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Everything posted by PureBlue
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F-35AE EuroLightning II
PureBlue replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice skins mate -
SF2 Icon
PureBlue replied to famine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good job -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You bet! 142.Filo "Ceylan" (Gazelle) -
TK makes a poll at Thirdwire
PureBlue replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yep, it feels like right before the elections, polls right and left at thirdwire board. -
About the F-16B Edwards Skin
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good idea in fact. I was reading an older Air International mag yesterday which had a very interesting article about the Flying Skulls. F-16's and F-15C's testing over the Gulf.. So yes it should be fun to add the various test weapons go out on the range. -
Mirage Factory F-16B Block 15
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you guys! Will be starting a few skinning jobs for these birds. -
Jul 2011 patch available!
PureBlue replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Eric, at least in Anatolia, I'm not noticing this. That terrain has a specific anatolia_nations.ini, which defines Greece as enemy, Turkey as friendly. But as you know there is a global nations.ini, in which Greece is Friendly. I had tested this and the terrain specific ini has precedence, but perhaps try to change Greece's alignment there and see if that helps. For me it works perfectly, I don't get any other nation flying other than the 2 sides. -
3rd Wire F-16A Netz Templates
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks Kev -
Airfields mod revizited
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Right on mate, good looking and basic models, that's the way to go I think. work on this will commence tomorrow, on my side.. -
TF-102 WIP
PureBlue replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good intel Wrench -
Terrain Editor is Seriously Irritating Me...
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't understand your need to export/crop/mess with and them import back, right at the start of a terrain project... %99 tiling should be done in TE, because it's easier. -
F-86K SF-2
PureBlue replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fantastic paintjobs my friend -
DDG-51 Arleigh Burke class Aegis destroyer (Flight I & II)
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Another great addition to the armada, cap'n- 10 replies
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- arleigh burke
- usn
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(and 2 more)
Tagged with:
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F-86K For SF2 by Paulopanz
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Huge effort Paul, thanks! Just yesterday I was trying to mod a K into a Greek D. Quite happy to see this released -
TF-102 WIP
PureBlue replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is one of your slickest looking models mate :good: What's that missile you're lobbing? -
Airfields mod revizited
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sure mate, I'd love to work with those, PM inbound. About the bomb dump, maybe some Mk84, Mk83 type bombs on racks and trolleys. Laid out side by side. This is what a bomb dump is right? @Hurc,Wrench: Do the Inactive date work reliably? For example you define 2 objects (a wooden shelter and a HAS) on the same coordinates. And make the HAS replace the older at specific date? I was thinking if that didnt work, the whole target area can be replaced at a certain date. And simulate the upgrade of the airfield and surrondings. I've tested this and it sure works. -
Airfields mod revizited
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks guys! I'd like to add a bomb dump area, do we have any bombs on trailers objects yet? Killerbee was working on some.. -
F-86 Silver clean templates?
PureBlue posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've got the template from SF1 but it's got the yellow USAF bands on the base layer. Been wanting to paint a few Turkish birds for a 1960s campaign. (Specifically the F-86E(M) Has anybody got the empty templates in hand? -
F-86 Silver clean templates?
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Perfect. Just what I was looking for Wrench Good call on the avionics, I'm gonna have to check this and the Sidewinders and see if Turkish birds had them. Thanks for the link daddy, there was quite a few different paintjobs for the Acrobatics teams too. -
Black Sea v.2.0
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The drawback of the height maps is groundobjects on top will sink .. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Will wrap these up in a few days . -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lightnings in Hopsten. -
Project WOEMAC: Dev Diary 11/30/2011
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Plan C, D and E were exactly the same for me i'd keep learning new stuff and going back, but every time the processes got quicker . -
Project WOEMAC: Dev Diary 11/30/2011
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TE can export/import both Tile and height maps. Which one are you working on? (screenshots would help) I use both bitmaps for tweaking. But do most/all of the tiling in TE. Remember these files are 8bits and they should be imported back as such. Also if you're playing with the height map, check these settings in terraineditor.ini: [bitmapExport] HeightScale=14 [bitmapImport] HeightScale=14 you have to calculate the numbers from the highest peak in your terrain. 8 bits gives only 256 levels of height. I have the highest peak 14x256 meters.. If not carefull with these, the terrain and high mountains will be squashed when importing back... -
Ner F-35 skins
PureBlue replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wonderful