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aleks

+MODDER
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Posts posted by aleks


  1. bel lavoro.le parole sono inutii, pero so solo che il seguito e sorprendente!!!!!!

    buon divertimento, e cerchiamo di mettere pure una missione mediteranea!!!!!!!!!!!!!!


  2. IMHO the Kurnass 2000 (the full version) could have been the phantom of your dreams.

     

    Take the time to read this please.

     

    http://www.globalsecurity.org/military/wor...urnass-2000.htm

     

    http://home.att.net/~jbaugher1/f4_35.html

     

    Cheers.

     

    for e is justgreek F-4 e phantom II.(peace icarus 2000 program).based on the german ICE variant,with apg65 radar, 4 aim 120 amraam,4 aim9l+ or 4 iris-t missiles, 1xf15 + 2 conventional f-4 drop tanks


  3. Ettore mi sa che non si possono attribuire motori separati dai serbatoi principali come sarebbe necessario per avere un motore che esaurisce il carburante in pochi secondi ed uno che continua abruciare però non sono un FM modder......bisogna chiedere a gente come Column5 o Furbar512.......

     

    Posteresti lo script del Komet così lo commentiamo?

     

    Mau.

     

     

    per me sarebbe un idea di avere le gondole a 6 jato fatte come una bomba,applicate su pilone fittizio posteriore,uno per ogni ala.poi avere come motori ausiliari i 12 razzi per tempo di accensione a 1 minuto.cosi almeno si potrebbero buttare i razzi dopo il decollo


  4. MIA IDEA PRINCIPALE E QUELLA DI AVERE LA PIATTAFORMA SGANCIABILE.DEL RESTO PENSAVO CHE POTEVO ATTACARE 6 RAZZI AD ESSA PER AVERE ALMENO L'EFFETO FUMO DEL DECOLO,ANCHE SENZA SPINTA.APPUNTO HO MESO DEI PILONI FITTIZI LA DOVE DEVONO ATTACARSI LE PIATTAFORME.....BEH, FARO DELLE PROVE APPENA FINITA L'FM


  5. ciao a tutti!!!

    sto cercando di mettere a posto questo gioiellino di mirage ivm-ivp

    l'aiuto che mi servirebbe?

    1)come faccio a completare i files *.ini del aereo (gia fatte le gerarchie e con i programmini ho fatto min-max position,pivots,pero non so come regolare ed inserire le variabilita inerziali cw....)

    2)dato che questo specifico aereo usava 12 razzi jato per decollo,come posso creare e mettere a posto una piattaforma a sei,sganciabile dopo il decollo senza rilasciare pure serbatoi e bomba nucleare?


  6. Great, now i want that Mirage 2000 for WoE even more :biggrin:

     

    Nice video. :good:

     

     

    hi wolf!!

    i still search for someone who can vitalise my mirage 2000d and 2000-5.i made the projects in 3dstudio max,i am not sure about animation and hierarchy.if u have someone in mind,please contact

    alex_soukos@hotmail.com

    i can send them in zip format

    happy new year(with more sims and action!!!!)


  7. You need help to animate?....to export too is easy...what you need to know?

    Russ

     

     

    if u can reply, i will be in debt with u!!!

    i don't know exactly how to animate. the example by mystang was a good one, but, p.e.when i have the main gear to be retracted,how can i group them to move simultaneously?or they must belong just in the same animation?

    another point is,when i have to work with sliding members.i didn't understand the sliders of 3d studio max and their function.when i make a group of this kind, sometimes they do the rotation around a different pivot point and the animation sucks!!!


  8. You need help to animate?....to export too is easy...what you need to know?

    Russ

     

     

    THANKS FOR THE INTEREST..REALLY........THE POINT IS THAT 3DSTUDIO MAX HAS ALREADY EXPORTER INSTALLED(DEFAULT)FOR THIRDWIRE GAMES.I DOWNLOADED THE EXPORTER NOTES, I FOLLOWED THE HIERARCHY,I MADE THE LOD FILES AND I INSERTED THEM INTO THE GAME AS I DO WITH THE DOWNLOADED AICRAFT.THE ONLY DOUBT IS:THE BUILD-IN EXPORTER WORKS?OR I DID A MESS WITH MY OWN ANIMATIONS?THE MANUALS OF 3DSTUDIO SAY HOW TO DO IT, BUT......


  9. hi guys!

    i took a look all around the web to find a flyable mirage 2000 for the thirdwire series.nothing at all!!!

    as i use for some months the 3d studio, i managed to build some models: mirage IVm,mirage 2000c,mirage 2000b\n\d.there were some useful tutorials to get the philosophy of how to make a jet,but i still need help to animate the models,and especially import them to the game.is there anyone who knows the "art" ?please let me know,any advice or exchange of experience is welcome

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