Many thanks. Everything is ok now. The missiles in the loadout.ini should have been e.g KS-1 instead of AS-1 as was in the original loadout.ini.
There was also a mistake in the new info that switched two pylon positions. If anybody has got the Badger G, these are the proper positions:
// Station 1 = Bomb Bay
// Station 2 = FuselageECM
// Station 3 = LeftMissilePylon
// Station 5 = LeftECM
// Station 4 = RightMissilePylon
// Station 6 = RightECM
[Attack]
Loadout[03].WeaponType=KS-1
Loadout[03].Quantity=1
Loadout[04].WeaponType=KS-1
Loadout[04].Quantity=1
Loadout[01].WeaponType=FAB3000
Loadout[01].Quantity=3
[Anti-Ship]
Loadout[03].WeaponType=KSR-2
Loadout[03].Quantity=1
Loadout[04].WeaponType=KSR-2
Loadout[04].Quantity=1
[Recon]
Loadout[02].WeaponType=ECMPod
Loadout[02].Quantity=1
Loadout[05].WeaponType=ECMPod
Loadout[05].Quantity=1
Loadout[06].WeaponType=ECMPod
Loadout[06].Quantity=1
Thanks for the reply.
It is single mission. It shows all stations <Empty> when going to the loadout screen. I have tried different years, still the same.
When choosing a weapon, it does show on the pylon and can be used.
It is a stock install with all the patches. The terrain used is EAWEuro.
There is a service pack 5 for SFP1.
Get it here:
http://www.thirdwire.com/downloads_sfp1.htm
You need to install it over a non-moded clean version of SFP1, then you add the latest weapons pack, halfway down the page:
http://bunyap2w1.com/SFP1_Wiki/index.php?title=Weapons_Pack
I wonder if someone can help me with this.
I am using Strike Fighters Gold with the SP5 patch.
As you can see from the screenshot, numbers are showing up on wingman aircraft but not player aircraft.
I have checked the folder structure and the Decals.ini and everything seems ok. The first decal is N000.tga.
Thanks in advance.
Yep, it does make sense.
Thanks for the quick reply. As you can see from another screenshot everything is ok. It sets the numbers on the nose, tail and wing undersides.
Many thanks.