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Leeloominai

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Everything posted by Leeloominai

  1. Islas Malvinas/Falklands Mode II

    Me estuve fijando y el "4.5IN_MK8" ya está incluido, es el numero 148 en el texto GUNDATA.ini: [GunData148] TypeName=4.5IN_MK8 De todo modos para agregar un arma primero la incluis en el archivo de texto GUNDATA.ini como lo hiciste y luego abris el GUNDATA.ini con el Guneditor.exe: http://forum.combatace.com/index.php?autoc...mp;showfile=707 (tiene que estar en compatibilidad Win 98), te fijas en el final si aparece el arma que agregaste y de ser asi, le das SAVE y listo, si no aparece es porque tal vez no seguiste la secuencia numerica,...... Para subir una imagen no busques el icono que te lleva a buscar la URL, buscá abajo a la derecha el que dice Examinar al lado de Upload, primero buscas la imagen, despues le das upload y una vez que te aparezca donde dice "Manage Current Atachments (1)" (está arriba de examinaar y upload), apretas ahi y marcás la imagen que aparece como lista para incluir.... Saludos espero haber ayudado y no confundirte mas
  2. Beautifull work, thank you guys, Like it, did some bandit shooting with 16..... Can't find MiG-15Engine sound, will look for Pasko's MiG-15...
  3. SANTA CACHUCHA BATMAN!!!!!!! (Robin said), it looks awesome, i've just recomeded your enhanced explotion 2 pack, and now i see this.......i'm waiting now, love to see everything explode like "Team A" oldstyle, just explosions.....
  4. Islas Malvinas/Falklands Mode II

    El "Coventry" que está para descargar aquí creo que fue hecho antes de los patch de actualizacion, y segun el Dueño (Hinchinbroke ), al que tambien molesté pues no me aparecia a mi tampoco, me instruyó con lo siguiente: abrir la carpeta del Coventry y buscar el archivo Coventry.ini y agregar lo siguiente: donde decia solamente: [LOD001] Filename=Coventry.lod Distance=20000 [shadow] CastShadow=FALSE ShadowLOD= ShadowType=1 ShadowCastDist=500 MaxVisibleDistance=500 debe decir: [GroundObjectData] ObjectFullName=HMS Coventry ObjectDataFile=Coventry_data.ini [LOD001] Filename=Coventry.lod Distance=20000 [shadow] CastShadow=FALSE ShadowLOD= ShadowType=1 ShadowCastDist=500 MaxVisibleDistance=500 esto tenes que hacer con todos lo barcos hechos y subidos a CombatAce antes de los patch de actualizacion.... por lo de la forma en que explotan y se hunden me parece que primero deberias fijarte en las opciones del juego, y darle un poco mas de detalle a los efectos, y si no te gusta como queda deberias probar esto: http://forum.combatace.com/index.php?autoc...p;showfile=5379 estas son las "Enhanced Explosions version 2" de "CA_Stary" ......estan muy buenas, pero por las dudas hacete una copia de seguridad de tu carpeta de efectos....Saludos
  5. Islas Malvinas/Falklands Mode II

    Yo tuve un problema con los nuevos Weapon Pack, pasaba que al duplicar un arma, aunque le cambiase el nombre estas no aparecian (en teoria si duplicas un arma y ambas tienen el mismo nombre, no se muestran en el juego), y anduve dando vueltas por todos los packs, importando las armas del de Bunyap jul 06, y probé de todas formas, sin poder resolver, llegué al punto de que el juego directamente no arrancaba (ese fué un problema especifico de las armas del Pucará, que consulté con FoxMonter , sin poder resolver), creeria yo que una vez corrupto el WeaponPack (no se si la carpeta o los WEAPONDATA), es muy dificil de recuperar, sino imposible, estuve varios dias disparando misiles invisibles e incluso nada, hasta que me cansé y reinstalé todo el pack desde cero con el de Bunyap, importando luego las armas necesarias desde los otros packs, para ello tenia 2 instalaciones de SFP1 e intercambiaba entre ambos las armas (cuando haces esto tenes que fijarte con el Weapon editor los Modelos que usa cada arma que agregas ya que los Packs pueden tener diferentes modelos y nombres y copiarlos desde la otra carpeta)......lamento no poder darte una solucion simple y rapida en la que puedas conservar tu instalacion, yo intenté lo mismo pero, En fin,,,,,Saludos y cualquier cosa pregunte........
  6. Islas Malvinas/Falklands Mode II

    Pato Poli, me parece que deberias controlar los archivos WEAPONDATA.dat y WEAPONDATA.ini, a ver si son solo escritura, esto pasa algunas veces cuando moves archivos o los copias de un cd o algo así......, o tal vez ya se corrompió el original, espero que no sea esto ultimo ...saludos,.... para Torno, y otra vez te digo que estan Moe buenas las imagenes de tus naves, a ver cuando podemos tenerlas por aquí, y espero que tu vida virtual no se encuentre muy interferida con la real, je
  7. Islas Malvinas/Falklands Mode II

    Hola "Chicas", saludos a todos los viciosos adictos a las alas y los "halcones"......la verdad que mucho no supe respecto al baneo, pero sí me pareció raro no leerlos por un rato (me cagaba de risa leyendolos)......y me alegro de leerlos nuevamente por estos lados...... Una cosa, para Torno: que buen terreno que mostras en esas imagenes, será acaso Malvinas?? el proyecto que venian trabajando?,,,,,,,,,,,estoy cansado de volar sobre "mosaicos gigantes" tambien..........y ese skin del aermacchi? Saludos a todos y nuevamente me alegro de verlos por acá........
  8. Thanks for reply, and sorry couse i totally forgot bout the suply lines in the campaign ini, checcked and matra was not there for MIIIEA but shafrir, thanks again.........now warking
  9. first of all, excellent work for all the people involved in this all inclusive mod, i guess that some people like me (natural lazy born) will be always thnakful about the all inclusive mods, jeje, and just for packing everything in it: :clapping: ,........ now i have one question, ive been trying it (as much as i could) flying every aircraft, when started with MIIIEAs, i cannot load Matra 550 in campaign mode, but in single mission its OK, already checked with weaponeditor (year, attachement, nation, etc,) any idea about this? Again Great work and salute......
  10. Esta "Moe" bueno (llamarada Homero), grande maestro, no te das una idea de los Sukhois y MiGs Argentos que hice para mi propio uso, pero no subí por ser modificaciones de otros, espero por massssssss.....(y aunque este gobierno pedorro y fashion que tenemos esté ensañado en hacer bosta nuestra amada Fuerza Aerea, soñar no cuesta nada)......
  11. dzialo, i guess it's not aproved yet or something........... SilverBolt, do i have to do anything else in order to get the file ready to download?.........
  12. Duuuhhhhh ......the ADD File sign almost bite me.......already uploaded file in sound mods.....here you go: http://forum.combatace.com/index.php?autoc...p;showfile=6128
  13. File Name: IA-58 Pucará turbohelice sound File Submitter: leeloominaí File Submitted: 29 Feb 2008 File Updated: 29 Feb 2008 File Category: Sound Mods File Version: No Information Website: No Information this was extracted from an IA-58 video moving in a runway.......sound fine....enjoy just Open IA-58A-Pucara_data.ini and chage whatever sound file name : [sound] EngineSoundName=A1Engine <------------------- FlapsSoundName=Flaps GearsSound=Gear to this [sound] EngineSoundName=A2Pucara <------------------- FlapsSoundName=Flaps GearsSound=Gear ...i think that's it.....good hunting Click here to download this file
  14. Version

    415 downloads

    this was extracted from an IA-58 video moving in a runway.......sound fine....enjoy just Open IA-58A-Pucara_data.ini and chage whatever sound file name : [sound] EngineSoundName=A1Engine <------------------- FlapsSoundName=Flaps GearsSound=Gear to this [sound] EngineSoundName=A2Pucara <------------------- FlapsSoundName=Flaps GearsSound=Gear ...i think that's it.....good hunting
  15. i would like to upload the file here at CombatAce, but don't know how, or where do i must go in this site to upload files.......if you explain me i 'll do it in a few secs..........
  16. i have the Pucará sound file extracted from a Pucará engine video, i'll try to upolad it......if you Silverbolt or Dzialo have a way to upload let me know and i'll be glad to help.......(had same problem with sound file)
  17. this is an image of Type96 (already updated aircraft and keep showing like this)...... when you re in outside view and get some distance you see this, as you can see, wingman is little far, when you get close the bug dissapear (that is why lead aircraft looks fine)......(SFP1 and WoV with late patches)....... Saludos.......
  18. this is giving me a headache , now i can't load CAS missions with Mirage F-1CH Morocco (when trying it always CTD, fighter swep works fine)...............i'm only using the new WP, without importing old weaps, just F-1CH's.... About the invisible missiles, i think it was a matter of wich files you replace when mixin the two WPs......that problem i didn't resolve but you should try as BadFrank said to give sparrow the right *.LOD entry in the weapon editor (and don't replace the AIM7 files in weapons folder, leave the new ones).......
  19. .....it keeps showin same error, plus having CTD when i try to import "PucaraRocketPoD"(from the original aircarft file) to the new MF's WeaponPack, will try some more and tell......thanks for help Bad....
  20. Hi to everyone, i'm installing this pack as you people said, but after merging with bunyap 06 weapons pack, the matra magics and R-530 don't show up while flying (they CAN be fired, but you can't see them in the aircraft outside view),.......i think it might be something about the multiple nationalized missiles (specialy matras, there are a lot of them), but if i delete them all, then you can't load out them with some enemies aircraft, i have tried in both ways, first installing Bunyap's and then MirageFactory's (mergeing Bunyap's after the MF install) and viceversa, i always get the same result (matras cant be seen), am i missing something?...... ....In the other weaponspack (11/07) support topic, USAFMTL said that you "can't have country unique weapons", what does it means, that i will not be able to use an AIM-9B with an enemy aircraft?..... i'm a little confused....
  21. Hi, just wanna say that i agree with Brain, nice work Ordway!!!,................. was playing F-1 missions, (can't get tired of F-1), and was lookin for some SAAF skins and didn't find anything, is there a SAAF mod or F-1A/CZ outhere that im not aware of???????
  22. Hello Lexx (feeling like stupid Clarky),,, well, i did as you said and got exact R0 as yours......then divided by 2 again and this came out: this is R (R0 divided by 2): .....but what can i do to have the fire effect more compact, as you can see, it looks like separated balls of fire.....(that sipinning piece of mirage in the back was me :black eye: )..... [EmitterType058] Name=RFlame EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=035.4E+3 EmissionRate=0.000125 HasLightSource=TRUE LightColor=1.0,1.0,0.5 LightRange=100 LightSrcOffset=0,0,0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleLifeTime=0.00625 ParticleWindFactor=0.5 ParticleInheritence=1 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1.00,1.00,1.00,0 ParticleColor[02].Time=0.7 ParticleColor[02].Value=1.00,0.50,0.25,0 ParticleColor[03].Time=1.0 ParticleColor[03].Value=0,0,0,0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0.125 ParticleSize[02].Time=1.0 ParticleSize[02].Value=0.5 ParticleLifeTimeDeviation=0.05 TextureMaterial=FlameMaterial [EmitterType059] Name=RSmoke1 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=035.4E+3 EmissionRate=0.00085 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.157 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.030 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.040 ParticleColor[03].Value=1,1,1,1 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.6 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0.375 ParticleSize[02].Time=1 ParticleSize[02].Value=1.25 BaseSizeDeviation=0.0 TextureMaterial=SmokeMaterial [EmitterType060] Name=RSmoke2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=035.4E+3 EmissionRate=0.0015 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.3125 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.9 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.3 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=1.25 ParticleSize[04].Time=1 ParticleSize[04].Value=2.25 BaseSizeDeviation=0.1 TextureMaterial=SmokeMaterial [EmitterType061] Name=RSmoke3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=035.4E+3 EmissionRate=0.0030 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.625 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.6 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.2 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=2.50 ParticleSize[04].Time=1 ParticleSize[04].Value=5.0 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial [EmitterType062] Name=RSmoke4 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=035.4E+3 EmissionRate=0.0060 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.25 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.4 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.1 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=5.0 ParticleSize[03].Value=1 ParticleSize[04].Time=1 ParticleSize[04].Value=10.0 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial [EmitterType063] Name=RSmoke5 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=035.4E+3 EmissionRate=0.012 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=2.50 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.2 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=1 ParticleSize[03].Value=10.0 ParticleSize[04].Time=1 ParticleSize[04].Value=20.0 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial
  23. been trying a little, but can't get it to work fine, told you i don't have enough knowledge.........i'll try to fix what i've done wrong and show you the results (been like 3 or 4 hours with this and can't get the right sizes)..... Salutes (lately my eyes seem to be like this all the time [just tired], jeje)........
  24. That looks beautiful, i think as you that is good to see the effects from long distance, specially when they are shooting at you,,,,,,,,,,,,,,,,,,i also been reading somewhere that A.I controlled aircraft can't use guided weaps, well the thing is that i saw a Harrier GR3 shooting a SeaEagle that in GR3 loadout is set to AntiShip missions (i was playing a Campaign), and that kind of weapon must have a huge smoke trail that you should see from anywhere....... Also i have made a new R (R_nothing), just a little smaller than Half R0 that is convined as you see in the pictures, now i ve made it bigger than it looks before.....have my eyes "hechos bosta" (like s**t), but here is what i finally came with: ...this matra is set 550 "BoosterDuration=0.600000" (and as told is not a good booster time, it should be almost 2 seconds), "BoosterEffectName=R0" and "InFlightEffectName=R" , This is what i got following your instructions: the effect types (R0 and R):=================================================> [EffectType002] Name=R0 Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=R0Flame Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=R0Smoke1 Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=HOLD_EMITTER Element[03].ElementName=R0Smoke2 Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[04].ElementType=HOLD_EMITTER Element[04].ElementName=R0Smoke3 Element[04].StartTime=0.000000 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[05].ElementType=HOLD_EMITTER Element[05].ElementName=R0Smoke4 Element[05].StartTime=0.000000 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[06].ElementType=HOLD_EMITTER Element[06].ElementName=R0Smoke5 Element[06].StartTime=0.000000 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 [EffectType010] Name=R Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=RFlame Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=RSmoke1 Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=HOLD_EMITTER Element[03].ElementName=RSmoke2 Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[04].ElementType=HOLD_EMITTER Element[04].ElementName=RSmoke3 Element[04].StartTime=0.000000 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[05].ElementType=HOLD_EMITTER Element[05].ElementName=RSmoke4 Element[05].StartTime=0.000000 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[06].ElementType=HOLD_EMITTER Element[06].ElementName=RSmoke5 Element[06].StartTime=0.000000 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 and the emmiter types (R0 and R):============================================> [EmitterType052] Name=R0Flame EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.000177 HasLightSource=TRUE LightColor=1.0,1.0,0.5 LightRange=100 LightSrcOffset=0,0,0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleLifeTime=0.0088 ParticleWindFactor=0.5 ParticleInheritence=1 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1.00,1.00,1.00,0 ParticleColor[02].Time=0.7 ParticleColor[02].Value=1.00,0.50,0.25,0 ParticleColor[03].Time=1.0 ParticleColor[03].Value=0,0,0,0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0.177 ParticleSize[02].Time=1.0 ParticleSize[02].Value=0.7 BaseSizeDeviation=0.0 ParticleRandomness=0.0 ParticleLifeTimeDeviation=0.05 TextureMaterial=FlameMaterial [EmitterType053] Name=R0Smoke1 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.00053 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.110 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.2 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=0.26 ParticleSize[04].Time=1 ParticleSize[04].Value=0.88 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial [EmitterType054] Name=R0Smoke2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.00106 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.221 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.030 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.040 ParticleColor[03].Value=1,1,1,1 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.6 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0.53 ParticleSize[02].Time=1 ParticleSize[02].Value=1.77 BaseSizeDeviation=0.0 TextureMaterial=SmokeMaterial [EmitterType055] Name=R0Smoke3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.00212 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.442 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.9 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.3 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=1.77 ParticleSize[04].Time=1 ParticleSize[04].Value=3.53 BaseSizeDeviation=0.1 TextureMaterial=SmokeMaterial [EmitterType056] Name=R0Smoke4 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.00824 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.88 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.6 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.2 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=3.53 ParticleSize[04].Time=1 ParticleSize[04].Value=7.1 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial [EmitterType057] Name=R0Smoke5 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.0084 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.77 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.4 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.1 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=7.1 ParticleSize[04].Time=1 ParticleSize[04].Value=14.1 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial [EmitterType058] Name=RFlame EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.000120 HasLightSource=TRUE LightColor=1.0,1.0,0.5 LightRange=100 LightSrcOffset=0,0,0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleLifeTime=0.0068 ParticleWindFactor=0.5 ParticleInheritence=1 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1.00,1.00,1.00,0 ParticleColor[02].Time=0.7 ParticleColor[02].Value=1.00,0.50,0.25,0 ParticleColor[03].Time=1.0 ParticleColor[03].Value=0,0,0,0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0.120 ParticleSize[02].Time=1.0 ParticleSize[02].Value=0.50 BaseSizeDeviation=0.0 ParticleRandomness=0.0 ParticleLifeTimeDeviation=0.05 TextureMaterial=FlameMaterial [EmitterType059] Name=RSmoke1 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.00020 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.035 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.2 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=0.10 ParticleSize[04].Time=1 ParticleSize[04].Value=0.22 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial [EmitterType060] Name=RSmoke2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.000125 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.090 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.030 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.040 ParticleColor[03].Value=1,1,1,1 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.6 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0.17 ParticleSize[02].Time=1 ParticleSize[02].Value=0.44 BaseSizeDeviation=0.0 TextureMaterial=SmokeMaterial [EmitterType061] Name=RSmoke3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.00080 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.130 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.9 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.3 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=0.44 ParticleSize[04].Time=1 ParticleSize[04].Value=1.10 BaseSizeDeviation=0.1 TextureMaterial=SmokeMaterial [EmitterType062] Name=RSmoke4 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.00243 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.30 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.6 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.2 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=1.10 ParticleSize[04].Time=1 ParticleSize[04].Value=2.00 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial [EmitterType063] Name=RSmoke5 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=025.0E+3 EmissionRate=0.0022 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.44 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=1,1,1,0 ParticleColor[02].Time=0.48 ParticleColor[02].Value=1,1,1,0 ParticleColor[03].Time=0.50 ParticleColor[03].Value=1,1,1,0.4 ParticleColor[04].Time=1 ParticleColor[04].Value=1,1,1,0.1 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.48 ParticleSize[02].Value=0 ParticleSize[03].Time=0.50 ParticleSize[03].Value=1.88 ParticleSize[04].Time=1 ParticleSize[04].Value=4.9 BaseSizeDeviation=0.2 TextureMaterial=SmokeMaterial <=====================================================================> .............Course if anyone is looking this and want to try it, don't forget to change the numbers [emmitertype"0xx"] or [effecttype"0xx"] in order to follow what you have in your "MissileFireEffect.ini" (\effects folder) to make them work...... Salutes to you Mr Luthor (i've never imagine working with the biggest criminal mind )..... Hope this works for you everyone....... if don't, read Mr Luthor's instruccions again.......Salutes
  25. This is what i got....(of course after reading your instructions many times , and trying about a millon more ) ....don't pay attention to the many missiles in my test aircraft(i use it to carry and test any and many weapons, a lot,.....and to play some arcade must confese ...) this is R0, (note the fire half R1 size), as "Booster effect", during about 0.5 secs, so you can see the smoke changing from cockpit (this booster duration is not practical cause missile takes a lot to reach the target, if it does), And this is "InFlight effect" changing the smoke and fire size,(modified other Rx effect), i have to change some values and fix sizes,.....but i finally got it.... Thanks very much.......
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