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The_Editor

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Everything posted by The_Editor

  1. Is this only for WOI? I have tried it in WOV, but the engines won't start.
  2. There is also this book: http://www.amazon.co.uk/McDonnell-F-101-Vo...0705&sr=1-2
  3. Excellent, as always. Will you be releasing the "Midway" Vf-111 skin?
  4. Thank You MK2

    Thanks MK2
  5. There is a Majestic Class(nearly the same as Colossus) carrier HMCS Magnificent available, I can't remember if it was Hinchinbrooke who made it. I can't see it in the download section here, so I don't know where it is now.
  6. Does anybody know what causes an aircraft in SFP1 to have a, "case of the shakes", that is, nose pitching up and down in level flight. The aircraft in question is the Sea Vixen.
  7. Thanks for the reply. The WingLevel makes it a bit less unstable, but I don't think it can be the pitchdamper, the aircraft has a habit of doing the same and "shakes" sideways, when it is on the runway.
  8. The nose pitches up and down at any speed. I have changed the following, but there is no difference. PitchDamper=0.85 RollDamper=0.40 YawDamper=0.20
  9. The bombs will load but the rockets are no show, but are selectable from the loadout screen. I have tried changing the data, but to no avail. I am using the latest weapons pack. Any thoughts on what is wrong. The loadout: [Attack] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=Mk5_500 Loadout[09].Quantity=1 Loadout[10].WeaponType=Mk5_500 Loadout[10].Quantity=1 The Weapons stations: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.25,0.41,-0.56 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LRocketPylon PylonMass=12 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.95,0.41,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.25,0.15,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.95,0.15,-0.46 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.25,0.41,-0.56 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RRocketPylon PylonMass=12 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.95,0.41,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.25,0.15,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.95,0.15,-0.46 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [LeftWingStation5] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.9,0.16,-0.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650.0 AllowedWeaponClass=BOMB,FT AttachmentType=UK ModelNodeName=LBombPylon PylonMass=30 FuelTankName=Tank450_MD450 [RightWingStation5] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,0.16,-0.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650.0 AllowedWeaponClass=BOMB,FT AttachmentType=UK ModelNodeName=RBombPylon PylonMass=30 FuelTankName=Tank450_MD450
  10. They do show up on Seahawk multi aircraft missions, though, but not on Venom or Hunter multi aircraft missions. I don't know if it is something to do with the Weapon Station arangement, which is similar on the Hunter and Venom, but not on the Seahawk.
  11. I think I've found the problem. I just wrote a strike mission for the Venom with one aircraft and the weapons all showed up, so that I think the problem is with the Weapons entry in the WEAPONDATA.INI, probably the 60lb-rocket quantity number. I changed the BaseQuantity to 100, the availability was originally very common, but still the rockets do not show on multi aircraft missions.
  12. Thanks for the replies. I am using the Bunyap weapons pack with the 60 pound rockets. [WeaponData335] TypeName=60lb-rocket FullName=3" RP 60lb HE(SAP) ModelName=60lb-rocket Mass=63.500000 Diameter=0.127000 Length=2.280000 AttachmentType=UK,FRANCE NationName=RAF StartYear=1943 EndYear=1970 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=1943 ExportEndYear=1970 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=25.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=11.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.400000 BoosterAccel=48.980000 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.136000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.136000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0
  13. I've tried RAF but to no avail. The aircraft is the updated Venom.
  14. Superb! Thanks for releasing them.
  15. It will fit on the map. It is south of Udorn. Here is a link to a not so clear map: http://namphong.com/album1/map_jpg_view.htm Here is a short video of the base: http://www.youtube.com/watch?v=KwNt0CFiOV8 "Nam Phong, in Khon Kaen Province, Thailand in June of 1972 became a base of operations for Marine Air Operations by elements of MAG-15, 1st MAW. Elements of squadrons that had previously been located in Da Nang, RVN were moved to Namphong starting in June of 1972" MAJOR COMBAT UNITS VMFA-115 Silver Eagles, 12 each, F4B Phantoms VMFA-232 Red Devils, 15 each, F4J Phantoms VMA(All Weather)-533 Nighthawks, 12 each, A6A Intruders VMGR-152, 4 each, KC-130 refueler aircraft
  16. I can't help, personally, but here is a link for those who might be able to do so. http://www.namphong.com/
  17. Start a campaign with one of the F-4 Navy squadrons and the carrier will appear. Try Linebacker1 with VF-96 'Fighting Falcons', then the F-4J will appear on the carrier, CVA-64 Constellation. Make sure in the options you start from base and not in the air or near the target.
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