The_Editor
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Everything posted by The_Editor
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New Oct 08 Cockpit F1 view change
The_Editor replied to Panama Red's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here is what I got in the Default.ini GOTO_COCKPIT_FRONT_VIEW=F1 Try that. -
Screenshot Thread
The_Editor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
RN Phantom patrol -
FRAPS post patch
The_Editor replied to SkippyBing's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That is good to hear. -
FRAPS post patch
The_Editor replied to SkippyBing's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It works with me, I just checked. My version is 2.9.4 build 7037 -
The Official Sept/Oct Patch Thread
The_Editor replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's easy to do. I forgot to change this: [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0 Height=0 Alpha=0.60 InitTime=2.0 It gets rid of the radar on the top right of the screen. -
The Official Sept/Oct Patch Thread
The_Editor replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Extract the new HUDDATA.INI or delete the one you have got. I think that should do it. -
Lightning Canopy
The_Editor replied to spart's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try this: Put this at the bottom of the PILOT section: CanopyAnimationID=3 Then replace the default canopy section with this. [Canopy] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=3 Then set your control in the options menu to whatever the first animation is. See if that works. Thanks to WombRaider for that info. -
The Official Sept/Oct Patch Thread
The_Editor replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fix for RAZBAM A-1E in WOV after the new patches: The "flipping over when the brakes are on or when the AI aircraft land". Open the aircaft's data.ini and reduce the BrakingCoefficient on the two wheels to: BrakingCoefficient=0.35 This stops the problem. -
I see trees of green
The_Editor posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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October - Screenshot of the Month
The_Editor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sandy in action. -
I see trees of green
The_Editor replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The dog says goodnight. Or was it the "dark sacred night". -
No trees after patch
The_Editor replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice beaver! Oooh er missus! -
No trees after patch
The_Editor replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for that. I'll keep it in. -
No trees after patch
The_Editor replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, I added to the data.ini and no difference, still no trees. -
No trees after patch
The_Editor replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Haven't seen this before: [backgroundMaterial] UseEffectShader=TRUE EffectShaderName=FarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP -
No trees after patch
The_Editor replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, your expert knowledge is required, sir. -
For all you Voodoo lovers
The_Editor posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great video from 1957: http://uk.youtube.com/watch?v=5RKUOho0gRg&...feature=related -
Heeeeeelp!
The_Editor replied to Reddevil0911's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
See my post near the top of this forum that Dave has kindly made into a sticky. Do all that and then add the mods to see if there are any problems. -
F-100C Super Sabre
The_Editor replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Excellent addition to the sim. -
need firepower?
The_Editor replied to Monty CZ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That looks fantastic! -
Historical 45th TRS RF-101C serial number decals
The_Editor replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Great! -
October - Screenshot of the Month
The_Editor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Early Thuds catch the worm -
More than just an open canopy mod....
The_Editor replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Excellent mod. -
Appetite whetter !
The_Editor replied to Syrinx's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
"The Buccaneers" is part of a DVD called "Fly Navy", which I bought a few years ago. It has some great colour footage of the Eagle. The other film on the DVD is action from the Ark Royal in the mid seventies, plenty of Phantoms and Buccs. The both DVDs are now rare and are not made anymore, but you might get them from here: http://www.eavb.co.uk/video/dvd/rnindex.html It seems "Fly Navy" is sold out there, but not here: http://www.navybooks.com/asps/Extra7.asp -
October - Screenshot of the Month
The_Editor replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Over Mu Ghia