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X RAY

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Everything posted by X RAY

  1. Nuovo Casco, grupaer mmi

    riducile in scala,porta tutto il background in bianco copiale sopra per trasparenza,se Diego mi da il permesso ho un bel pacco di piloti da uploadare
  2. Nuovo Casco, grupaer mmi

    Dunque i caschi sono bianchi,coperti da un telino elastico nero e sono dei normali HGU-55 con machera MBU-12P,ci son parecchie foto del casco lasciato bianco e privo di decal,il pimpare l'elmetto di solito e' individuale,rimuovi il teschio e posiziona il mike della maschera piu' in alto o risultera' nascosto dal tubo
  3. M-47 E.I.

    Non mi e' arrivata!se vieni sei il benvenuto,come tutti d'altronde!
  4. File Name: B-52 series pit placeholder File Submitter: X RAY File Submitted: 25 May 2009 File Category: SF/WO*/FE Add-On Cockpits This pit will be a placeholder til a good soul will make a proper Buff pit. Basically is the TK's A-6E pit and avionics placed inside the model via Lexx Luthor's stargetic pit mode. What you must do to see this feature is: Go into your Flight folder and in the FLIGHTENGINE.ini replace this entries: [NearSceneClip] FarClipDistance=250.0 NearClipDistance=0.2 Than check that any Buff have AvionicsDLL=Avionics60.dll And replace the cockpit and avionics.INI's in each folder. Add the proper pilot as you like. Than go to WEAPONDATA and copy: [WeaponDataXXXX] TypeName=B-52_LLLTV FullName=B-52_LLLTV camera ModelName= Mass=9.000000 Diameter=1.200000 Length=0.009000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.100000 AttachmentType=USAF SpecificStationCode=B-52_LLLTV NationName=USAF StartYear=1980 EndYear=2050 Availability=0 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=100 MaxTurnRate=0.000100 MaxLaunchG=0.000100 LockonChance=100 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=10.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=-1 EODisplayFlags=131329 CEP=100.000000 [WeaponDataXXXX] TypeName=B-52_FLIR FullName=B-52_FLIR camera ModelName= Mass=9.000000 Diameter=1.200000 Length=0.009000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.100000 AttachmentType=USAF SpecificStationCode=B-52_FLIR NationName=USAF StartYear=1980 EndYear=2050 Availability=0 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=100 MaxTurnRate=0.000100 MaxLaunchG=0.000100 LockonChance=100 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=10.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=-1 EODisplayFlags=257 CEP=100.000000 [WeaponDataXXXX] TypeName=REVOLVER FullName=B-52_REVOLVER ADAPTER ModelName=mer Mass=9.000000 Diameter=1.200000 Length=0.009000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.100000 AttachmentType=USAF SpecificStationCode= NationName=USAF StartYear=1980 EndYear=2050 Availability=0 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=FALSE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=0.000100 MaxLaunchG=0.000100 LockonChance=100 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=10.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=100.000000 This will add fake bombs to your model: FLIR and LLLTV are EOGB's using their guidance to simulate EVS vision REVOLVER is a fake MER used into bomb bay as SRAM mount. Remember that they are droppable like bombs,so take off select LLTV or FLIR depending of day and nightime flying missions,than select SRAM or your main weapon loadout,drop it and than heading back home switching back to your selected viewing system! If somebody fix it is always welcome or anyway this is the way to use it correctly! CREDITS: TK and TW team for the A-6E pit and INIs Lexx Luthor for the stargetic pit method Gbreuder help me finding the correct seat positioning Dave to let me be a part of the project. REMEMBER that is only a placeholder pit! just to let work on mine SRAM/Harpoons loadout that you find inside tha late G and H models inside the Megapack. Also a very special thanks to everyone involved in the project: Dave,Pappy,Dels,JSF Aggie,MJ,Spillone 104 Enjoy! X Click here to download this file
  5. M-47 E.I.

    Spero che riproducano Aviano! A parte il 555th e il 510th-i miei angeli custodi-sarebbe un tributo al posto dove bicicletta alla mano,circa 8 km,andavo a studiare,zaino e libri bivaccato davanti la flightline. Ringrazio questa base per tutti gli aerei che ho potuto vedere dal vivo,touch and go dei 111 in fireball,b-52 a bassa quota,b-1,Tomcat,hornets sia Navy che Caf e Spagnoli,Vulcan,f-117,U-2R e chissa quanti altri a parte i consueti 16,15,a-10.... Durante la crisi in Bosnia ero sempre la' e quanti non ne son passati e gli air show con thunderbirds e blue angels?Madonna mia mi commuovo! che bello quando uscivano con le B-61 inerti (o presunte tali) carrelli di Amraams E i G-91 portoghesi!forse ho ancora le foto! Scusate il leggero OT o neanche tanto...visto che confinante con la AvianoAB c'era la caserma Zappala' e li erano esposti fronte strada tutti i tank storici EI!
  6. Yes! I'm using Lexx method in my Oct08 install and it works in the same way
  7. Note as Dave says to me: back up your flight folder before changing near clipping parameters with Lexx method I don't have any problems with other planes,but maybe somebody could. So back it up!
  8. Version

    844 downloads

    This pit will be a placeholder til a good soul will make a proper Buff pit. Basically is the TK's A-6E pit and avionics placed inside the model via Lexx Luthor's stargetic pit mode. What you must do to see this feature is: Go into your Flight folder and in the FLIGHTENGINE.ini replace this entries: [NearSceneClip] FarClipDistance=250.0 NearClipDistance=0.2 Than check that any Buff have AvionicsDLL=Avionics60.dll And replace the cockpit and avionics.INI's in each folder. Add the proper pilot as you like. Than go to WEAPONDATA and copy: [WeaponDataXXXX] TypeName=B-52_LLLTV FullName=B-52_LLLTV camera ModelName= Mass=9.000000 Diameter=1.200000 Length=0.009000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.100000 AttachmentType=USAF SpecificStationCode=B-52_LLLTV NationName=USAF StartYear=1980 EndYear=2050 Availability=0 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=100 MaxTurnRate=0.000100 MaxLaunchG=0.000100 LockonChance=100 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=10.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=-1 EODisplayFlags=131329 CEP=100.000000 [WeaponDataXXXX] TypeName=B-52_FLIR FullName=B-52_FLIR camera ModelName= Mass=9.000000 Diameter=1.200000 Length=0.009000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.100000 AttachmentType=USAF SpecificStationCode=B-52_FLIR NationName=USAF StartYear=1980 EndYear=2050 Availability=0 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=100 MaxTurnRate=0.000100 MaxLaunchG=0.000100 LockonChance=100 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=10.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=-1 EODisplayFlags=257 CEP=100.000000 [WeaponDataXXXX] TypeName=REVOLVER FullName=B-52_REVOLVER ADAPTER ModelName=mer Mass=9.000000 Diameter=1.200000 Length=0.009000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.100000 AttachmentType=USAF SpecificStationCode= NationName=USAF StartYear=1980 EndYear=2050 Availability=0 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=FALSE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=0.000100 MaxLaunchG=0.000100 LockonChance=100 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=10.000000 SeekerGimbleLimit=30.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=100.000000 This will add fake bombs to your model: FLIR and LLLTV are EOGB's using their guidance to simulate EVS vision REVOLVER is a fake MER used into bomb bay as SRAM mount. Remember that they are droppable like bombs,so take off select LLTV or FLIR depending of day and nightime flying missions,than select SRAM or your main weapon loadout,drop it and than heading back home switching back to your selected viewing system! If somebody fix it is always welcome or anyway this is the way to use it correctly! CREDITS: TK and TW team for the A-6E pit and INIs Lexx Luthor for the stargetic pit method Gbreuder help me finding the correct seat positioning Dave to let me be a part of the project. REMEMBER that is only a placeholder pit! just to let work on mine SRAM/Harpoons loadout that you find inside tha late G and H models inside the Megapack. Also a very special thanks to everyone involved in the project: Dave,Pappy,Dels,JSF Aggie,MJ,Spillone 104 Enjoy! X
  9. Great works on your skins!Planned to go with French desert schemes for ODS too?
  10. For groundobjects gurus-or somebody who knows how to- I was wondering bout using the same system used by the SCUD launchers (TEL plus MISSILE) exported into submarines to simulate the SLBM launch,using the scud LODs and making the same missile for both sides,I really don't know if the game engine support it for ships or subs or if it limit the numbers of SLBM's carried by a single unit,same process if it's realizable cam be used for Harpoons launched by torpedo tubes,or tomahawks. Just to spice up AS missions. Do you all think is possible? If it is, after the main project that I'm working on probably I'll give it a try!
  11. Been a long search! But was only a video or somebody upload that mod?
  12. Battlefield 1943

    Lo so benissimo! SIEG ZEON!
  13. Battlefield 1943

    See?Io ricordavo:"nessuno ce la fa contro..Gundam!"
  14. Battlefield 1943

    si poi ti becchi il capo d'imputazione:"Arresto per spaccio di RAM"
  15. But..a little question,i know that new SF2,SF2 Vietnam and Europe are released expressely for Vista users. I use XP with latest pack,and probably in the next future Win7,question is using my os,it's reccomended pass on SF2 series or better stay with Wox series oct 08 patched?
  16. Thank you so much Dels! Finally the provider is landed on Tk series! The model is sweet,I love how it flies and surprised to how it's steer is manouverable during taxing and parking,I've tried in my YAP1 pre OCT 08 patch and the steer works better than other planes that use this feature in OCT 08 patch! Final.. An highly reccommended plane to have and fly!
  17. A Thank You To Erik

    Agree with everybody to say thankk u a lot Erik!
  18. Battlefield 1943

    Raga se non lo sapete il 1 giugno esce Operation Fashpoint Dragon Rising,dal pianeta CoD invece,confermato per fine anno Modern Warfare 2 e per il prossimo....Vietnam!
  19. Happy Birthday Zur

    Happy B-day!
  20. After all,i've decided to use it as ODS G buffs pit. It's the A-6E stargetic inside the Buff fuselage like Lexx did for the old Buffs,so nothing new,but just something to fly new stratofortresses! The colour matches and overall look is not bad I think. Thanks also to Gbreuder that identifies the correct positioning! So my thoughts are (seeing the screenshot) the capabiltyto use radarscope as a permanent camera (LLLTV with LGB aim capability) almost like an "EVS" and set the radarscreen in upper right position cause G radar station isn't in the pit. Any help is more than appreciated! Anyway i'm using stock A-6E pit, with his Cockpi.ini and avionics.ini just tweaked as Lexx said for stargetic use
  21. Oooooh yeah! The Silver one is my fav,a great work! :yes:
  22. devo dare i numeri......

    visto che i miei prossimi lavori saranno i kapponi e i thunderstreak italici di vari stormi.... Mi servono link o qualsiasi materiale relativo a numeri individuali e matricole per i seguenti stormi: F-86K 51,5,36,4,1, F-84F 5,6,50,51 se potete mi fate un favore colossale
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