jklv
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Everything posted by jklv
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BVR and hitting the same target twice
jklv posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've playing doing BVR engagements lately, so far I think it's my favorite as I tend to survive more this way (lol). Mostly using the F-22 or EF, however the issue I have is that I hit the same target twice. For example, using the F-22, in TWS mode I can cycle trough targets. I can lock one and fire, then cycle target and lock it then fire, but let's say, there's no way to know if I'm targeting the same aircraft unless they are separated. How do you guys avoid hitting the same target twice? -
Making canopy glossy/shiny?
jklv posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've recently downloaded the F-22, and it's all perfect, automatic doors, nice handling, etc. But there's an issue I have, the canopy has a yellowish tint which I'd assume was intended to be the gold-ish tint in the real F-22s. Now the issue is that it's not glossy at all but just looks yellow and not gold. Without editing the LOD file, is it possible to give it the glossiness I'm looking for? There's a cockpitglass.tga file there. So far I tried changing the textureset but the reflection, glossiness and specular only word for the fuselage and the canopy seems unaffected. Kinda like this: http://btcc-album.co...RI-D3-0849c.jpg -
Making canopy glossy/shiny?
jklv replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh I replaced the yellow canopy with a regular one. It'd be kinda pointless yo have a non-shiny "gold" tga as it'd still look just yellow. -
Making canopy glossy/shiny?
jklv replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ah, well I guess it'll do as is. Thanks for the info. -
F-22A Version 2.01 Update
jklv replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is amazing, using it on WOI 1 and works great. Only had to change a few lines in ini file. Any idea if there templates for skinning? -
No anti-ship missions?
jklv posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Using WOI, I'm trying to fly anti-ship missions using Russian aircraft but there has not been a single time where I find enemy ships. Why does this happen? Do I need to add ships or is it the map? Thanks -
Que talamigos, bueno solo tenía pensado preguntar como andaba el MOD en WOI peroparece que ya lo han hecho, así que me dirigía a la sección de descargas para obtenerel MOD pero lamentablemente ya me baje muchos terrenos (Y no sirvieron siquiera)de tal modo que ahora tendré que esperar hasta mañana. Siempre tuve interés enel conflicto Malvinas, pero nunca tanto hasta cuando hace poco miré eldocumental “1982 Malvinas: La guerra desde el aire”. En fin, ¿Cómo les corre elMOD en WOI?
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No anti-ship missions?
jklv replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank you very much mate, I suppose it also causes the lack of air defenses on SEAD missions. -
Su-35BM Beta
jklv replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
rscsjsuso5, do you have the Sapsan in your weaponsdata or weapons foldeR? -
Operation Desert Storm, Part 1 of 3
jklv replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Alright, thanks. -
Operation Desert Storm, Part 1 of 3
jklv replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Does it work with WOI? -
Su-27 Family WIP
jklv replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OMG, I thought this plane would never be released!!! I remember the days when marcfighter said he was working on it, then it never came. This brings tears to my eyes... Thank you! -
New Tornado IDS needs fix
jklv replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Fixed!!! They forgot to add TornadoIDS/ to the file address See bottom for fixed doc [Decal001] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=D/insnum Position=6.479,-0.346 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal002] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=D/insnum Position=6.479,-0.346 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal003] MeshName=leftouterwing DecalLevel=0 DecalFacing=TOP FilenameFormat=D/Cross Position=-3.525,-3.638 Rotation=50.0 Scale=1.15 DecalMaxLOD=3 [Decal004] MeshName=rightouterwing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=D/Cross Position=3.525,-3.638 Rotation=50.0 Scale=1.15 DecalMaxLOD=3 [Decal005] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=JBG33/D/FIN Position=-4.797,2.53 Rotation=0.0 Scale=0.52 DecalMaxLOD=3 [Decal006] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=JBG33/D/FIN Position=-4.797,2.53 Rotation=0.0 Scale=0.52 DecalMaxLOD=3 [Decal007] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=JBG33/D/SQP Position=-3.973,1.853 Rotation=0.0 Scale=0.58 DecalMaxLOD=3 Reverse=TRUE [Decal008] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=JBG33/D/SQP Position=-3.973,1.853 Rotation=0.0 Scale=0.58 DecalMaxLOD=3 [Decal009] MeshName=leftouterwing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=D/Cross Position=-3.525,-3.638 Rotation=-50.0 Scale=1.15 DecalMaxLOD=3 [Decal010] MeshName=rightouterwing DecalLevel=0 DecalFacing=TOP FilenameFormat=D/Cross Position=3.525,-3.638 Rotation=-50.0 Scale=1.15 DecalMaxLOD=3 [Decal011] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=D/warnr Position=6.389,0.467 Rotation=0.0 Scale=4.2 DecalMaxLOD=3 Reverse=TRUE [Decal012] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=D/warnl Position=6.389,0.467 Rotation=0.0 Scale=4.2 DecalMaxLOD=3 [Decal013] MeshName=Fuselage DecalLevel=2 DecalFacing=Left FilenameFormat=D/SPML Position=-2.22,-0.15 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal014] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=D/SPMR Position=-2.22,-0.15 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal001] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoIDS/D/insnum Position=6.479,-0.346 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal002] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoIDS/D/insnum Position=6.479,-0.346 Rotation=0.0 Scale=1.75 DecalMaxLOD=3 [Decal003] MeshName=leftouterwing DecalLevel=0 DecalFacing=TOP FilenameFormat=TornadoIDS/D/Cross Position=-3.525,-3.638 Rotation=50.0 Scale=1.15 DecalMaxLOD=3 [Decal004] MeshName=rightouterwing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=TornadoIDS/D/Cross Position=3.525,-3.638 Rotation=50.0 Scale=1.15 DecalMaxLOD=3 [Decal005] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=TornadoIDS/JBG33/D/FIN Position=-4.797,2.53 Rotation=0.0 Scale=0.52 DecalMaxLOD=3 [Decal006] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=TornadoIDS/JBG33/D/FIN Position=-4.797,2.53 Rotation=0.0 Scale=0.52 DecalMaxLOD=3 [Decal007] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoIDS/JBG33/D/SQP Position=-3.973,1.853 Rotation=0.0 Scale=0.58 DecalMaxLOD=3 Reverse=TRUE [Decal008] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoIDS/JBG33/D/SQP Position=-3.973,1.853 Rotation=0.0 Scale=0.58 DecalMaxLOD=3 [Decal009] MeshName=leftouterwing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=TornadoIDS/D/Cross Position=-3.525,-3.638 Rotation=-50.0 Scale=1.15 DecalMaxLOD=3 [Decal010] MeshName=rightouterwing DecalLevel=0 DecalFacing=TOP FilenameFormat=TornadoIDS/D/Cross Position=3.525,-3.638 Rotation=-50.0 Scale=1.15 DecalMaxLOD=3 [Decal011] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoIDS/D/warnr Position=6.389,0.467 Rotation=0.0 Scale=4.2 DecalMaxLOD=3 Reverse=TRUE [Decal012] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoIDS/D/warnl Position=6.389,0.467 Rotation=0.0 Scale=4.2 DecalMaxLOD=3 [Decal013] MeshName=Fuselage DecalLevel=2 DecalFacing=Left FilenameFormat=TornadoIDS/D/SPML Position=-2.22,-0.15 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal014] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoIDS/D/SPMR Position=-2.22,-0.15 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 -
New Tornado IDS needs fix
jklv replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Where is that file? -
New Tornado IDS needs fix
jklv replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Instead of making a new thread, I'll just post my problem here. I've been flying this bird, which is awesome, and I noticed there are no markings. I'm using WOI. Even if I try to, they won't show up. No German flag, roundel, squadron. Just the camo. Any idea of what could be causing this? Thanks. -
modding WOI for a WWII experiecne (help plz)
jklv replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank a lot mate. -
modding WOI for a WWII experiecne (help plz)
jklv replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, I still can't find that thread :( -
modding WOI for a WWII experiecne (help plz)
jklv replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I see. Do you think it could work on first eagles? -
modding WOI for a WWII experiecne (help plz)
jklv replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What is 06 level? Thanks -
Russian built a/c for Wild Weasel missions
jklv replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Awesome plane!!!! Thanks I've long waited for it !!! Has anyone managed to ge the vikhr working? -
Hi I remember reading on how to remove it, it bugs the hell out of me. Of course from an ini file, I know the alt+D that removes the entire HUD. Somehow I can't find it =S There seem to be some threads missing in the KB. ----------------------------------------^^^^^^^^^^ Sorted out! Just change width and height in huddata to 0 in radar display section. Also, is there a way to change the color of the red squre on targets when "T" is pressed? Thanks Sorted out too. the color numbers are 0.0, 1.0, 0.0, 1.0 for green
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BVR experimental results.
jklv replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well guys, I never meant to harm anyone, sorry if I did. I think it's easier and more efficient to search instead of the trial/error experimentations but anyway... I'm sorry if I harmed anyone -
BVR experimental results.
jklv replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
OK, figured it out. 1- Set radar to TWS mode 2- Press HOME to select a target 3- Press INSERT to lock it 4- Launch Missile 5- Press HOME 2 times to change target 6- Launch Missile 7- Repeat steps 5 & 6 until all targets are engaged