-
Content count
1,437 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by PureBlue
-
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Too bad the speech/wav files are no where to be found EDIT: My bad, they're readily available. -
IcelandNA Shimmer Fix
PureBlue replied to steelflanker's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks. I do have this problem so will give it a shot after work -
Indestructible runways?
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I also think it's the armor values in their ini. -
I'll open this topic, not to crowd the other Extractor discoveries thread. First, this will only work for SF2NA installs. For the terrain you want to implement carrier ops in, have these files inside the respective Terrain folder: TERRAIN.INI TERRAIN_WATER.BMP For Terrain.ini add this line under [Terrain] NavalMap=TRUE Open Terrain_WATER.BMP with gfx editor. Open the ICELANDNA_WATER.BMP for reference. The red colored part is the sea. The green part is Friendly regions where naval groups will spawn, randomly I guess. The light yellow (what color is that?!) part is the Enemy region. Here is my VietnamSEA edits: VietnamSEA.rar Example Picture: DONT USE because it's a JPG. Plus an experimental Vietcong region is added, haven't even tried what it will do yet!
-
Carrier Operations in Single Missions, implementing for other terrains
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
You mean the Persischer Golf terrain? Here's a quick one: Persischer_Water.rar I can't remember how we created the water maps, from TE wasn't it?... LOL! Haven't done much experimenting with carrier stations, but in this case I gather they are not necessary. I tried in stock ISRAELME which doesn't have those, and I get a nice mix of ships in the carrier group.. -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I bet at least not till the patch work is done... But why the quick judgement.. It's only day one since the monkeys are out of their cages -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Check here please: http://combatace.com...other-terrains/ Migbuster: The folded wings.. CAT TOOLS.... Oh the exciment!! -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Not needed it seems. Just edit the terrrain_water map. These are new for carrier_data.ini GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER CarrierBaseSize=MEDIUM CarrierNumSquadrons=6 The carrier group seems to be a random generated, carriers, transports, frigates etc... (hopefully we can find a file that defines these...) -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Sorry, forgot one thing. Add this to ISRAELME.INI NavalMap=TRUE What other effects this does is yet to be seen. Let me see if I can do a quick dirty fix for Vietnam map.. Edit, inserted Dixie and Yankee Stations. VietnamSEA.rar -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Exactly mate. Here's how I got the carrier groups showing in IsraelME map: Edited the ISRAELME_WATER.BMP, taking ICELANDNA_WATER as example. Link: ISRAELME_WATER.rar Then added FriendlyNation002=USN and just for kicks EnemyNation004=Soviet in ISRAELME_NATIONS.INI If you pick Tomcat and probably other naval aircraft, you start on a carrier just like on the Iceland map. -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Dave, although truck and Ground attack routes are defined in ICELANDNA_MOVEMENTS.INI, flying CAS or ARMED_RECON gives me a weird (null) target w/ 2 absurd waypoints and makes me fly the Hawkeye. Right now I'm trying to figure out how the naval objects are placed in single missions. Nothing in targets.ini to give a clue about this yet.. -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Can't find them either. -
New entrys on SF2 NA
PureBlue replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
For those that want to use their modded Flight folder INI files here are the changes from the previous NOV11 stock Versions HUDDATA.INI: Only addition is under [infoDisplay] ScaleTextToFit=TRUE FLIGHTENGINE.INI: Only change is under: [GraphicsSettings] MaxIndexCount=98303 (That fixes the borked IcelandNA graphics with your modded flightengine.ini) ENVIRONMENTSYSTEM.INI Only changes are: [Weather] OvercastLight=0.82 InclementLight=0.70 VIEWLIST.INI Only addition is this section: [View032] -
Tools are released!
PureBlue replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hell yeah!! -
What does March 2012 patch change in Full merged WITHOUT NA installed?
PureBlue replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well the Thirdwire page has the download link named: Strike Fighters 2 series Mar 2012 HotFix I don't use the controller editing screen anymore, prefer to manually edit via notepad. -
What does March 2012 patch change in Full merged WITHOUT NA installed?
PureBlue replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes they did. But now I think he might have a seperate ini for these entries, where the types and sizes of the carrier group can be defined. With probably a way to give them waypoints, like shipping routes.... -
What does March 2012 patch change in Full merged WITHOUT NA installed?
PureBlue replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I noted only one difference, SF2NA Default had the DRAG_CHUTE line missing.. Haven't installed the hotfix to see if he just fixed the control menu or added that parameter.. -
What does March 2012 patch change in Full merged WITHOUT NA installed?
PureBlue replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I suspect the terrain_targets/types.ini files for IcelandNA have carrier stations, and some aircraft have a parameter that makes the carrier stations their priority base... Hopefully we can implement these once we take a peek with the CAT extractors... -
Making A-6E Flyable
PureBlue replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmmm... Intruder planned for a DLC... @Fubar: Thanks. As soon as we can edit the aircraft_data.ini I'll be going that way. -
Menu Screens For Strike Fighters 2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Awesome -
Making A-6E Flyable
PureBlue replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench unfortunetly, I could never get this HideExternalNode parameter to work. I put it inside cockpit.ini, BTW razbam cockpit lod has it named: Refuelling_probe, I tried both.. NeverEnough's trick here worked tho.. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Something to note is that, in single missions, most Soviet flights are setup as having "Average" skill instead of Excellent. Probably because of their settings in Nations.ini. Not sure about campaign missions.. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
What happens in the campaign if you destroy the Kiev? Is it still there the following missions? Or if your own carrier is busted in a mission? -
Can someone explain THIS one?
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench, its one of the parameters in your old flightenengine.ini messing the new terrain. Likely to be the detail/mesh settings.. I had to rename my file, until the cat tools are relesed.. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion