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Everything posted by PureBlue
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Things related to the Anatolian Terrain
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Retiled the terrain w/ Stary's latest Germany pack. Updated many groundobject data.ini files for proper destroyed models, and other tweaks. Gearing up to release as version 2. New SAMs (crotale stand-in) new airfields Elli Class Frigate, (Mod based on Amokfloo's F122, thanks mate!) New planning map by Spectre8750 ! much appreciated -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's my crazy wingman, I got shot down a few minutes ago, by a Sea Sparrow from an Elli Class Frigate... Wingman got away though, the fireball in the last shot could be the SA-8 prematurely detonating -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Pressing the attack. Close call! -
FXAA - fast approximate anti aliasing for Nvidia GPUs
PureBlue replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Let us know how that works out -
TW weapons
PureBlue replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm still at Jul2011 patch, wep editor can read stock stuff, so the latest patch changes that format too? I don't think TK means to lock that stuff too, at least I hope.. we should just ask for a new version of utilities in this case.. -
Can I delete the RWR from F-4E Vert Tail?
PureBlue posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Since Turkish phantoms don't have the RWR bulge on top of the Vertical Tail, I'd like to remove this mesh from the model. I've searched the boards and found messages on this topic, but does anybody know the name of this mesh? (if it is seperate from the Verttail at all..) -
Can I delete the RWR from F-4E Vert Tail?
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks good from both sides! -
Can I delete the RWR from F-4E Vert Tail?
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you Kevin, that did it [AircraftData] . . Component[010]=HidePart1 [HidePart1] ParentComponentName=rwr_tail ModelNodeName=rwr_tail_ok DestroyedNodeName=rwr_tail DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE -
SAM reload times?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Rename accordingly inside the respective groundobject's .ini file. SA-2L.INI: [GroundObjectData] ObjectFullName=SA-2L SAM Launcher -
Terrain Editor autotile crash
PureBlue replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Correct, TE wants BMP files so just convert from TGA to BMP. You have water=1 for the water tile type right? Post that part of your texturelist.ini and let's see if we can find anything. -
Smoke as ground object request.
PureBlue replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Add a section similar to this from a ships data.ini: [Engine] SystemType=ENGINE ExhaustEmitterName=ShipSmoke ExhaustPosition=18.693,-7.449,32.076 ExhaustEmitterSize=1.5 don't know how to add color, but you could check some of the willy pete effects from gunny's ordanance pack maybe?.. -
KMD editor...?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I used a sysinternals tool to see what the kmd process is doing, it gets stuck reading the FlightData.CAT... It works ok with the previous SF2 patch.. -
KMD editor...?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
It's the new CAT format. KMD for SF2, tries to extract loadout.ini and terrain.ini files from the CATs, and it can't do it... So I think the only way to use it is to keep an SFP1 or SF2 old patch install and edit missions in there. Then copy over and tweak with notepad.. Bummer.. -
KMD editor...?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Lexx is right, we could probably get this to work if we dig enough.. I'll see what I can do about it tonight.. -
AH-64A Apache
PureBlue replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No worries Dels. Hope everything gets sorted out soon.. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
One of the F-111B Escorts, gets a double kill with the huge SM-1 -
IT WORKED !
PureBlue replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
would activation with speed work? -
Sorry - more questions!
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes! Any differences at all in the MSN file? Perhaps the proximity of the radar/launcher, though in your first MSN they were 50m apart, which seems close enough too... -
KMD editor...?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Same here. Seems like the latest patch has broken something. If you have any of the SFP1 games, install the KMD (the version for SFP1) there, and just copy the terrain folder to that install. It's a workaround but then you would be able to design the basics, and use notepad afterwards to change the aircraft & other necessary bits.. -
Airfields mod revizited
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good job Hurc, I really like the first shot. The colors and the simplicity fit very well -
Sorry - more questions!
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd say, for simple single mission design, ME (or the MSN file) is better to use for SAM/Groundobject/ship placement. Because of the the radar emitting problem via targets_ini specific sam callouts. -
Formations.ini
PureBlue posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is for BeachAVR's request, based on Sixgun's Formations 1.1 for SFP1 (http://combatace.com...-formation-zip/) Although there are a few new variables in SF2, concerning Element (2 ship, which could be you and your wingman), I wasn't able to find a way to give formation orders ONLY to your wingman. So orders were implement like Sixgun did before, under the Flight1 (which is number 3 and 4) aircraft. 1. Added Formation radio command under Wingman. 2. Two different formations possible: - High Cover: Which orders your number 2, and the second element (num 3 & 4) to take high cover around 5-6k feet above. - Wingman High Cover: Which orders only your number 2 to high cover, keeping the 2nd Element in Fluid Four formation spots. Works quite good actually. If you only have you and your wingman in the mission, you can order him to move high. It also works correctly, even if the 2nd Element is given attack orders or they are already engaged. They will not answer your formation commands. So you can command just your Wingman. Well there is something else I should mention. There seems to be a bug, that when you order Flight1 to attack, your number 2 will act also and go after targets. So you'll have to tell him to Rejoin, then you'll be correctly acting as elements again.. Formations_SF2.rar Both files go in to your MODFOLDER/Flight- 1 reply
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SF2 - Training Mission #10
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try this formations edit: http://combatace.com/topic/66936-formationsini/#entry516309 -
Sorry - more questions!
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1. Radar/Launchers inserted using Mission Editor or manually w/ notepad, into MSN file, SHOULD act correctly. Meaning they are supposed to be linked. Do you get any RWR warning when you fly above. Does the radar track, or lockon at all? 2. No I haven't seen a chart like this. 3.The game checks the requirements of the MSN file. Terrain, aircraft (and maybe groundobjects too), if the installation doesn't contain any of these, the mission will not even show up in the menu. It's best to give links to where people can download the objects for the MSN. 4. Yes, Flight/Viewlist.ini . I based mine on: http://combatace.com/files/file/7798-alternative-viewlistini/ 5. Hmmm, some values for clouds have been hardcoded in a previous patch. I know they have a min. altitude of 10k, first time I hear about the max limit.. -
SF2 - Training Mission #10
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually, formations should be merged to the SF2 stock file. My first try last night, commands to my wingman would be executed also by the 2nd Flight. will be experimenting more today.