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wilco

+MODDER
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Everything posted by wilco

  1. ab03.JPG

    From the album wilco's stuff

  2. ab04.JPG

    From the album wilco's stuff

  3. ab03.JPG

    From the album wilco's stuff

  4. baz_673.JPG

  5. ayit_bda.JPG

  6. Crab_02 Returns...

    Welcome back!
  7. In hospital at the mo

    Hey Allen, get well soon!
  8. Happy Birthday Mannie!

    I hope I'm not too late: Happy birthyday!
  9. I made some new decals for my upcoming F-15C (Baz) skin, but I've come across a problem I'm at loss with. No matter what I do, I can't get the decals with the names - their supposed to be on the radome - to show up. If I put them on 'Fuselage_Forward', however, they do show up, but only as far as the red line. Now I thought this is where the 'Nose' mesh starts, so I tried, but no joy. Is there something I might have overlooked? Any help would be appreciated.
  10. Alright, after having a second look at the decals.ini of the F-15A Baz I seem to have found a fix. This is what the entries for the name looked like, when it was not working: [Decal015] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-15C_Baz/IDFGrey1/D/CBazName Position=7.50,0.2 Rotation=0.0 Scale=1.0 [Decal016] MeshName=Fuselage_Forward DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-15C_Baz/IDFGrey1/D/CBazName Position=7.50,0.2 Rotation=0.0 Scale=1.0 If you add 'DecalMaxLOD=3' for the Nose mesh, however, the decal appears. Now the (bonus) question is, why is this modifier necessary for some meshes when it is apparently not necessary for others? Anyway, thanks to the three of you!
  11. Thanks for your fast replies! That's FC's SF2 version of Wpnssgt's F-15C, decals totalling at 15 (16 with duplicated decal entry, which doesn't work either). With the decal entry duplicated it looks the same like in the picture.
  12. F-15C Baz of 106 Squadron (still WIP)
  13. 1. Yes (DX11, which includes DX10 and DX10.1) 2. Yes (see above) 3. Yes (191.07) 4. Yes (GTX 275) 5. Makes no difference for me. You see why this is rather strange. It should run just fine. I mean, I do get decent frame rates (overall framerate is about 60 frames per second), it's just like there is always one frame that is out of tune, making everything unplayable. Not to mention the non-working effects under DX10. Maybe I should test the new beta driver.
  14. Same here... And guess what, I'm also running a GTX275 on my system (Q6600, 4GB, Win7 64bit). No matter what I tried, it seems there's no way to get rid of the stuttering on external views. V-Sync on, single display set-up (I'm using two), disabled FSAA and AF and so on. Heck, I even changed the energy saving mode and disabled the Aero theme. Another weird issue you might want to check: When setting effects to high or unlimited, flares don't show up, yet they are illuminating the aircraft.
  15. File Name: Israeli Eagles Pt.1: No. 133 Double Tail Squadron (F-15A/SF2I) File Submitter: wilco File Submitted: 24 Oct 2009 File Updated: 24 Oct 2009 File Category: SF2 Series Add On Skins Israeli Eagles Pt.1: No. 133 Double Tail Squadron This skin is for Thirdwire's stock F-15A Baz and depicts all 23 aircraft of No. 133 Double Tail Squadron. These aircraft were delivered under Peace Fox I & II, together with two F-15B. In May 1981, Moshe Melnik (the first pilot to score a kill in an F-15 and by then in charge of 133 sqn) ordered that all Baz be adorned with individual names on the left side of the forward fuselage. INSTALLATION: Extract the content of the archive and put the Objects folder into your SF2I mod folder. SOURCES: Aloni, Shlomo. Israeli F-15 Eagle Units in Combat. Oxford: Osprey Publishing, 2006. Have fun! Team Flying Dragon wilco, alex70b & guyran Released under the CombatAce Fair-Use License. If you have any problems or comments, contact us at CombatAce. Click here to download this file
  16. You're welcome! And stay tuned for more, the C version is nearing completion.
  17. They're still in English and no mod is available (or at least none that I'm aware of). I guess re-recording every single soundfile is just to much work.
  18. Version

    302 downloads

    Israeli Eagles Pt.1: No. 133 Double Tail Squadron This skin is for Thirdwire's stock F-15A Baz and depicts all 23 aircraft of No. 133 Double Tail Squadron. These aircraft were delivered under Peace Fox I & II, together with two F-15B. In May 1981, Moshe Melnik (the first pilot to score a kill in an F-15 and by then in charge of 133 sqn) ordered that all Baz be adorned with individual names on the left side of the forward fuselage. INSTALLATION: Extract the content of the archive and put the Objects folder into your SF2I mod folder. SOURCES: Aloni, Shlomo. Israeli F-15 Eagle Units in Combat. Oxford: Osprey Publishing, 2006. Have fun! Team Flying Dragon wilco, alex70b & guyran Released under the CombatAce Fair-Use License. If you have any problems or comments, contact us at CombatAce.
  19. Have you tried disabling the advanced shaders in the options.ini?
  20. WIP: F-15C of 106 Sqn

    From the album wilco's stuff

    © &copy Team Flying Dragon

  21. Flying Dragon WIPs: Israeli Eagles Pt.1: 133 Sqn/F-15A (finished) Israeli Eagles Pt.2: 106 Sqn/F-15C (WIP) Israeli Eagles Pt.3: 106 Sqn/F-15D (WIP)
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