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jklv

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Everything posted by jklv

  1. I've playing doing BVR engagements lately, so far I think it's my favorite as I tend to survive more this way (lol). Mostly using the F-22 or EF, however the issue I have is that I hit the same target twice. For example, using the F-22, in TWS mode I can cycle trough targets. I can lock one and fire, then cycle target and lock it then fire, but let's say, there's no way to know if I'm targeting the same aircraft unless they are separated. How do you guys avoid hitting the same target twice?
  2. I've recently downloaded the F-22, and it's all perfect, automatic doors, nice handling, etc. But there's an issue I have, the canopy has a yellowish tint which I'd assume was intended to be the gold-ish tint in the real F-22s. Now the issue is that it's not glossy at all but just looks yellow and not gold. Without editing the LOD file, is it possible to give it the glossiness I'm looking for? There's a cockpitglass.tga file there. So far I tried changing the textureset but the reflection, glossiness and specular only word for the fuselage and the canopy seems unaffected. Kinda like this: http://btcc-album.co...RI-D3-0849c.jpg
  3. Oh I replaced the yellow canopy with a regular one. It'd be kinda pointless yo have a non-shiny "gold" tga as it'd still look just yellow.
  4. Ah, well I guess it'll do as is. Thanks for the info.
  5. This is amazing, using it on WOI 1 and works great. Only had to change a few lines in ini file. Any idea if there templates for skinning?
  6. Using WOI, I'm trying to fly anti-ship missions using Russian aircraft but there has not been a single time where I find enemy ships. Why does this happen? Do I need to add ships or is it the map? Thanks
  7. Islas Malvinas/Falklands Mode II

    Que talamigos, bueno solo tenía pensado preguntar como andaba el MOD en WOI peroparece que ya lo han hecho, así que me dirigía a la sección de descargas para obtenerel MOD pero lamentablemente ya me baje muchos terrenos (Y no sirvieron siquiera)de tal modo que ahora tendré que esperar hasta mañana. Siempre tuve interés enel conflicto Malvinas, pero nunca tanto hasta cuando hace poco miré eldocumental “1982 Malvinas: La guerra desde el aire”. En fin, ¿Cómo les corre elMOD en WOI?
  8. Thank you very much mate, I suppose it also causes the lack of air defenses on SEAD missions.
  9. rscsjsuso5, do you have the Sapsan in your weaponsdata or weapons foldeR?
  10. OMG, I thought this plane would never be released!!! I remember the days when marcfighter said he was working on it, then it never came. This brings tears to my eyes... Thank you!
  11. Fixed!!! They forgot to add TornadoIDS/ to the file address See bottom for fixed doc [Decal001] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=D/insnum Position=6.479,-0.346 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal002] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=D/insnum Position=6.479,-0.346 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal003] MeshName=leftouterwing DecalLevel=0 DecalFacing=TOP FilenameFormat=D/Cross Position=-3.525,-3.638 Rotation=50.0 Scale=1.15 DecalMaxLOD=3 [Decal004] MeshName=rightouterwing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=D/Cross Position=3.525,-3.638 Rotation=50.0 Scale=1.15 DecalMaxLOD=3 [Decal005] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=JBG33/D/FIN Position=-4.797,2.53 Rotation=0.0 Scale=0.52 DecalMaxLOD=3 [Decal006] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=JBG33/D/FIN Position=-4.797,2.53 Rotation=0.0 Scale=0.52 DecalMaxLOD=3 [Decal007] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=JBG33/D/SQP Position=-3.973,1.853 Rotation=0.0 Scale=0.58 DecalMaxLOD=3 Reverse=TRUE [Decal008] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=JBG33/D/SQP Position=-3.973,1.853 Rotation=0.0 Scale=0.58 DecalMaxLOD=3 [Decal009] MeshName=leftouterwing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=D/Cross Position=-3.525,-3.638 Rotation=-50.0 Scale=1.15 DecalMaxLOD=3 [Decal010] MeshName=rightouterwing DecalLevel=0 DecalFacing=TOP FilenameFormat=D/Cross Position=3.525,-3.638 Rotation=-50.0 Scale=1.15 DecalMaxLOD=3 [Decal011] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=D/warnr Position=6.389,0.467 Rotation=0.0 Scale=4.2 DecalMaxLOD=3 Reverse=TRUE [Decal012] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=D/warnl Position=6.389,0.467 Rotation=0.0 Scale=4.2 DecalMaxLOD=3 [Decal013] MeshName=Fuselage DecalLevel=2 DecalFacing=Left FilenameFormat=D/SPML Position=-2.22,-0.15 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal014] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=D/SPMR Position=-2.22,-0.15 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal001] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoIDS/D/insnum Position=6.479,-0.346 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal002] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoIDS/D/insnum Position=6.479,-0.346 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal003] MeshName=leftouterwing DecalLevel=0 DecalFacing=TOP FilenameFormat=TornadoIDS/D/Cross Position=-3.525,-3.638 Rotation=50.0 Scale=1.15 DecalMaxLOD=3 [Decal004] MeshName=rightouterwing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=TornadoIDS/D/Cross Position=3.525,-3.638 Rotation=50.0 Scale=1.15 DecalMaxLOD=3 [Decal005] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=TornadoIDS/JBG33/D/FIN Position=-4.797,2.53 Rotation=0.0 Scale=0.52 DecalMaxLOD=3 [Decal006] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=TornadoIDS/JBG33/D/FIN Position=-4.797,2.53 Rotation=0.0 Scale=0.52 DecalMaxLOD=3 [Decal007] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoIDS/JBG33/D/SQP Position=-3.973,1.853 Rotation=0.0 Scale=0.58 DecalMaxLOD=3 Reverse=TRUE [Decal008] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoIDS/JBG33/D/SQP Position=-3.973,1.853 Rotation=0.0 Scale=0.58 DecalMaxLOD=3 [Decal009] MeshName=leftouterwing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=TornadoIDS/D/Cross Position=-3.525,-3.638 Rotation=-50.0 Scale=1.15 DecalMaxLOD=3 [Decal010] MeshName=rightouterwing DecalLevel=0 DecalFacing=TOP FilenameFormat=TornadoIDS/D/Cross Position=3.525,-3.638 Rotation=-50.0 Scale=1.15 DecalMaxLOD=3 [Decal011] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoIDS/D/warnr Position=6.389,0.467 Rotation=0.0 Scale=4.2 DecalMaxLOD=3 Reverse=TRUE [Decal012] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoIDS/D/warnl Position=6.389,0.467 Rotation=0.0 Scale=4.2 DecalMaxLOD=3 [Decal013] MeshName=Fuselage DecalLevel=2 DecalFacing=Left FilenameFormat=TornadoIDS/D/SPML Position=-2.22,-0.15 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal014] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoIDS/D/SPMR Position=-2.22,-0.15 Rotation=0.0 Scale=1.2 DecalMaxLOD=3
  12. Instead of making a new thread, I'll just post my problem here. I've been flying this bird, which is awesome, and I noticed there are no markings. I'm using WOI. Even if I try to, they won't show up. No German flag, roundel, squadron. Just the camo. Any idea of what could be causing this? Thanks.
  13. I remember there was a "specific era install" thread, but I can't find it. However I need some help on making a WWII install. I use WOI BTW. So I'd like to know what's the best way to do it and what settings are the best from it. BTW, I can't find wolf257's bf-109 anywhere. Where can I download it?
  14. Awesome plane!!!! Thanks I've long waited for it !!! Has anyone managed to ge the vikhr working?
  15. Hi I remember reading on how to remove it, it bugs the hell out of me. Of course from an ini file, I know the alt+D that removes the entire HUD. Somehow I can't find it =S There seem to be some threads missing in the KB. ----------------------------------------^^^^^^^^^^ Sorted out! Just change width and height in huddata to 0 in radar display section. Also, is there a way to change the color of the red squre on targets when "T" is pressed? Thanks Sorted out too. the color numbers are 0.0, 1.0, 0.0, 1.0 for green
  16. Well self explanatory... Has anyone tested it yet? I don't wanna go trough the whole process after a failed installation
  17. Well guys, I never meant to harm anyone, sorry if I did. I think it's easier and more efficient to search instead of the trial/error experimentations but anyway... I'm sorry if I harmed anyone
  18. OK, figured it out. 1- Set radar to TWS mode 2- Press HOME to select a target 3- Press INSERT to lock it 4- Launch Missile 5- Press HOME 2 times to change target 6- Launch Missile 7- Repeat steps 5 & 6 until all targets are engaged
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