I have a problem with seting textures on my 3d models.
I use 3ds max v.9 and apropriate exporter
In 3ds max I set texture corectly but when I export it to a game file, texture iz not where it supose to be. it doesn not recognise position and scale from max file, and it is completly in default state.
Another problem is with some weapons, specialy rocket pods, and racks.
Misiles positions in pod are set using coordinates from 3ds max>
In game misiles are in corect group, and X & Z axes are corect but, Y is not and misiles apear out of the pod
if anyone can help my email is monsterbnt@gmail.com
thanx