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Everything posted by Dysko
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SimHQ non ha chiuso. Link alla sezione su Strike Fighters/Wings over Vietnam/Wings over Europe A meno che tu non ti riferisca alla sezione download, quella sembra che la stiano aggiornando quindi per ora non è disponibile.
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Weapons editor for WoE?
Dysko replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I remember using the Weapon Editor available here and getting the same error as Mannie, and I was said that the latest Weapon Editor is available in the latest Weapon Pack. Every other editor would have screwed everything. -
Direttamente dal forum del mio corso, a Dysko production: Dopo il pilota bloccato nell'abitacolo e il sistema di navigazione in crash sorvolando la linea cambiamento data credo proprio che sia questo il software avionico dell'F-22
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Non è vero! Doug Master è veramente atterrato in Libia con un F-16 per salvare suo padre dopo aver devastato tutti gli aerei che ha trovato! Maverick è riuscito veramente a volare a specchio con un MiG-28 mentre Goose scattava una foto al pilota russo! La Nimitz è realmente tornata indietro nel tempo fino all'attacco a Pearl Harbour! Topper Harley è realmente riuscito ad atterrare su una portaerei senza ali dopo aver picchiato 2 caccia con le ali e bombardato una centrale nucleare irachena! Scusa, Blasto, ma non potevo resistere
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Ho scaricato i template di BUFF e per la prima volta mi sono cimentato in una specie di reskin (leggi: "ci ho sbattuto sopra una mano di simil-grigio a bassa visibilità e dato che non sono capace di aggiungere gli effetti l'ho lasciato un po' in trasparenza in modo che si vedessero gli effetti di invecchiamento del template originale"). Le decal sono sempre quelle di Bobrock, dalla skin del 4° Stormo per lo Spillone. Sembra funzionare anche con WoV e WoE... Cosa ne pensate? Potrebbe essere il caso di rilasciarlo, o è un po' troppo semplice?
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Some days ago I tried Rainbow 6 Lockdown... it remained on my HD for 15 minutes. Just the time to notice that there was no planning phase, no tactical action, nothing from Rainbow 6. Just a FPS.
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Wasn't it Iron Eagle 3 which featured the P-38? According to some trailers I watched, Iron Eagle 4 features T-6 (fortunately, I haven't watched the whole series. The first 2 movies are enough).
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As far as I know, Nghengo is already making one. Look here. Bellissimo aereo, Steve
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Volevo vedere se ero in grado di modellare qualcosa di vagamente decente per SF. Ho deciso di iniziare con qualcosa di squadrato e facile da modellare. Inoltre, qualche veicolo terrestre in più sui campi di battaglia virtuali non fa mai male: Come vedete, non è ancora finito, manca ancora molto. Il problema sarà importare da SolidEdge a 3DS Max... non sono sicuro di riuscire a trovare un plugin per rendere compatibili i vari formati... Per quanto riguarda il data.ini, dovrei essere in grado di cavarmela, non sembra essere molto diverso dai file .tbl che facevo per FreeSpace 2 (i file che contenevano i modelli di volo delle astronavi, i parametri di funzionamento delle armi etc.). Il problema più grande sarà lo skinning... ho Photoshop, ma non so usarlo
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Uhm... potrei essere interessato anch'io a fare qualche partitina online con WoV (ah già... per Natale mi sono preso sia WoV sia WoE... ora manca solo WoI ). Ci sono anche alcuni miei compagni di corso che hanno WoV, magari riesco a costringere convincere anche loro a partecipare. Tuttavia, mi sa che prima di marzo io non riuscirò a raggiungervi online... il semestre sta finendo, e la prossima sessione di esami è alle porte
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Maybe you could be interested in this. You'll need FreeSpace 2 Open to use them (I haven't tried using them with BtRL, but I think it will screw up everything). There are no missions in the pack, if you want to use them you'll have to create a mission with the editor. The model for the Battlestar is not included, so the game will crash if you use it. If you don't know how to get it working, post here or send me a PM. I'll help you ASAP.
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Lo so, la richiesta non è molto legata a Strike Fighters, ma non mi sembrava il caso di chiedere una cosa simile nel forum internazionale quando ne abbiamo uno in italiano... Comunque, starei cercando dei film di aerei che avevo visto parecchio tempo fa, ma non conosco il titolo in italiano. I film in questione sono "The final countdown" e "Flight of the Intruder". Potete aiutarmi? Grazie mille!
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USAFMTL and Fates said I can post a link Turey's Installer allows you to download all the files needed to enjoy FreeSpace Open (original game files, exes of the 3.6.9 build both for playing the game and using the mission editor, and the 3.6.8 zeta graphical enhancements (more known as MediaVPs)). Probably the installer will be updated shortly due to the upcoming release of the 3.6.10 build and 3.6.10 MediaVPs (although you can download everything separately, like a more recent but unofficial build with more features and the public beta version of the 3.6.10 MediaVPs). Just a little note about original game files: Interplay still owns the copyright for those files, so in theory it's not legal to download them in this way. However, Interplay knows about the installer, and hasn't threatened Turey of any legal action. The installer is considered legal by the FS2 community, and admins of FS forums encourage its use, especially for newbies. The installer contains executables for the Windows, Linux and Mac versions, but since the mission editor (that is the feature that probably allowed FS to remain alive) is not cross-platform yet, only Windows users will be able to use it. Linux users can try to rune it in WINE (but looks like it has some bugs), and Mac users can create missions with a text writer (it's extremely difficult, but it's possible). The installer also allows you to install optionally the most famous mods released so far. It contains: -FSPort: the campaign of the original FreeSpace 1 + Silent Threat expansion converted for use with the FS2 engine. Models, voice files and cutscenes are included. There is also the port of the Awakenings campaign, considered to be the best campaign ever released for FS1. -Derelict (SCP version): it's considered the best campaign ever created for FS2. It comes with many enhancements to make it work with more recent builds of FSOpen. It's one of the few voice acted third-party campaigns. -Homesick: another great campaign. Due to a bug in the 3.6.9 build, some missions are broken, so you should download a more recent build. -Deus Ex Machina, Just Another Day and Just Another Day 2: Electric Boogaloo: those 3 campaigns are a parody of the FreeSpace series. You should also download Just Another Day 3: Shivans on a Plane (not included in the installer) if you liked them! -Transcend and Sync: both from the same author, they are probably the creepiest campaigns ever created. They almost trasform FS2 in a sort of horror game. Obviously, there are many other mods not included in the installer. The must-have are: -Terran-Vasudan War Project: it will be set in the 14 years-long war between Terrans and Vasudans, the final part of which can be played in the first missions of the FS1 campaign. -Inferno: Release 1 and Inferno: Alliance: the first is set in the years following the FS2 campaign, while the second is set in Sol between FS1 and FS2. Both mods will be re-released as standalone mods. -The Procyon Insurgency: one of the few campaigns which allows you to play as a Vasudan, it's set right after the end of the FS2 campaign. -Shrouding the Light: another campaign which allows you to play as a Vasudan, it's set between FS1 and 2 and puts the player against the terrorist Vasudan faction known as Hammer of Light. -Blue Planet: Age of Aquarius: it tells the return to Sol, 18 years after the FS2 campaign. You can find other mods on Hard Light Production and Game Warden. I've been working on a campaign named "Steadfast", but now there are other people working on it due to Real LifeTM. Now I'm working on a mini-mini-campaign named "The Final Countdown" (it's based on a movie. Guess which one ). Obviously, ETA is 2 weeks Oh, if somebody wants a multiplayer fight, just PM me and I'll see what I can organise!
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To play total conversions like "Beyond the Red Line", "Wing Commander: Saga" and "The Babylon Project" (and also some FS2 related ones, like "Inferno Alliance Standalone" (still not released, as of today), of which I'm a beta tester ) you don't need the original FreeSpace 2. The engine was made open source in... err... 2002 I think. If you want to play FS2: the .exes of FreeSpace Open (as has been named the upgrade to the original FS2) are legally downloadable from HLP since they are freeware, but for it to work you will some original files. At this point, before linking to Turey's Installer (the installer which installs the original files from the net, used by many of the newbies in the FS community and accepted as almost-legal by the admins of the bigger FS forums, like HLP and Game Warden), I need to ask an admin if I can link to it... after all, Interplay still owns the copyright for the original files needed.
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If you liked "Beyond the Red Line" (this BSG total conversion using FreeSpace 2's engine), I know that a polish member of the FS2 community released an add-on for the demo. It was called "Battlecruiser Archangel" or something like that. At the moment I can't find the release thread, but like many FS2-related releases you can find it on Hard Light Production (I already linked to this site in the Wing Commander Saga thread). The author's nickname is shiv_pl. EDIT: just found it. It's here.
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This game is actually very ambitious... in theory, it should allow you to do everything. It turned out to be too ambitious... The game has a very steep learning curve (worsened by the lack of any tutorial in-game), and the various aspects of the game are quite... bad. Space combat looks like a Falcon 4 in space (I'm not saying F4 is a bad game, because I have F4 and I love it). Controls are too complex to be playable, and I couldn't manage to configure my joystick for it. Atmospheric flight is... strange. You can't control your plane with the joystick while on the ground, and in-flight it flyes in a very strange way. And I couldn't find a way to locate my enemies, so I was shot down seconds after take-off by an enemy which I didn't see or hear (actually, I didn't know there were enemies nearby...). Probably, the worst part is infantry combat. It tries to combine the fast-paced-ness of an FPS to the damage values of Operation Flashpoint (again, I'm not saying OFP is a bad game because I love it too). Result: you wander in a wood without even knowing what you have to do (you continue receiving "Urgent Messages", but I couldn't find a way to read them), and suddenly... you're killed. Oh, BTW, you can run when you're prone... when you see that from an external view, it's hilarious! You go fast without moving any part of the body Also, my judgement may have been influenced by the fact I come from the FreeSpace community... which Derek Smart (the creator of UC) threatened of legal involvement when he tried to buy the FreeSpace 3 license.
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L'F-16C Block 25 è a http://forum.combatace.com/index.php?autom...&showfile=6. Per l'RF-4C non so come aiutarti... ho cercato anche su AVSIM ma non c'è...
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Mi dispiaceva buttare via i dettagli che avevo aggiunto in precedenza, quindi ho terminato il modello dettagliato a parte come allenamento: Lo so, è ancora perfettibile, ma dubito che un pilota virtuale di Su-25 intento a scaricargli addosso i suoi 2 cannoni da 30 mm riesca a notare che sul cofano manca una specie di presa d'aria, i cerchioni hanno 1 solo anello di bulloni, non ci sono gli specchietti ecc... a meno che non sia il solito rivet counter che mette in pausa il gioco per fare la TAC al modello Questo invece è il modello senza dettagli: Inoltre ho trovato un exporter per SolidEdge che mi permette di salvare i file in formato .3ds (però è la trial version che dura 10 giorni, quella senza limitazioni si trova al modico prezzo di 195 € ). Ho anche scaricato il tutorial di Mustang relativo all'UV wrapping, domani gli dò un'occhiata.
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Bè... era giusto per provare a mettere qualche dettagli in più con SolidEdge... e comunque dovrò trovare qualcosa da fare durante le lezioni di CAD all'uni dopo aver finito di disegnare l'ennesimo bullone (anche se spero di riuscire a mettere le mani su SolidWorks o ancora meglio CATIA, dato che ho letto che con SolidEdge riuscire a lavorare su superfici curve è qualcosa di umanamente impossibile. Ma dubito che per quelli ci sia una licenza accademica che ci permetta di portarceli a casa gratis, o comunque a un costo accettabile). Per quanto riguarda 3DS: io ho il 9, proverò a importare il tutto e caso mai se c'è qualche problema te lo faccio sapere. Darò un'occhiata anche ai tutorials di Mustang. Comunque, se riesco a concludere qualcosa, ho già una mezza idea anche per qualche mezzo successivo: non sarebbe bello pilotare il Tornado per aprire la strada a un gruppo di blindati Centauro?
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New MF Weapons Pack or...
Dysko replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry if I may have seemed rude... it was not my intention at all. I have seen the other thread where you modders complain about rivet counters etc, and I'm very sorry if I may have been the starting cause. I'll never be able to thank you enough for these free add-ons (these beautiful weapons in this case). So, sorry again if I seemed rude, USAFMTL! -
New MF Weapons Pack or...
Dysko replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you, Gunrunner. I replaced all the ModelName entries with the AIM-7E entry, and everything now works fine! I also say thanks to the Mirage Factory for the new cool weapons! Now blowing up MiGs is even funnier -
New MF Weapons Pack or...
Dysko replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry for double post, but I'm posting my entries for the Sparrow hoping this may help you finding my problem: [WeaponData907] TypeName=AIM-7E-3 FullName=AIM-7E-3 Sparrow ModelName=aim-7e <-- is this the problem? Mass=194.449997 Diameter=0.203200 Length=3.670300 AttachmentType=USAF,USN,ITALY,ISRAEL,JAPAN NationName=USAF StartYear=1978 EndYear=2005 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1978 ExportEndYear=2005 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=30.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=16.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=85 ArmingTime=1.000000 SeekerFOV=5.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=18.000000 SeekerRange=32000.000000 MinLaunchRange=1600.000000 MaxLaunchRange=28000.000000 Duration=55.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x00000020 BoosterStart=0.500000 BoosterDuration=2.900000 BoosterAccel=46.480000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData908] TypeName=AIM-7E-4 FullName=AIM-7E-4 Sparrow ModelName=aim-7e <-- is this the problem? Mass=194.449997 Diameter=0.203200 Length=3.670300 AttachmentType=USN,ITALY,ISRAEL,JAPAN NationName=USN StartYear=1974 EndYear=2005 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1974 ExportEndYear=2005 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=30.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=16.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=85 ArmingTime=1.000000 SeekerFOV=5.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=18.000000 SeekerRange=32000.000000 MinLaunchRange=1600.000000 MaxLaunchRange=28000.000000 Duration=55.000000 CounterCountermeasure=80.000000 NoiseRejection=90.000000 CapabilityFlags=0x00000020 BoosterStart=0.500000 BoosterDuration=2.900000 BoosterAccel=46.480000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 -
New MF Weapons Pack or...
Dysko replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I did what Sony Tuckson said in the release thread: renamed my old weapondata.ini, installed MF's pack, opened the new weapondata.ini with the Weapon Editor included in Bunyap's pack, merged it with my old .ini and saved. -
New MF Weapons Pack or...
Dysko replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
New revolutionary stealth missile technology. The enemy will never know what hit him Sorry if I'm annoying you with another problem, but as you can see I can't see some missiles (but I can still shoot down enemy planes with them). Yesterday I couldn't see AMRAAMs, Phoenixes and Sparrows. This morning, after installing both Bunyap's WP and MF's WP in a separate folder and transferring all .lod, .bmp, .tga, .shd and .out files in the Weapons folder (even if I don't use shadows and don't know what .out files are... I transferred them anyway). Now I can't see just AIM-7E-3s (the one in the screenshot) and E-4s. Thanks for your help