-40", but I didn't see any change...the weapon wasn't given a downward velocity when fired...almost the free fall What seems to be the problem? Thanks! -
The problem about weapon EjectVelocity
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AIM-120C,it uses a rail, Thank you! problem settled! -
The problem about weapon EjectVelocity
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
EjectVelocity=-2.0,0.0,-852.0,no difference,still -
How to make F22's weapon door automatic?
JKstar posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
when in F22A_B20, before release a missile form interior weaponbay, I should open the door manually ...while in talon, the door of weaponbay is opened automaticly ... In order to make F22's door automatic, I wirte "AutomaticDoors=True" in the *DATA.ini" file, guess what? the missiles are throwed into air without opening the door! As if there was not a door or the door was transparent! So, help... Thanks! -
Attachments below are the screenshots of F22 and Talon. Obviously, the cockpit of Talon is dark and gray compared with F22's, what seems to be the problem? And what should I do to clear the "gray smoke" in the talon's cockpit? Thanks a lot!
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Dark cockpit
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry to hear that...may be my solution only works for talon. Because talon is the first and the only plane with "Dark" cockpit, so I wonder if I seize the key factor of this problem... -
How to make F22's weapon door automatic?
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't think what I said is a complain ,I just want to see and discuss if there is a way of working this "door" out. in fact, I really enjoy the F22, and all other add-on planes, all of them are excellent work! -
How to make F22's weapon door automatic?
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry, I'will read it -
Dark cockpit
JKstar replied to JKstar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I made it! copy and dorp the "CanopyGlass.tga"(in any "clean-cockpit-aircraft" skin foder) into "skin" foder, and add: " Instrument[]=Relection //-------------- [Relection] Type=REFLECTION NodeName=Canopy_glass " in your "*_cockpit.ini" file See if it can work too in your machine...