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The_Editor

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Everything posted by The_Editor

  1. In the default F-8E in WOV there is the following in the Decals.ini: [Decal017] MeshName=fuselage_tail DecalLevel=1 DecalFacing=LEFT FilenameFormat=SqName Position=-4.68,-0.15 Rotation=0.0 Scale=1.1 DecalMaxLOD=2 Yet in the Decals folder there is SqName090.tga, SqName091.tga etc. Does anybody know how to set the tail decal. I want to change the VF-111 tail from AK to AH to reflect the time spent aboard the Oriskany. Thanks.
  2. I edited the alpha channel(changed the K into a H) and here is the result, it turned out ok or should that be oh: F-8 Crusader of Lt Commander Dick Schaffert VF-111 USS Oriskany 1967.
  3. Aha! I have found it. AK was set in the alpha channel in F8TailL136.tga and F8TailR136.tga. I only have to change it to AH.
  4. Thanks. I'll try that. It seems I made a mistake with the decal. SqName is the squadron, i.e VF-111. I cant seem to find the other decal, it doesn't seem to be named in the ini file. I shall investigate more. Thanks again.
  5. Have a look at this post about Iranian weapons: http://forum.combatace.com/index.php?showt...8346&st=120 And, make sure you have the latest weapons pack: http://bunyap2w1.com/SFP1_Wiki/index.php?title=Weapons_Pack
  6. Does anybody know to open the canopy on the Phantom FG Mk 1(ECM). I tried the following in the fuselage section, but it doesn't work. SystemName[020]=Canopy [Canopy] SystemType=HIGHLIFT_DEVICE CLiftdc=0.00 DeltaStallAlpha=0.00 AreaRatio=0.00 DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=0.0 Setting[1].RetractValue=10.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=1.0 AnimationID=3
  7. Have a look at this link for more info: http://www.simwarrior.com/sfp1/airfields.html
  8. I tried this method on the RAF F-4M and it works perfectly. So it seems it's only the FGMk1 doesn't have this modeled.
  9. Thanks for the replies. I tried this slaving it on the bombay key, but still no show: SystemName[020]=Canopy [Canopy] SystemType=HIGHLIFT_DEVICE CLiftdc=0.00 DeltaStallAlpha=0.00 AreaRatio=0.00 DeploymentMethod=MANUAL Setting[1].Angle=30.0 Setting[1].DeployValue=0.0 Setting[1].RetractValue=10.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=1.0 AnimationID=7
  10. http://forum.combatace.com/index.php?autom...p;showfile=3836
  11. That is a superb mod, it even tells you to, "Break right" or "Break left".
  12. I hit the "Wall" with the suez2 terrain. Flying south down the nile, I suddenly started to go sideways, I could see the river stretching further south, but I couldn't get further.
  13. The terrain is 60% normal size, therefore distances are less. Terrain is made with terrain builder software, which takes a lot of patience to learn. I gave up on it. There are 100% terrains availiable, I think EAWEuro is 100%, but they take a lot of tweaking because the terrain editor produces 60% terrains.
  14. The Mid East map you mention is only 60% size, not full, a hell of a lot of work needs to be done to it. As Wrench mentioned the flattening for the airfields is the most difficult, the positioning of the airfields, targets etc is doable with a lot of patience.
  15. You could use the Suez2 terrain I suppose, it has Cyprus, but there is no mainland Turkey there. Anyway if you want to know more about the Cyprus invasion, here is a link: http://www.acig.org/artman/publish/article_296.shtml And, no I don't speak Welsh, I understand a bit of it, though.
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