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Javigato
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Everything posted by Javigato
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Alternate 1986 Red Storm campaign for NATO Fighters 4+ Dec 2009 Patch and Beyond
Javigato commented on Dave's file in User Made Campaigns
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NATO Fighters IV+: Post-Dec2009 Update Pack # 4
Javigato replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks Dave! Another question, what's the recommended SF2/x install, merged or not merged? Will this install work? SF2 SF2V SF2E SF2Exp2 or is this better? SF2 SF2E SF2Exp2 or this? SF2E SF2Exp2? Does it really matter? :) Thanks again! -
NATO Fighters IV+: Post-Dec2009 Update Pack # 4
Javigato replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Does this work well with the Jan 2011 patch? I see in the notes above it references the Dec 2010 patch, but I guess there was a new patch from Thirdwire in January. I think I have to reinstall everything from start, so I am trying to make sure I do things right :) Thanks! -
NATO Fighters IV+: Post-Dec2009 Update Pack # 3
Javigato replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Awesome! Thank you! Quick question though. I have SF2, SF2V and SF2E all merged, then I have Nato fighters installed. If I was to get SF2I (and EP1), and have it merged, would I have to start over, or can I install SF2I on top of my merged install, and still have NATO fighters work ok? Thanks! -
BRBM, SRBM, MRBM, IRBM and heck why not ICBMs
Javigato posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Reading a book on Reagan that deals quite a bit with the US negotiations and treaties with the Soviets regarding nuclear weapons made me think of something. The campaign scenarios that SF2E has (and NATO Fighters 4+), I would imagine that one of the first priorities of a first phase of any campaign on both sides would be to neutralized the sites for these missiles deployed in Europe. Would it be possible to include that? I am no modder, but with the awesome work I see done here, I think it can be done, right? What do you think? Maybe this has already been done, or talked about, but I have not seen anything. -
BRBM, SRBM, MRBM, IRBM and heck why not ICBMs
Javigato replied to Javigato's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You could also have the red side start the offensive with strikes to the blue side facilities... blue side missions would consist of defending the sites. -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks Sting, I am glad I got it to work. Once I figured it out, I did what you suggested it, reinstall the XP after running the game once :) Now, the XP is pretty AWESOME!! That's really nice of TK, I've enjoyed pretty much everything from his series, and level of customer support/helpfulness is one of the best if not the best!! -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I got it to work! I deleted the whole "groundobjects" forlder from the XP installed, ran the game once which re-generated a new groundobjects folder, pasted all the ground objects from the XP files, and carriers are back and here to stay!! Thanks for all your help! -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
In theory it merges the folders, leaves the files that are there, puts new ones and overwrites dups with the new ones. What it may be is if that Vista/7 functionality is not working properly, but I would imagine then someone else here would have had this same problem... -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
here's what i got in the mod folder, C:\Users\user1\Saved Games\Thirdwire\StrikeFighters2 Vietnam: 14,007 Files, 1,401 Folders Size on disk: 4.37 GB (4,697,583,616 bytes) -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks stingray, when I get home I will look at the properties of the saved games folder for this XP and post here the number of folders, files and size. Here are my install steps: 1 - Fresh install of SF2 2 - Fresh install of SF2V (merged with SF2) 3 - Did NOT have to apply the june patch (got a message that it was already up to date, found that strange, but I wonder if TK updated the .exe files to be to the lastest for the main games). 4 - Ran game once to create the main mod folder under saved games 5 - Delete all folders inside the saved games main folder, just left the main directory: SavedGames/ThirdWire/SF2V 6 - Install part 1 of XP (to_mod_folder, I just moved the folders to the saved games folder the game created: SavedGames/ThirdWire/SF2V) 7 - Install part 2 of XP (moved the folders to the saved games folder the game created: SavedGames/ThirdWire/SF2V) 8 - Install part 3 of XP (moved the folders to the saved games folder the game created: SavedGames/ThirdWire/SF2V) 9 - Install part 4 of XP (moved the folders to the saved games folder the game created: SavedGames/ThirdWire/SF2V) 10 - Install the Dec-09 files from part 1 (moved the folders to the saved games folder the game created: SavedGames/ThirdWire/SF2V, Windows asked me if I wanted to merge, said yes, and also yes to overwritting) 11 - Install July update (to_mod_folder, moved the folders to the saved games folder the game created: SavedGames/ThirdWire/SF2V, Windows asked me if I wanted to merge, said yes, and also yes to overwritting)) 12 - Install the Dec-09 files from July update (moved the folders to the saved games folder the game created: SavedGames/ThirdWire/SF2V, Windows asked me if I wanted to merge, said yes, and also yes to overwritting) During step 4, when I ran the game the carrier was showing. The carrier dissapeared after step 10, still missing after step 12. Thanks so much, hopefully we can work this out!! -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
If there's anything I can put in here to help me troubleshoot this (screenshots, .ini files, etc) let me know please. -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yea, the main install is under the C:/Program Files, and I put all the To_Mod_Folder items under saved games/Thirdwire/SF2V. In fact, when I rename the folder under saved games, and play the stock, the carrier is there. I have no idea what I may be doing wrong... -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I am getting sleepy so I will have to continue tomorrow after work... I just re-downloaded the files from here, and looking at the size they look the same size as before (the .7z files, I have not unpacked them yet). Another thing that could be perhaps... I have Windows 7, when I move the "To_Mod_folder" they "merge" with whatever is there in the mod folder. Are there any issues with that I wonder? -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Still no luck... I unsinstalled SF2 and SF2V, went to my "download" center at Thirdwire and pulled the exes, installed them. Started the game, carriers there. Applied the mod, carriers gone. I feel dumb. I am going to try downloading the mod again from here, it could be it got corrupted. If that doesn't work then, I don't know... :) -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks Sting, I am going to try that tonight. The weird thing though is that before I applied this pack, to test it, I started a campaign (Rolling Thunder) with the same unit (VF-11) and no mods, just the stock files, and the carrier was there and things seem ok. Once I applied the pack, then carriers go bye-bye.... I'll try a fresh install tonight (SF2 and SF2V merged), then apply the pack and see what happens. Anothing thing that could be is that the pack files maybe did not download correctly into my machine, so if the fresh install does not work, I'll try re-downloading the pack. -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Ugh, no luck. The carriers are gone for some reason and causes me and wingman to crash, other flight members (3 and 4) take off just fine, but from the surface of the Gulf of Tonkin since there's no carrier. I was very very careful this time to follow the instructions and I think I did it right, so I have no idea what's going on. Has anyone experience this case of dissapearing carriers? If so, how to fix it? Thanks! PS. The loadout after paying closer attention it wasn't a problem, it was working right. -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hi Eric, I am installing the SF2 version, and I did the mod folder but must have done something wrong. I have SF2 and SF2V up to the June patch... I may just reinstall the whole thing again, I can't even remember when I installed both games, and had not played in months, so maybe something got corrupted, or maybe the Expansion install was done incorrectly. I will give it another try tonight and see how it goes. Thanks so much, can't wait to give this awesome looking expansion a try!! -
SF2V / WOV Air & Ground Expansion Packs
Javigato replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hello, just downloaded and installed this expansion pack. I tried to be as careful as possible following the instructions, but I must have done something wrong as I encounter what appear to be a couple of issues. When I start a campaign (Rolling Thunder) using a squadron with F-8s (haven't tried anything else yet) I get assigned a strike mission, however the loadout screen where I select the weapons and such, I don't have any bombs available, just Air to Air missiles. Then, when the mission starts the plane just blows up (I think the carrier is missing, therefore up starting the mission the plane crashes in the sea, and the rest of my mates in the flight :) Any ideas what I may have done wrong and how to fix it? I guess I could start from scratch since the install is probably suspect at this point... Thanks! -
Is it just me or is it really hard to see flights flying in formation. My flight NEVER is in formation, my 3 companions love staying a bit back and dance around like fools. When I set up autopilot and see, same thing, I go straight but my 3 buddies are dancing. Then I check all other flights, most of them, same thing, the leader seems to fly straight, but the others... Is there a way to fix this if it is a problem?
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Do Peter01's FM for FE2 work well with the May patch, or should I wait until he updates them? I've been playing for a couple of months now with the stock install plus few mods (clouds, skins and visual stuff) but I have not dared to mess around with the flight models... what say you? :)
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Is this the error you are getting? Error: Cat file size-data does not match (2). I get that error when trying to extract the Verdun terrain, no problems with the other though...
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In case you have not yet heard :)
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And here are the files that have been changed since the last patch: List of files updated --------------------- ---------------------- May 2010-B -> Jun 2010 ---------------------- CAMPAIGNS\WWICAMP1\WWICAMP1_DATA.INI CAMPAIGNS\WWICAMP2\WWICAMP2_DATA.INI CAMPAIGNS\WWIE1CAMP1\WWIE1CAMP1_DATA.INI CAMPAIGNS\WWIE1CAMP2\WWIE1CAMP2_DATA.INI FLIGHT\ENVIRONMENTSYSTEM.INI FLIGHT\FLIGHTENGINE.INI FLIGHT\MISSIONCONTROL.INI MENU\LOADOUTSCREEN.INI MENU\MENUSETTING.INI OBJECTS\AIRCRAFT\ALBATROSD3\ALBATROSD3_DATA.INI OBJECTS\AIRCRAFT\ALBATROSD3_170\ALBATROSD3_170_DATA.INI OBJECTS\AIRCRAFT\ALBATROSD3OAW\ALBATROSD3OAW_DATA.INI OBJECTS\AIRCRAFT\ALBATROSD5\ALBATROSD5_DATA.INI OBJECTS\AIRCRAFT\ALBATROSD5_170\ALBATROSD5_170_DATA.INI OBJECTS\AIRCRAFT\ALBATROSD5_180\ALBATROSD5_180_DATA.INI OBJECTS\AIRCRAFT\ALBATROSD5A\ALBATROSD5A_DATA.INI OBJECTS\AIRCRAFT\ALBATROSD5A_180\ALBATROSD5A_180_DATA.INI OBJECTS\AIRCRAFT\CAMELF1_110\CAMELF1_110_DATA.INI OBJECTS\AIRCRAFT\CAMELF1_130\CAMELF1_130_DATA.INI OBJECTS\AIRCRAFT\CAMELF1_150\CAMELF1_150_DATA.INI OBJECTS\AIRCRAFT\FOKKERD7\FOKKERD7_DATA.INI OBJECTS\AIRCRAFT\FOKKERD7F\FOKKERD7F_DATA.INI OBJECTS\AIRCRAFT\FOKKERDR1\FOKKERDR1_DATA.INI OBJECTS\AIRCRAFT\SE5A\SE5A_DATA.INI OBJECTS\AIRCRAFT\SPAD13\SPAD13_DATA.INI OBJECTS\AIRCRAFT\SPAD13_200\SPAD13_200_DATA.INI OBJECTS\AIRCRAFT\SPAD13_235\SPAD13_235_DATA.INI OBJECTS\AIRCRAFT\SPAD7_150\SPAD7_150_DATA.INI OBJECTS\AIRCRAFT\SPAD7_180\SPAD7_180_DATA.INI OBJECTS\GUNS\GUNDATA.DAT OBJECTS\GUNS\GUNDATA.INI
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I am playing a 1917 battle of Cambrai campaign, pretty much the stock one with one modification (added knownaces added to my Jasta). Anyway, I am starting with Jasta 5, which is the only available Jasta on Germany's side at the start of the Allied offensive. Problem is, I can't get pass the second mission, I mean, Camels, Se5s EVERYWHERE... most of the time I get shot down on the first or second mission on the first day with at least 5 enemy planes on my tail all shooting at me. I imagine after a couple of days of the campaign other Jastas will arrive and things will be more balanced, but for the first couple of days it seems like there's no way to get pass it... any ideas? or am I just a really bad flyer? :)