-
Content count
1,437 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by PureBlue
-
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Now that is good pointer mate Keep them coming.. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
The stock terrains were never their strong point. TK has given us the engine, as soon as he releases the tools to modify it, modders will start building stuff. With the power of a community, and the advantage of projects without deadlines, fantastic terrains will be built, just give it some time... It's good that we have the option to turn down the settings for better frame rates.That means the engine can push that much data, and as we get faster hardware, it can deliver more.. I just hope TK is not pursuaded to put in hardcoded limits, again... -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Here's an idea for you Sidd. Rename the folder/INI of Iowa to something like GearingFRAM1B. Or any other that randomly show up in carrier groups. You could get the Iowa whenever the GearingFRAM1B were to be Well without the CAT extractor this is a shot in the dark really, the new ships probably have certain ini parameters to have them included in there.. -
Kirov class battlecruiser
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Glad to see you're back to work your magic -
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod v 1.2
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wonderful work Stary Strongly recommended mod, it adds so much to the immersion. -
Basic Mission Template
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That is so much like an SH3 (Silent Hunter) moment, Dave! Nice work. For suggestins, I would think defining the ships (at least all the escorts and carrier) inside a single Carrier (Convoy) group would allow them to have networked air defense. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Having excellent time flying the missions... Gotto love all the new features TK has given us. Actually I'm glad he didn't release the CAT Utility right away It's so exciting to think of all the new mods we're gonna build ! -
Sf2 North Atlantic Hot Fix Released for Keyboard Mapping!
PureBlue replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Same here, dont need it. Just using my heavily modified controller.ini, why would I do it from scratch.... -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Some of these new airfields are either built into the terrain mesh or have a different way of implementing to the map. Because the objects on them do not sink into the ground when zoomed out. Other airfields that are based on previous stock terrains, still have this sinking issue. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
The INI thing is just a guess, been messing around with a saved campaign MSN file. You can see how the carrier groups are formed. Interestingly when I create a CG from scratch, can't get the ships to hold formation.. Also the Mission Editor provides insight to the IcelandNA_targets.ini. That file could be the smallest in any stock terrain to date. 4 Airports to each side on the Island. 10-12 airfields off the map for the Soviets. 1 airfield off the map for NATO (RAF Leuchars) Just a few target areas with Oil Tanks and that seems to be it.. Oh well, lots of cheap real estate for terraformers to fill I guess The ME seems to have a few bugs of its own. Flying a custom Strike mission, even if a target area on the island is selected the waypoints stay on the Kiev Carrier group object. (Which is always! on the map, along with the 2 US NAVY groups.) -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Seems like these two have their decks populated. - I think aircraft on deck are added via an INI file for the ships.The following line determines where aircraft is placed on deck. MSN File: [GroundMission001] Name=Nimitz Carrier Group GroundObjectType=CVA-63 While the first Ship[01].GroundObjectType=CVA-63 determines the actual carrier model. - The helicopters seem to be part of the ship model. -
SF2: North Atlantic
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Will just play stock for while. Perhaps only add ship sounds. The new water and reflections add so much to the game. The sense of speed is much improved for me. The terrain features. Oh they are beautiful, canyons, valleys. Not much detailed texture-wise but a massive improvement. No complaints at all, loving it so far! -
SF2: North Atlantic product page up!
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just woke up, great suprise! Purchased and downloading -
noisenormal & waternormal questions
PureBlue replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TK is -
A-5C "FANTAN"
PureBlue replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks for this wonderful work gents -
New skin Start, End Years.
PureBlue replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This feature, allows a skin to be selected automatically, between the dates you define. It doesn't stop them from displaying in the skins dropdown menu. -
Shady Part
PureBlue replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Jug, I dont think mspaint supports layers. That's how I do the transparent part in gimp. It's a free program, and we can help you out with this if you prefer to switchover. -
SF2: North Atlantic Ideas
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Concerning carrier borne aircraft; Both for Campaingns/Single missions, what will you (and the AI) do if their carrier is destroyed so there's no where to land... Will be interesting to see how this is implemented.. -
SF2: North Atlantic product page up!
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What's the "Missile mode" = NORM display on the Tomcat cockpit? Would that be about Normal/Multiple lockon..? -
SF2: North Atlantic product page up!
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
All systems ready to go, awaiting release!! -
KC-135R Turkish Air Force
PureBlue posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: KC-135R Turkish Air Force File Submitter: PureBlue File Submitted: 27 February 2012 File Category: SF2 Series Add On Aircraft KC-135R Turkish Air Force v2.0 (SF2) by Pureblue 02/27/2012 --------------------------------------------------- This is an update for v1.0 of the mod. Switched to the more accurate and beautiful model of BPAO. Includes full package (plane/cockpit/pilots) Features: -101.Filo Asena of Turkish Air Force (Skin and Decals) -boom now activated automatically (around 340knots) -new pilots -Cockpit from B-52 pack -Sound from TMF C-135s pack -Destroyed model Stock A-12. Installation: -If you have v1 mod, delete Aircraft\KC-135R_TuR folder. -Copy contents of package to your MOD Folder. (Let overwrite) Credits: C-135s package: http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/ Models by BPAO (RIP) Skins by Sundowner, Pappychksix, and ST0RM. INI work by ST0RM Sounds by ? Cockpit from B-52 by Dels pilots: Diego's Pilot Pack skin/decals/ini changes: pureblue Strike Fighters by Thirdwire Thank you guys! Enjoy. -PB Click here to download this file -
Can SF2 .DDS Textures be converted to SF1 .BMP?
PureBlue replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
DXTBmp is my choice, easy and powerful. I use it to convert DDS <-> BMP. Just use 24-bit BMP when saving, that's the format SF2 wants. Edit: Oops you were asking SF1. Still the 24bit bmp should work. -
SF2 Series Mod Reviews
PureBlue replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Great idea Jonathan. I really dig the first video, nicely acted and cut, considering there is no replay! If I may make two suggestions: 1. Link to the mod. 2. If the coming reviews are to be in this thread topic, the first message could be edited and kept up to date, to links to posts of the reviews. For easier access. Thanks for starting this -
Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No real biggie for me, as what he has showed to date, is way surpassed my wishes. So far we haven't seen shots of: (correct me if I'm wrong) CGN-38, CVN-68, LHD, LPD, LCC-19. Of course none of these were confirmed objects for SF2:NA, we're just going by the groundobjects.lst file included in other SF2 games.... -
Triple Head to Go Working with SF2?
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see... That's really slick. I'm curious how it works under the hood, will do some reading on it. Have fun with your new toy!