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PureBlue

+MODDER
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Everything posted by PureBlue

  1. Now that is good pointer mate Keep them coming..
  2. The stock terrains were never their strong point. TK has given us the engine, as soon as he releases the tools to modify it, modders will start building stuff. With the power of a community, and the advantage of projects without deadlines, fantastic terrains will be built, just give it some time... It's good that we have the option to turn down the settings for better frame rates.That means the engine can push that much data, and as we get faster hardware, it can deliver more.. I just hope TK is not pursuaded to put in hardcoded limits, again...
  3. Here's an idea for you Sidd. Rename the folder/INI of Iowa to something like GearingFRAM1B. Or any other that randomly show up in carrier groups. You could get the Iowa whenever the GearingFRAM1B were to be Well without the CAT extractor this is a shot in the dark really, the new ships probably have certain ini parameters to have them included in there..
  4. Glad to see you're back to work your magic
  5. Wonderful work Stary Strongly recommended mod, it adds so much to the immersion.
  6. That is so much like an SH3 (Silent Hunter) moment, Dave! Nice work. For suggestins, I would think defining the ships (at least all the escorts and carrier) inside a single Carrier (Convoy) group would allow them to have networked air defense.
  7. Having excellent time flying the missions... Gotto love all the new features TK has given us. Actually I'm glad he didn't release the CAT Utility right away It's so exciting to think of all the new mods we're gonna build !
  8. Same here, dont need it. Just using my heavily modified controller.ini, why would I do it from scratch....
  9. Some of these new airfields are either built into the terrain mesh or have a different way of implementing to the map. Because the objects on them do not sink into the ground when zoomed out. Other airfields that are based on previous stock terrains, still have this sinking issue.
  10. The INI thing is just a guess, been messing around with a saved campaign MSN file. You can see how the carrier groups are formed. Interestingly when I create a CG from scratch, can't get the ships to hold formation.. Also the Mission Editor provides insight to the IcelandNA_targets.ini. That file could be the smallest in any stock terrain to date. 4 Airports to each side on the Island. 10-12 airfields off the map for the Soviets. 1 airfield off the map for NATO (RAF Leuchars) Just a few target areas with Oil Tanks and that seems to be it.. Oh well, lots of cheap real estate for terraformers to fill I guess The ME seems to have a few bugs of its own. Flying a custom Strike mission, even if a target area on the island is selected the waypoints stay on the Kiev Carrier group object. (Which is always! on the map, along with the 2 US NAVY groups.)
  11. Seems like these two have their decks populated. - I think aircraft on deck are added via an INI file for the ships.The following line determines where aircraft is placed on deck. MSN File: [GroundMission001] Name=Nimitz Carrier Group GroundObjectType=CVA-63 While the first Ship[01].GroundObjectType=CVA-63 determines the actual carrier model. - The helicopters seem to be part of the ship model.
  12. Will just play stock for while. Perhaps only add ship sounds. The new water and reflections add so much to the game. The sense of speed is much improved for me. The terrain features. Oh they are beautiful, canyons, valleys. Not much detailed texture-wise but a massive improvement. No complaints at all, loving it so far!
  13. Just woke up, great suprise! Purchased and downloading
  14. Thanks for this wonderful work gents
  15. This feature, allows a skin to be selected automatically, between the dates you define. It doesn't stop them from displaying in the skins dropdown menu.
  16. Jug, I dont think mspaint supports layers. That's how I do the transparent part in gimp. It's a free program, and we can help you out with this if you prefer to switchover.
  17. Concerning carrier borne aircraft; Both for Campaingns/Single missions, what will you (and the AI) do if their carrier is destroyed so there's no where to land... Will be interesting to see how this is implemented..
  18. What's the "Missile mode" = NORM display on the Tomcat cockpit? Would that be about Normal/Multiple lockon..?
  19. File Name: KC-135R Turkish Air Force File Submitter: PureBlue File Submitted: 27 February 2012 File Category: SF2 Series Add On Aircraft KC-135R Turkish Air Force v2.0 (SF2) by Pureblue 02/27/2012 --------------------------------------------------- This is an update for v1.0 of the mod. Switched to the more accurate and beautiful model of BPAO. Includes full package (plane/cockpit/pilots) Features: -101.Filo Asena of Turkish Air Force (Skin and Decals) -boom now activated automatically (around 340knots) -new pilots -Cockpit from B-52 pack -Sound from TMF C-135s pack -Destroyed model Stock A-12. Installation: -If you have v1 mod, delete Aircraft\KC-135R_TuR folder. -Copy contents of package to your MOD Folder. (Let overwrite) Credits: C-135s package: http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/ Models by BPAO (RIP) Skins by Sundowner, Pappychksix, and ST0RM. INI work by ST0RM Sounds by ? Cockpit from B-52 by Dels pilots: Diego's Pilot Pack skin/decals/ini changes: pureblue Strike Fighters by Thirdwire Thank you guys! Enjoy. -PB Click here to download this file
  20. DXTBmp is my choice, easy and powerful. I use it to convert DDS <-> BMP. Just use 24-bit BMP when saving, that's the format SF2 wants. Edit: Oops you were asking SF1. Still the 24bit bmp should work.
  21. Great idea Jonathan. I really dig the first video, nicely acted and cut, considering there is no replay! If I may make two suggestions: 1. Link to the mod. 2. If the coming reviews are to be in this thread topic, the first message could be edited and kept up to date, to links to posts of the reviews. For easier access. Thanks for starting this
  22. No real biggie for me, as what he has showed to date, is way surpassed my wishes. So far we haven't seen shots of: (correct me if I'm wrong) CGN-38, CVN-68, LHD, LPD, LCC-19. Of course none of these were confirmed objects for SF2:NA, we're just going by the groundobjects.lst file included in other SF2 games....
  23. I see... That's really slick. I'm curious how it works under the hood, will do some reading on it. Have fun with your new toy!
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