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PureBlue

+MODDER
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Everything posted by PureBlue

  1. Ok 2 things: both ini files add this: CatFile=GermanyCE.cat and extract the HFD, TFD from the cat to both folders, renaming accordingly. Then it should work.
  2. Comparing the data.ini files, yes it should. If you want to use the older tileset, then I'd copy the new target/type and other ini files from v2 backto the v1 folder. Not the other way around.Still will take some effort to get it working.
  3. No, multiple terrains using a single cat is perfectly possible. What's the name of your terrain.ini? And please post the settings in this file under [Terrain].
  4. You're welcome mate Just a note to all: The terrain and included objects have become very large. Thus, depending on how big your install is (aircraft and other mods) the Terrain Loading, might CTD or lockup at %100. Basically, every time you load up the game, you may have to first load a single mission in a stock terrain, exit from it, and ONLY after this, loading Anatolia will not cause you CTDs. (This technique solves the issue %100 percent of the time, for me) Please check the Recommendations part of the readme. Sorry for this inconvenience.
  5. I got a few terrains like that. Just make sure you have the: main terrain.ini, TFD, HFD named exactly same as the terrain folder (eg. Germany_512) go into Germany_512.ini, check the CAT definition. Also edit the TerrainFullName to something meaningful.
  6. Just got a new 3TB drive, backed all my stuff on to it last night
  7. Oh boy, I almost don't like to look at FSX screenshots, because they are impossible to replicate in SF2_Anatolia.. But yeah the location of the airfield and the high cliffs next to it, look pretty close
  8. Could be one of these: (form the blk50.out) Verttail [404 polys, 1212 verts (decal)] 'Derive' Inside_Verttail [20 polys, 60 verts (decal)] 'Derive_noshine' Rudder [6 polys, 18 verts (decal)] 'Derive' Inside_Rudder [20 polys, 60 verts (decal)] 'Derive_noshine' antistatic [30 polys, 90 verts (decal)] 'LeftWing' Ligne01 [52 polys, 156 verts (decal)] 'F-4E_glass_canopy' Plan01 [40 polys, 120 verts (decal)] 'Derive_noshine' antenne01 [4 polys, 12 verts (decal)] 'Derive_noshine' Capsule01 [110 polys, 330 verts (decal)] 'Derive_noshine' Glass_feuxAR [176 polys, 528 verts (decal)] 'F-4E_glass_canopy' tacan02 [11 polys, 33 verts (decal)] 'Fuse_noshine' Cylindre062 [236 polys, 708 verts (decal)] 'Derive' ecope02 [18 polys, 54 verts (decal)] 'Derive_noshine' ecope01 [18 polys, 54 verts (decal)] 'Derive_noshine' Vents01 [97 polys, 291 verts (decal)] 'Derive_noshine' Sphere01 [960 polys, 2880 verts (decal)] 'Derive_noshine'
  9. Just 2 we... No, actually it's mostly ready, I'll pack it up and upload this weekend.
  10. Fantastic news mate, glad you can finally relax.
  11. I've downloaded the pack from here: http://combatace.com/index.php?autocom=downloads&showfile=9332 and in my full merged Sep2011 install, stock desert terrain, the game starts me on the ground.. Can't reproduce your problem.
  12. here's a shot in the dark: MinBaseSize=SMALL perhaps the terrain don't have any SMALL airfields.. Although, using ME to create the mission would allow you to takeoff from anywhere, AFAIK..
  13. yeah, after about 20 or so NVIDIA cards I got an ATI last time around... wont happen again. Though, i dont seem to have any problems with the latest patch..
  14. It seems to be random, at least in stock Vietnam. There isn't a specific option to join up as carrier based. But if the terrain(campaign?) has carrier stations and the aircraft you choose can be carrier based then there is chance you'll be flying off Yankee Station or others. here's the latest menu after the patch. note the mercenary option..
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