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vrkuboy

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Everything posted by vrkuboy

  1. CombatACE umí česky

    no vidis ja na to upne zapomel a jeste sem to nevyzkousel
  2. CombatACE umí česky

    Tak toto je super http://forum.combatace.com/index.php?showt...mp;#entry113741 zitra to hned vyzkousim
  3. CombatACE umí česky

    SKODA ZE KOKPIT JE TAK SLOZITA ZALEZITOST. JINAK BYCH UZ NA NEM DELAL. :cray: ALE KUKULINOMADOBRE KAMOSE TREBA GERALD :fans:
  4. Klamné ciele na našich mašinách

    no tak jestli se mu to povede tak mu opet stoupne reputace. :D
  5. CombatACE umí česky

    hergr vitam te tady, je radost tady narazit na dalsiho cecha
  6. Klamné ciele na našich mašinách

    gerald je tu podle me nejvetsi borec alespon prez migi a ta su 22 bude taky pecka!
  7. Československé kampane a mašiny

    ta kampan je dobry napad ale musel by si ukecat nekoho kdo to zvladne :( a to nebude lehke jinak na ten preklad si netroufam :( ale nacrt je to vazne dokonaly :D ted si tady hvezd ;)
  8. Ultralight prototyp

    No usilovne na tom makam a doufam ze ne zbytecne, protoze si myslim ze by to mohlo byt zabavny a navic by to bylo neco novyho. Jakykoliv napady co na to dat beru, protoze je to protoyp tak muzeme naplno vyuzit fantazii a jeden early screen. je to hodne occesane prredelavam to :yes:
  9. Ultralight prototyp

    tak podvozek da se rict je hotovy, jen misto tlacneho motoru bude tazny protoze by to melo nerealne teziste vypadalo by to fakt divne.
  10. Klamné ciele na našich mašinách

    ACH JO! Ja mam predcasne vanoce! jednim slovem uzasny jeste peknou texturu! uz se nemuzu dockat.
  11. gerald you are king i´m mig lover and this is really good stuff. thank you
  12. i still work on, i must reduce model to low poly. i have a lot work.
  13. Julhelm globe lightning i have same problem with this http://forum.combatace.com/index.php?showt...mp;#entry110732 who can help me with name?
  14. Československé kampane a mašiny

    sakra ja sem debil ja to cetl a myslel sem si ze to blbe chapu a myslel sem ze je to nemozne
  15. Barevne kourove efekty

    Pokusim se vysvetlit jak menit barvy a dalsi ruzne veci ve smoke efektu od A-TEAMu EmitterType001] Name=Albatros-AirShowSmokeEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=20000.0--------------------------------tady nastavite vzdalenost na jakou bude kour videt EmissionRate=0.010 EmissionVolume=0.02,0.02,0.02 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=15.0 ParticleLifeTimeDeviation=2 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.600000,0.600000,0.700000,0.400000---- tady menite barvy hodnoty uvadejte od 0,00000 az po1,000000 napriklad zlutou barvudelate tak ze u cervene a zelene hodnoty nastavite hodnotu 1,000000 a u modre zadate 0,000000. Posledni hodnota kterou sem nevyznacil barevne urcuje svetlost nebo tmavost celkove barvy, cim vyssi cislo tim tmavsi. ParticleColor[02].Time=0.125000 ParticleColor[02].Value=0.865000,0.039000,0.039000,0.700000 ParticleColor[03].Time=0.250000------------------------------------ Toto cislo urcuje jak dlouho ma byt dana barva videt. opet cim vyssi cislo tim delsi dobu bude videt. Barev muzete mit kolik chcete, staci pridat particle color (XX)- xx znaci cislo barvy. ParticleColor[03].Value=0.865000,0.039000,0.039000,0.50000 ParticleColor[04].Time=0.500000 ParticleColor[04].Value=0.865000,0.039000,0.039000,0.300000 ParticleColor[05].Time=0.625000 ParticleColor[05].Value=0.865000,0.039000,0.039000,0.100000 ParticleColor[06].Time=0.750000 ParticleColor[06].Value=0.865000,0.039000,0.039000,0.050000 ParticleColor[07].Time=1.000000 ParticleColor[07].Value=0.600000,0.600000,0.600000,0.020000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.500000------------------------------------- prumer koure, doporucuju u 01 nastavit male cislo a postupne pridavat a u posledniho dat nejvyssi hodnotu. Potom to vypada ze sse kour rozsiruje a vypada to jako y se rozplyval. ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.400000 ParticleSize[03].Time=0.25000--------------------------------------- cas zobrazeni sirkoveho bodu koure ParticleSize[03].Value=0.800000 ParticleSize[04].Time=0.500000 ParticleSize[04].Value=4.500000 ParticleSize[05].Time=0.750000 ParticleSize[05].Value=10.000000 ParticleSize[06].Time=1.000000 ParticleSize[06].Value=22.000000 TextureMaterial=ASmokeMaterial [ASmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=asmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  16. Barevne kourove efekty

    si na tom lip jak ja
  17. Československé kampane a mašiny

    uz aby to bylo!!!!!!!!!
  18. Ultralight prototyp

    premyslim jestli udelat palubnI desku nebO jen par samostatnych budiku. co myslis? P.S. klidne muzr mit pod kridly aphindy :D
  19. Barevne kourove efekty

    A ty si to z tohoto nepochopil?
  20. Československé kampane a mašiny

    tak tak, velmi se na to tesim a hlavne na novou mig 19 :fans:
  21. Mig 23 hellfighter. This coloratin made to 50 years of first fighter group (1994 czech republic) Who can made this skin, please, please, please.
  22. look at this http://img225.imageshack.us/my.php?image=img9660awebsz2.jpg
  23. to kukulino to Paladrian: your cockpits are wery good! And we really need cocpits to old mig series. Please
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