missleman01
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U.S.S. Enterprise - Download please?
missleman01 replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I finally made some progress fiddling. Folks can use the downloads on Combat ACE provided they have the modernized enterprise LOD from YAP to have it functional in SF2. I went ahead and made a similar replacement for myself, but using the pre-refit CVAN type load from YAP set 7. If anyone owns that YAP set and wants to use the CVAN version of enterprise I found the following catapault and arrestor settings work well enough. Figured out the launch time setting slowed the cat shot and solved my landing gear snapping issue. For the DATA.INI: [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-8.5,63.5533,20.34 EndPosition=-8.75,164.9685,20.34 //StartPosition=-42.3,-18.0,20.3490 //EndPosition=-42.8,-15.0,20.3490 LaunchTime=3.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect ReadyAnimationID=2 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=-34.7,-50.5698,20.34 EndPosition=-33.4,40.2373,20.34 LaunchTime=3.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect ReadyAnimationID=4 ReadyAnimationTime=5.0 [Deck] //SystemType=FLIGHT_DECK //FlightDeckHeight=19.8 //FlightDeckLenght=335.64 //FlightDeckWidth=75.6 //LandDeckAngle=0.0 //LandingAimPoint=-0.7321,-117.3780,20.5 //CollisionMesh=Flight_Deck SystemType=FLIGHT_DECK FlightDeckHeight=20.3490 FlightDeckLenght=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=Flight_Deck [Cable1] SystemType=ARRESTER_CABLE CableID=1 //StartPosition=-18.4067,-141.9669,20.5 //EndPosition=17.1727,-135.7128,20.5 StartPosition=-22.6840,-76.1430,20.5 EndPosition=6.1749,-71.2360,20.5820 [Cable2] SystemType=ARRESTER_CABLE CableID=2 //StartPosition=-19.7809,-123.7607,20.5 //EndPosition=14.8773,-116.9072,20.5 StartPosition=-27.1980,-82.9660,20.5 EndPosition=13.5210,-75.6720,20.5820 [Cable3] SystemType=ARRESTER_CABLE CableID=3 //StartPosition=-22.0425,-102.0573,20.5 //EndPosition=12.8479,-96.5473,20.5 StartPosition=-20.7090,-87.2180,20.5 EndPosition=8.1498,-82.2360,20.5 [Cable4] SystemType=ARRESTER_CABLE CableID=4 //StartPosition=-23.8094,-80.8448,20.5 //EndPosition=11.2513,-74.6241,20.5 StartPosition=-18.6380,-99.0240,20.5 EndPosition=10.2200,-94.1920,20.5 -
U.S.S. Enterprise - Download please?
missleman01 replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just curious I have the modern CVN version working, but also have extracted the original CVAN version of the big E from YAP. Does anyone have updated coordinate for the INIs for catapaults and arrestor gear? Does anyone have the Vietnam era version of the YAP enterprise fully working in SF2? I have some values in there but a running into problems aligning the cats, landing gear snapping off at launch, and lots of excess motion after landing. Thanks -
Nike Ajax/Hercules?
missleman01 replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Howdy, Ive installed the Cuba OTC which includes nike sites. I have the radars, etc. showing up, but flying over the sites, I don't see the missiles sitting there. Ive read about nuances of setting up sam sites in terrain etc. I even flew over in a Mig and got indicatiosn in the log that Nikes were fired at me, but i never saw them. Is there something that has to be done to make them show? -
A-6 Superpack
missleman01 replied to HomeFries's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Ah, just saw I have the A-4 tex in the folders already. Good deal! Time to go downtown. -
A-6 Superpack
missleman01 replied to HomeFries's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Perfect! I have it running in the B,E and TRAM and now I just need to go extract the A-4 texture for B and E. Superb, thanks for the help! -
Mission Editor - In flight aircraft
missleman01 replied to missleman01's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have. No joy. Seem to work if I start them at a base, but not in flight -
I also got the run under windows error. What did you change about your Disk drive mount to get past it?
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Mission Editor - In flight aircraft
missleman01 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Working with the SF2 mission editor ive been having trouble placing in flight aircraft. Is there something special about basing that lets bears and badgers start in flight in SF2NA? If I start in any of my maps (I have a merged install) if I place a flight and set bases to none and have it at a random point in the map it wont show up. Thanks for any help you can provide. -
A-6 Superpack
missleman01 replied to HomeFries's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Maybe a dumb question. How do I get the visual RWR when using the E or TRAM models and the WOV cockpit? I extracted the A cockpit from my old WOV CD, but the RWR doesn't show for the later models (my understanding is the A shouldn't have a display, fine) but what of the others? It does appear to be in the avionics files for each relevant bird. Great mod btw. Love having an A-6 back.