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The_Editor

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Everything posted by The_Editor

  1. Delete the WEAPONDATA.dat in the Weapons folder. Open the WEAPONDATA.INI with the latest Weapons Editor: Weapon Data Editor v02.20.08 (199 KB) (It works with all the Thirdwire sims) http://www.thirdwire.com/downloads_tools.htm Set the editor compatability to Win95 or 98(right click on the EXE file and select properties). Then save the WEAPONDATA.INI. See if that works.
  2. This is for all the default aircraft in Wings Over Vietnam. After the new patch, then adding Bunyaps Weapons pack, all the aircraft data.ini files were overwritten to a previous standard, taking out some of the new features. As per request, in this zip are all the aircraft Data.ini's as they should be with the new patch enabling Bunyaps weapons and the new features. The hardpoints have been changed to either USAF or USN. With the Migs, WP for the hardpoints still works. Copy each file to it's respective folder overwriting the old ones. Best regards The_Editor
  3. I'm glad Green Hell2 works with the new patch. That and Widesky are superb.
  4. I don't have WOI, but I think it is the same format. This is the way to do it in WOV 1. Open the "Campaigns" folder in the WOV folder. 2. Open a folder in the the Campaigns folder that you want to add the aircraft to. 3. There are two files to edit, (A) RollingThunder.ini and (B) wovCampRT_data.ini This second one might have to be extracted using the cat file extractor and placed in the folder. 4. Open wovCampRT_data.ini scroll down to the last aircraft listing, for example: [AirUnit161] AircraftType=O-1E UnitName=23rd TASS ForceID=1 Nation=USAF StartDate=4/1966 DefaultTexture=USAFWhite1 BaseArea=Nakhon Phanom RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Then add a new air unit for example: [AirUnit162] AircraftType=A-7D UnitName= squadron name here ForceID=1 Nation=USAF StartDate=4/1966 DefaultTexture=USAFWhite1 BaseArea=Nakhon Phanom RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=1440 Supply[002].WeaponType=LAU-3A Supply[002].Quantity=240 Supply[003].WeaponType=BLU-1 Supply[003].Quantity=240 Supply[004].WeaponType=AIM-9G Supply[004].Quantity=240 Supply[005].WeaponType=Rockeye Supply[005].Quantity=360 Supply[006].WeaponType=AGM-45B Supply[006].Quantity=120 Supply[007].WeaponType=WalleyeI Supply[007].Quantity=80 Supply[008].WeaponType=CBU-24B Supply[008].Quantity=240 Supply[009].WeaponType=Tank300_A7 Supply[009].Quantity=480 Change the weapons listed to ones that are in the loadout file. Also change the base and the year. The [AirUnit162] number is important, keep a note of it when you do this. Then save the file. 5. Open the RollingThunder.ini If you want to fly for the USAF, scroll down the the last USAF entry, for example: [uSAFUnit009] UnitName=555th TFS 'Triple Nickel' ForceID=1 UnitID=40 StartDate=1965 DescFile=wovRTStart.txt StartText=wovRTStart2.txt Then add this: [uSAFUnit010] UnitName= put the squadron name here ForceID=1 UnitID=162 StartDate=1965 DescFile=wovRTStart.txt StartText=wovRTStart2.txt Notice that the UnitID is the same number as was set above, the txt file names will be different for WOI. Change the date to match, as well. Save the file. 6. You should now be able to choose the A-7D in a campaign. That is for WOV, the same procedure, with some alterations, should work with WOI.
  5. I have now deleted the Zip file. Read the knowledge base.
  6. Example of new bits in the Data.ini files, after the new patch: [RocketAttackAI] RollInRange=9000.0 RollInAlt=1500.0 PullOutRange=1500.0 PullOutAlt=250.0 ReleaseRange=2500.0 SecondPassRange=6000.0 SecondPassAlt=1000.0 ReleaseCount=16 ReleaseInterval=0.095 AimPitchOffset=0.0 [strafeAI] RollInRange=6000.0 RollInAlt=1500.0 PullOutRange=800.0 PullOutAlt=200.0 ReleaseRange=1200.0 SecondPassRange=4500.0 SecondPassAlt=1100.0 ReleaseInterval=1.0 AimPitchOffset=-0.6 In [Pilot] section: CanopyAnimationID=3 This stuff is not in the old thread for WOV fixes. I didn't include the loadout.ini files because the Bunyap ones work ok. I'm sorry I bothered to answer a request, now!
  7. Yes that what I did. Extracted all the aircraft Data.ini files and changed the hardpoints from e.g NATO to USAF
  8. Streaking (bands of lighter and darker blue) and flashing, flickering water textures.
  9. Just tried this and: 1. A lot of water "shimmering". 2. Some of the bridges are out of line and height. Anybody else get this with the new patch.
  10. 1. Clean install 2. Apply patch. 3. Apply weapons pack. 4. Download new Weapons Editor Weapon Data Editor v02.20.08 here: http://www.thirdwire.com/downloads_tools.htm 5. Delete WEAPONDATA.dat 6. Open WEAPONDATA.INI with new weapons editor and save. That worked for me.
  11. Some good links for you Baltika: http://www.britains-smallwars.com/Borneo/index.html http://www.britains-smallwars.com/Borneo/air-war.html You've already got Kuching, so the only one missing on Borneo is Labuan Island airfield and perhaps Seletar on Singapore, but this may interfere with the WW2 senario.
  12. Looks brilliant. Glad you included Kuching, that was the RAF's main base in the 1960's confrontation.
  13. Looks great. That will be ideal for the small war between Britain/Malaysia and Indonesia during the early 1960's.
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